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[Dev Note] Hunter : Plan, Take Aim, Finish the Hunt!



Hey there Survivors,

In our last dev note, we introduced the newest party members joining in Act 2, the Mercenary and the Jester. Today, we’re taking a closer look at the third playable character: the Hunter.



[h3]General Richard’s Secret Project[/h3]
When the arms race between Georg and Richard began to heat up, Richard realized he needed to take stronger action in response to Georg’s aggressive tactics. To do that, he started preparing several plans, one of which was the development of a new weapon.

While Georg used his vast wealth to hire skilled mercenaries and quickly build up his forces, Richard was limited to the troops available in central Remorse. Not only was it difficult to pull reinforcements from across the region to the Outer District, but compared to the battle-hardened mercenaries who had survived countless hardships, REMORE’s soldiers simply lacked experience. To bridge that gap, Richard needed both a clever solution and the right people to carry it out, and that’s how the hunter Fia joined his ranks.

Fia was a highly skilled hunter, respected and trusted by many. Hunting wild beasts usually required stealth, precision, and independence rather than working in groups, so Richard’s was unusual, and perhaps a bit concerning, to her. Still, her keen planning, decisive execution, and ability to see several steps ahead impressed not only Richard but also the entire Outer District military. Over time, despite her preference for working alone, Fia began to open up to cooperation and camaraderie with others.

Fia’s experience with a wide range of unconventional weapons, the kind most military forces rarely touch, proved invaluable to the new weapon project. But just as the prototype was about to enter testing, disaster struck: the explosion of Memolith threw the entire Outer District into chaos.

As more people became consumed by the Dark Shroud and Richard’s troops turned into creatures or fell prey to them, Fia and a handful of others barely managed to escape, finding refuge from the spreading corruption. Under the leadership of the old knight Marshal and Fia, the survivors established a small camp, unable to advance or retreat.

It’s in this precarious situation that they finally cross paths with the party journeying to restore the light of Memolith.



[h3]Everything Goes According to Plan[/h3]
Fia’s combat style is built entirely around planning. From the very first moment she detects an enemy, she’s already analyzing their position, weaknesses, potential moves, and what to watch out for, and that’s just the basics. Next comes assessing her own team’s strength and figuring out the best strategy for the current situation. And if things don’t look good, she’s already prepared with a fallback plan or an alternative approach. Once every variable is accounted for, that’s when Fia truly shines.

Of course, careful planning isn’t unique to Fia, it’s important for anyone exploring Remote. But for her, it’s crucial. Many of her skills and traits are designed around reacting to enemy actions, through triggers or conditional effects, rather than direct, aggressive tactics.



Take Fia’s signature skill, Bear Trap, for example. It doesn’t activate the moment you use it, instead it triggers when an enemy steps on the trap or when you move an enemy onto the trapped tile. Because of that, it’s not easy for Fia to activate it on her own within a single turn. She often needs to bait enemy movement across turns or rely on allies to help trigger the effect.

These tricky activation conditions make Fia more difficult to use, but they also give her a unique playstyle. In battle, there are often moments when your team can’t spend all their WP or TP before ending their turn, maybe because of enemy positioning or terrain, leaving few options other than to wait. Most characters can only counterattack during the enemy’s turn, but Fia’s pre-set traps let her influence the battlefield even while she’s not acting directly.

That’s the moment when Fia’s planning truly pays off.



[h3]Unfair? I’m a hunter. You’re the prey.[/h3]
Just like a predator goes all out when hunting a rabbit, the hunter Fia stops at nothing to bring down her target. When the enemy moves exactly as she planned and is at their weakest, Fia’s bow strikes with perfect precision. Her unique trait Hunter’s Mercy lets her deal critical hits more easily against enemies suffering from negative effects. By using her bear traps or coordinating with allies to weaken her targets, she ensures every shot counts.

Another unique trait Cover Tracks restores 2 WP whenever Fia defeats a stunned enemy, allowing her to immediately prepare for the next strike. And when she takes down an enemy with a melee attack, she gains an additional Bear Trap charge. Since enemies caught in her traps are stunned, Fia can sometimes chain multiple attacks in a single turn — but her true potential shines when paired with allies like the Inquisitor, who can push or stun enemies, creating perfect setups for her to finish the hunt.



However, Fia’s main weapon, the bow, can’t hit enemies in adjacent tiles. To recharge her Bear Traps through Cover Tracks she needs another way to handle nearby foes. Of course, a skilled hunter like Fia always has a trick up her sleeve.

Her unique skill, Point-Blank Shot, lets her attack the four adjacent tiles that her bow normally can’t reach, ensuring she can strike enemies in any position. She also has the option of switching to other weapons. Her trait Masterful Swap enhances her attacks when alternating between ranged and melee weapons: it grants Ready to Strike to boost melee skill power and Rapid Fire to boost ranged skill power. No matter how tricky the situation, Fia is always ready with her next plan.




[h3]The Lone Hunter[/h3]
Even someone as versatile and precise as Fia has habits that can hold her back. Having spent so much time hunting alone, cooperation is necessary but still awkward for her. That’s why, even though her bow almost always hits its target, it can falter when allies are nearby.

Fia’s weakness Disrupted Aim means that when she makes a ranged attack with another character adjacent to her, there’s a 50% chance she’ll hit a different target than intended.

This includes both enemies and allies, which gives Fia a unique tactical quirk: it’s often safer for her to attack from a distance rather than next to teammates, even if she has relatively high health or isn’t specialized in counterattacks. Of course, this also exposes her to more enemy attacks, raising her skill ceiling. Strategic choices, intercepting enemies from afar, then returning to allies to plan the next move, are key to mastering Fia’s gameplay.



Hopefully that’s given you a decent idea of how the Hunter plays and feels! We’ll be back in the next dev note with even more exciting tales for you.

Thanks again, Survivors!
REMORE