[Patch Note] 0.12.2 Build

Greetings Survivors!
We hope you are all having a swell infested day!
On today’s Patch Note 0.12.2 build we have the following changes,
[h3][Updates][/h3]
- All Survivor’s “Perks” till 5 tiers will be revealed.
- Following “Perks” will be changed.
- Edwin
- Control Breathing > Ready Preemptive Attack
- Ready Preemptive Attack > Control Breathing
- Control Breathing > Ready Preemptive Attack
- Details regarding Perks can be found in the Dev Note.
- Edwin
- Perk points will be reset when loading existing Save data.
- When loading Save data saved in a version older than version 0.12.0, in version 0.12.0 or higher, the Perks acquired by all Survivors will be reset and reverted to Perk points.
- The reset process does not apply to data that has been saved even once in a version 0.12.0 or later.
- When loading Save data saved in a version older than version 0.12.0, in version 0.12.0 or higher, the Perks acquired by all Survivors will be reset and reverted to Perk points.
- [User Feedback] The volume of the “bell” sound effect that is repeated in the Hideout before the “Monastery” stage and the “‘bell” sound effect that occurs during the “Monastery” stage have been reduced and the frequency has been adjusted.
- [User Feedback] The limit on the Weapons/Tools/Food/Material items that can be held in Inventory during battle is removed.
- Instead, the limit on Weapons that can be taken with you when going on a mission has been changed to 4.
- The Tool item limit remains at 8.
- Instead, the limit on Weapons that can be taken with you when going on a mission has been changed to 4.
- When the number of Weapons or Tools in possession exceeds 8, a page is displayed in the Quick Slot.
- Pages can be switched by clicking the arrow buttons on the UI or using the [Tab] key.
- If there are 8 or fewer items, page will not be created.
- If the Inventory status changes due to a Weapon change, etc., the Quick Slots will always move back to the first page after being sorted.
- Pages can be switched by clicking the arrow buttons on the UI or using the [Tab] key.
- Some changes have been made to the “Transfer Modifier” function.
- Transfer the “Unique Modifiers” of a Weapon to another Weapon.
- Weapons without “Unique Modifiers” cannot be used as Materials.
- Weapons used as Materials will be destroyed.
- “General Modifiers” added using the “Modify Weapon” function will not be transferred, only “Unique Modifiers” will be transferred.
- If you transfer the “Unique Modifiers” of Weapon A to Weapon B, even if Weapon B already has “Unique Modifiers”, the “Unique Modifiers” of Weapon A will be transferred and the existing “Unique Modifiers” of Weapon B will be deleted.
- The constraint of “Transfer Modifier” and “same type of Weapon” has been deleted. Accordingly, the “Characteristic Transfer” function can be used even if it is not the same type of Weapon.
- Transfer the “Unique Modifiers” of a Weapon to another Weapon.
- A new sorting “by grade” has been implemented in the Inventory, and this has been set as the default sorting method.
- In Quick Slots, items are now displayed and sorted according to the sorting rules.
- In Quick Slots, items are now displayed and sorted according to the sorting rules.
- Now you can check the enemy’s Armor in the enemy information window.
- The UI for determining Scavenging locations has been changed to display how much key gathering Materials you currently have for each gathering location.
- Other than the main Material, the number of other randomly collected Materials is not displayed.
- Other than the main Material, the number of other randomly collected Materials is not displayed.
- Visibility has been improved by hiding Inventory classifications that are not required for each task.
- The Alldris (Artificer) action, [Research] and [Tool Crafting] only activate the [Tools] and [Materials] tabs, and you cannot change the tabs.
- The Jorgn (Blacksmith) action, [Crafting] only activates the [Weapon] and [Material] tabs, and you cannot change the tabs.
- In the [Departure] window, only the [Weapon] and [Tools] tabs are activated, and you cannot change the tabs.
- The Alldris (Artificer) action, [Research] and [Tool Crafting] only activate the [Tools] and [Materials] tabs, and you cannot change the tabs.
- Game save data has been changed to display the [Recently Played] data slot separately.
- The most recently played data slots are displayed at the top.
- This slot operates independently of the 10 default Save slots.
- If you reset the slot corresponding to the save source for this slot, the recently played slot will be removed.
- The slot cannot be arbitrarily removed using any other method.
- Play data prior to version 0.12.0 will not be displayed in [Recently Played].
- The most recently played data slots are displayed at the top.
[h3][Bug Fix][/h3]
- Fixed an issue that when a unit is not equipped with a Weapon and only one weapon is present in the inventory, selecting a unit without a Weapon and equipping a Weapon through a quick slot, the basic weapon skill becomes activated.
- Fixed an issue where hostile AI would attempt to reach the Survivor using an excessively long path.
- Routes that take more than 8 to 9 squares will no longer be selected.
- Routes that take more than 8 to 9 squares will no longer be selected.
- Fixed an issue where the hostile AI would ignore hostile targets while moving and only approach the initial target.
- During the route, if hostile AI encounters a closer hostile target, it has been changed to grab that target.
- Fixed an issue where the execution prediction UI was not displayed when using the “Execution” skill of “Tribal Axe”.
- The player character has been changed to no longer acquire the “ungraspable” status (buff) due to “bleeding”.
- Fixed a situation where some lines were displayed incorrectly in the “Manor Mansion” stage.
- When the condition of the [Finishing Strike] skill is satisfied and execution is confirmed, the X mark on the enemy unit character sprite is normally output in the situation of skill notice.
- In the UI for trading with a Trader (Jaymes), we have corrected a situation where a problem occurred when registering by quickly clicking on another item before the drag ended.
- In the Guard House (Tutorial) map door opening quest, an issue where the guide could be canceled by attempting to use a skill has been fixed.
- Fixed an issue where a lock sign was displayed on the bottom UI after Scavenger (Wyvern) returning from Scavenging.
- Fixed an issue where it was difficult to interact with the mouse when an item was dropped on a destroyed door.
- Fixed an issue where the TP gauge was not visible immediately after loading the map.
- Fixed an issue where an unintended scene occurred in the event cutscene of the “Monastery” map.
- “Entrance to the chapel” event cut scene
- An issue in which the character that made the first move does not move inside the building when the enemy variant is in a position to “catch” the player unit after the character makes the first move.
- “Entrance to the chapel” event cut scene
- Fixed an issue where the client would freeze when a character in a dying state dies from bleeding and the restart menu is selected when the battle is lost.
- Fixed an issue where the tab for filtering inventory types was not interactive when opening and closing the cooking menu in the hideout and then opening the inventory.
- Fixed an issue where the resolution option was not added to the preferences when running at a resolution lower than 1280x720.
- Fixed an issue where the UI was displayed abnormally when attempting to change the resolution selection in the graphics settings of the preferences and then canceling and selecting “Continue Game”.
- If the Quick Slot is open when the Help pop-up appears, it has been modified to automatically close, and the Quick Slot cannot be opened in the same situation.
Thank you,
REMORE