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[Dev Note] Major Update!



Hello, Survivors!

Last week, we shared exciting news about REMORE’s Major Update. As this is the first large-scale update since our Early Access release, we’ve taken the time to prepare a wide range of changes and rich content. What was once only available through commentary videos and Dev Notes is now ready for you to experience directly in-game. Our development team is incredibly eager to hear your feedback.

Today, we’d like to share some behind-the-scenes stories leading up to this update, and offer a brief preview of what’s coming next.


[h3]After Early Access, Seven Internal Builds Later…[/h3]
Some of our console-savvy Survivors might have already noticed: the current major update build is version 0.19. The last public build from Early Access was version 0.12—meaning we went through seven internal builds before arriving at this major update.

So, what happened to versions 0.13 through 0.18? Why weren’t they released? The answer is simple: they didn’t meet the standards we set for the experience we want to deliver.

Each new version brought additions and changes that shifted the game experience in meaningful ways. However, not every iteration made it to the finish line. While each build was an important part of the journey, helping us refine our goals and direction, they ultimately didn’t meet the threshold to be shared with all of you. After countless trials, the version we’re now presenting as 0.19 is the one that embodies the experience we truly wanted to deliver.



[h3]The Roots of What’s Now Here[/h3]
Many of the ideas we tested during those intermediate builds became the foundation for this Major Update. Survivors curious about our creative journey can trace its path through past Developer Notes. These notes serve as real-time logs of REMORE’s development—documenting ideas that were discarded, reworked, or surprisingly revived in this latest build.

Even beyond what we’ve shared publicly, a vast archive of concept sketches and abandoned prototypes exists within our team. These aren’t just old files gathering dust—they’re references that inform our current direction, preserving the context and lessons of past decisions.



[h3]The Fights You Didn’t See[/h3]
While not always exciting to talk about, we’d like to briefly highlight the hidden battles our Devs fought behind the scenes—like bugs and systems tuning—that shaped the final experience.

Let’s start with UI Design. Often overlooked, a well-crafted UI blends seamlessly into gameplay. But when something’s even slightly off, it disrupts everything. Given REMORE’s SRPG nature, we needed to present dense tactical information in a way that was both functional and aesthetically pleasing. The result is a product of relentless iteration by our UI team, and their work continues even now.

Next, Level Design. Every update to REMORE’s combat and exploration systems required thorough validation. This involved tuning playable character skills, enemy behavior, unit placement, and more. Our level designers probably hold the record for most REMORE playthroughs. They’re also often the fastest players during full-team QA sessions—fine-tuning difficulty so that the game feels challenging but never overwhelming.

Then there’s Performance Optimization. As the game's content grew, we encountered unexpected issues—particularly frame drops during specific scenarios. Unlike Early Access, the new version features a much larger number of units, all moving simultaneously to preserve immersion. This exposed issues we hadn’t seen before. The tricky part? The frame drops were intermittent, making them hard to trace. After extensive testing, we discovered the culprit: varying PC specs affected performance. Once we identified the cause, we were able to resolve all known issues just in time for release. But if you do run into any bugs, don’t hesitate to report them. Our implementation team is standing by!


[h3]What’s Next?[/h3]
This Major Update defines the gameplay system and experience we envisioned for REMORE. It took time—but we believe Survivors will now truly feel the tone and emotion we aimed to deliver. We’re looking forward to your impressions and feedback, and we're ready to push forward toward the game’s full release.

Now, a small teaser for what’s next:
The upcoming Act 2 continues the journey beyond the decadent district of Act 1, taking you deeper into REMORE’s inner city—a mix of military zones and commercial areas, nestled behind the fortress walls. Closer to the heart of darkness, greater threats await, but so do new Survivors and deeper stories. As you venture forth, know that our Development team will be journeying with you.



Thank you, Survivors!
REMORE