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[Dev Note] Rules of Survival #1, Securing Food



Survivors will struggle to remain alive in the Infested plagued lands of Remore. So, what exactly will aid them in this endeavor? In addition to the safety of a roof over their heads and a weapon with which to defend themselves, there is a more basic necessity which must be cared for.

In today’s Dev note, we’ll introduce you to an essential element of survival, Cooking and Food.



To emphasize the apocalyptic theme, we wanted to link the physical survival of the characters to the game progression. We decided that if the survivors must find something to eat, which would drive the player to explore each region of Remore, we could make the battle against the Infested feel more and more desperate.

Survivors can find food and ingredients throughout Remore. Whether they are fresh or rotten, it would be wise to take them with you. Ayela can prepare meals using the food and ingredients that the Survivors scavenge which more effectively relieves the party’s hunger.



Remore’s land is rich and fertile and as such produces a variety of fruits, meats, grains and vegetables. In turn, Remore has a large number of dishes from basic foods like bread and alcohol to others like preserved vegetables and pickles.

Before the Infestation, Remore folk came from all over for Ayela’s cooking and some of her dishes can do more than just alleviate hunger.

We wanted the Food that the player gathers to be meaningful to gameplay. Firstly, it is a major means of recovering from the damage received in combat. If the Survivors are starving, they will have a permanent reduction in physical strength. In addition, we wanted to create a gameplay element where a player must choose between “immediate consumption” or saving the Ingredients to cook a more substantial meal which has long term benefits and combat buffs.



As the days go by, Food and Ingredients stored in the hideout will begin to deteriorate. Spoiled Food may satisfy Hunger, but it is not good for the overall health of the Survivors. However, considering the overall Hunger debuff it may be better to be sick than starving. Hunger saps the Survivors of their energy and strength and deprives them of their ability to survive.

Food, Cooking, and resting are all elements which must be managed in-game. We wanted players to be able to directly adjust the effects of resting, such as physical recovery and buffs/debuffs and Food is the way the player can achieve this. We want the player to feel a strong sense of struggling to survive by managing the scarce resources.

That’s it for today’s look at Food and Cooking, a fundamental part of survival in Remore. We hope it gave you a feel for the direction of this part of gameplay, and stirred up some curiosity about the Cooking, Food, and resting system in our game.

Join us next time, when we’ll look at another Survivor and their essential role in the Hideout, Jorgyn the Blacksmith.

Thank you