1. REMORE: INFESTED KINGDOM
  2. News
  3. [Dev Note] I Forge my own Path! #2

[Dev Note] I Forge my own Path! #2



In our previous post, we introduced the revamped weapon modification system of Jorgn, the Blacksmith. The purpose of this system is to allow each character to use the same weapon in different ways according to their preferences and desired strategies.

Another element that can introduce further variables is the unique attribute system that was previously introduced in a Dev Note back in May.

Back then we only took a quick look, so today I would like to discuss in more detail how “unique attributes” and “modifications” come together to help create “unique distinctive weapons”, using some examples.



Unique attributes are closely linked to numerical values such as a weapon's durability, critical hit rate, damage range (min/max), and more. This increases the potential for a single weapon to have different modification trees and synergies.

For instance, the attribute "Blow for blow" increases the weapon's maximum damage by 1 for every 5 points of weapon durability consumed, providing an indirect damage boost effect to the "Increase Durability" modification. The attribute "Solid as a rock" increases the weapon's critical hit rate by 1% for every 1 point of durability, making it well-suited for modifications that enhance critical damage.

On the contrary, the attribute "No mercy" which increases the weapon's base damage by 2 when the current durability is less than 5, is significant when durability is low. Instead of reducing base damage and durability, it mitigates the penalty of the "Lightweight" modification which lowers the dual-wield weapon's WP cost from 2 to 1.

Alternatively, aiming for the "Indomitable Will" attribute that repairs durability by 3 with a 33% chance upon attacking when the weapon's durability is below 3, the goal could be to create a lightweight weapon with the ability to repair itself, allowing unrestricted use of lightweight weapons.

Additionally, there are also unique attributes to enhance synergy with specific character perk trees, separate from the weapon's modifications themselves.



One step forward” restores Tactical Points (TP) by 2 with each attack when the weapon durability is 15 or more. When combined with Edwin's “Chain Support” (which eliminates the cooldown of “Support Attack” in exchange for consuming 5 TP) and “Controlled Breathing” (providing TP +2 with attacks while not moving), Edwin's ability to perform Support Attacks increases dramatically.

On the other hand, the “Caution” attribute decreases weapon critical hit rate by 40% and consumes 1 Weapon Point (WP) to automatically perform a basic weapon attack when caught. If this attribute is attached to a spear, Edwin can select the “Fancy Footwork” benefit (providing +1 maximum damage with each movement) and aim for spear charges against enemies.



By acquiring attributes like “Leech,” which causes bleeding on attack, or “Hornet sting,” which enhances damage when colliding with targets, unique play styles become possible. For instance, using a two-handed axe with “Hornet sting”, delivering “Horizontal Swing” to multiple enemies to inflict pain, then using a wooden rake or shovel to cause collision.

Moreover, you can choose synergies between unique attributes, such the “Tactical Action” attribute which consumes all Tactical Points instead of Weapon Points for attacks (TP), then recovering TP again with the “Take a breath” ability ('Restore TP by 4 when attacking if current WP is greater than current TP') after consuming all TP.

There are many, many synergies and combinations to discover but for now we will not spoil anymore and allow the player to discover them for themselves. After the game's release, we aim to expand these elements further to allow for emergent synergies that we may not have anticipated.

Currently we are busy organizing the collected feedback and preparing for the next version!
In upcoming posts, we will introduce new elements that have been added based on the feedback from STEAM NEXT FEST, in addition to the elements we were already preparing. See you then!

Thank you,
REMORE Staff