[Dev Note] Your Voices Resonates In The Darkness

Hello, Survivors.
Spring is well upon us!
We can't see anything but pitch black from our development dungeon... but let's call it spring anyway!
As testing continues, your feedback and reactions have been our biggest source of inspiration in setting goals for REMORE.
In our previous Dev Notes, we've been deep diving into specific topics and providing detailed introductions, so it's been difficult to showcase some of the smaller changes we've made in response to player feedback...
For example, the changes to the Main Dock UI that we introduced last week were driven by player feedback that the pixelated font was hard to read, and there are quite a few elements that we're changing to address that.
That's why this week's theme is "Your Voice Echoes in the Dark," and we're taking a quick look at some of the upcoming changes that are a direct result of your feedback.
Here are just a few examples but stay tuned for more updates in the near future!
- Added Weapon Swapping - We'll be adding a more intuitive and convenient way to swap weapons (based Early Access feedback).
- In the EA version, you could "always swap all weapons in your inventory", which many people found unintuitive.
- We're changing the system so that all characters can pre-equip up to 2 Gear sets (Loadouts) in camp, and swap between these two sets via the “Swap Weapons” feature.
- There are many additional changes to weapons on top of this, but more on that later!
- In the EA version, you could "always swap all weapons in your inventory", which many people found unintuitive.
- Gamepad Support - We're working on a UI tailored for gamepads (accepting feedback on our first demo)
- For the Early Access version, the focus was to establish a keyboard/mouse-centric UI, but as we revamped the UI, we realized that if we didn't take this opportunity to consider pads, it would be impossible to put them in the future.
- For now, this is only supported within the battle stages, but we're rethinking the overall UI design to make the game entirely playable with a pad.
- We'll have more to say about this in a future UI Dev Note!
- For the Early Access version, the focus was to establish a keyboard/mouse-centric UI, but as we revamped the UI, we realized that if we didn't take this opportunity to consider pads, it would be impossible to put them in the future.
- 4 New Characters Coming Soon: Battle Nun, Jester, Mercenary, and Inquisitor (based on feedback from the first demo)
- While the notes so far have focused on "diversifying the map," we're also working on game-build modifications that will allow for a larger number of characters beyond the initial three classes.
- We'll have more on the new characters themselves soon, but here's a sneak peek at the concept art for the new "Mercenary" character!
- While the notes so far have focused on "diversifying the map," we're also working on game-build modifications that will allow for a larger number of characters beyond the initial three classes.
- HP recovery rules will change: HP will be restored fully after each stage (based on Early Access feedback)
- In the Early Access version, HP damage taken by players was "cumulative," meaning that it was not automatically recovered except in special ways, such as by consuming food.
- While we felt this was in keeping with the overall theme of the game, we had an issue with first-time players starting the next stage with too little HP, making the stage "practically impossible to clear".
- Also, the penalty for taking damage is so high that it makes the game more passive overall, so after some deliberation, we decided to recover HP to full after every stage.
- We've made some big changes to the stat system, the overall context of combat, and the "armor" associated with it, but more on that later!
- In the Early Access version, HP damage taken by players was "cumulative," meaning that it was not automatically recovered except in special ways, such as by consuming food.
This week's changes are just the tip of the iceberg. Stay tuned for more brutal and intimidating changes to REMORE, that all came from your feedback!
Survivors, once again, thank you for your support and enthusiasm for our game!
We're working hard to keep up with your expectations and create new experiences that are worthy of the time you've invested in our development.
The transformation of REMORE continues. Let’s venture on!
See you next week!
REMORE