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[Dev Note] Edwin, Reporting for Duty!



Hello, Survivors! In the last Dev Note, we re-introduced the character “Willam” and the changes we made based on your feedback. Willam has transformed from a defense-oriented character to a more versatile one with a wider range of tactical options and increased attack power!

Today, we will introduce the Second protagonist's Skill and Perk rework, Edwin, a member of the Militia in Remore.



With his youthful naivety and diverse combat support skills, Edwin played a lively role both in the story and combat. He played the role of a quick-witted scout. In line with the concept of being a "trained member of the Militia," Edwin had the following basic skills:
  • Support Attack: When equipped with a bow, spear, or other long weapon, Edwin could perform a basic attack on a target that is attacked by an ally.
  • Rope Pull: Edwin could pull enemies or allies one tile towards him.

“Support Attack” was a popular strategic choice that made players consider the positioning of each character during tactical planning. However, "Rope Pull" had the same effect as the existing "Hook" tool, which made Edwin’s skill seem less special.

Furthermore, in order to use the hook to rescue allies, Edwin needed to avoid being caught by enemies. It wasn’t easy for new players to understand the skill before heading into battle with him for the first time and this resulted in the game seeming more difficult than intended.

To fix this, we changed the perk from "Rope Pull" to "Side Step".
  • Side Step: Move one tile diagonally. Can be used while caught.


"Side Step" is a simple yet highly useful skill. Even when caught by enemies, it allows for easy repositioning to select new targets for "Support Attack." It also allows Edwin to slip the enemies' attention and escape out of their line of sight, increasing both his and his allies' chances of survival.

Furthermore, a new perk tree "Guerrilla Warfare" has been introduced, derived from the "Side Step" skill.

  • "Guerrilla Warfare" Perk Tree - Damage increases based on "movement distance," and after an attack, the TP cost of "Side Step" becomes 0. This allows for a playstyle that involves repeated approaches and escapes, enabling aggressive maneuvers at the frontline and sidelines of the battlefield.


The reworked "Guerrilla Warfare" perk tree, which has been modified to maximize damage as Edwin covers longer distances and secures favorable attack positions, will make him feel more like an assault trooper, actively charging enemies and initiating combat while also maintaining a supportive position in coordination with allies.

On the other hand, choosing the "Hold The Line" perk tree, in contrast to the "Guerrilla Warfare" tree, allows for maximizing damage output in a stationary position.

  • “Hold The Line” Perk Tree: The cooldown of "Support Attack" is eliminated, and by "holding the current position," there is a decrease in WP/TP consumption and an increase in damage, enabling the unleashing of substantial damage.


Edwin, when choosing perks from the "Hold The Line '' tree, sacrifices mobility in exchange for holding his position and providing continuous support attacks to Willam and Duirmuid, maximizing the party's offensive power.

Both the "Guerrilla Warfare" and "Hold The Line" perk trees show distinct strategic characteristics, further enhancing the difference between Edwin and other characters.

We’ve also removed the weapon requirement for Support Attack (bow, spear, long weapon) giving even more freedom for playstyle.



We hope the new and improved Edwin is as fun for you to play with as he was to us!

Next time, we will introduce the direction of the rework for Jorgyn, the blacksmith who repairs the Survivors' weapons in the hideout. Until then, Thanks!

Thank you