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  3. [Dev Note] Caught in the Hunter's trap! Just give up!

[Dev Note] Caught in the Hunter's trap! Just give up!



Greetings, Survivors!

Development journey of REMORE has already been 4 years. Today, we’re taking a short rest, talking about overall progress.

The reason we could stand for this long, severe(?) development journey is your attention, and our will to meet the expectation. And so long, REMORe is heading to a better, more exciting game for sure.

Today, we’d like to say that we found the “Cape of Good Hope” in our journey. We finally designed the concept to be “basis’ of our development journey, so that we can stand and step forward, in belief that the “Completion” of REMORE is not impossible.



What was your “Core Experience” of REMORE? We expect that there would be thrusting enemies, will to survive slashing over them, or shining human wisdom in this progress.

We had a thought that this experience could be organized as “human hymn.” Against overwhelming threat shines human basis value, and that shining moment can be explained as “Core Experience” of REMORE. Despite being human, or rather, precisely because we are human, we aim to allow the experience of the extreme limits of human values through REMORE.

Let’s take a moment to talk about the essence of “games” as a medium. Simply put, a game is a collection of rules, and through this collection, it becomes a playful activity where we can derive “enjoyment.” These rules sometimes test the player's own values, while at other times, they immerse the player in a fictional world, offering new experiences as part of that world.

The virtual world experience that REMORE seeks to offer as an RPG is distinctly different from our reality. The medieval era and the apocalyptic setting are so far removed from reality that players will likely "appreciate" the world of Lemoore rather than "immerse" themselves in it.



So, how can the "Human Hymn" that REMORE offers resonate more vividly with you, the survivors? We aim to convey this through the aesthetic concept of "the sublime."

The "sublime" is a feeling that arises when faced with an overwhelmingly powerful force—such as a natural disaster or war—that makes one acutely aware of their smallness. Initially, one feels despair or helplessness in such situations, but eventually, through recognizing oneself within these awe-inspiring events, human nature shines through. This concept of "the sublime" can also describe the feeling one gets when witnessing something overwhelmingly perfect, like an extraordinary piece of architecture or a breathtaking natural landscape.

In the world of REMORE, a great catastrophe has occurred. This disaster is so absurdly merciless and seemingly insurmountable that it threatens the very survival of humanity. Nevertheless, through the wisdom and will of you, the survivors, the people of REMORE choose to survive and face this catastrophe head-on. And in doing so, their humanity shines, and the sense of the sublime can be felt.



So, what’s changed, you ask? We are now working to further elevate this sense of sublimity. To do so, we plan to depict even more overwhelming disasters and the human will that shines ever more brightly within them. With new content and more engaging stories, we hope to recite this “Human Hymn” even more beautifully.

We are now aiming to take REMORE beyond being a game as a "set of rules" and guide it into becoming a form of "media art." Countless ideas have already been proposed for this, and what remains is the task of refining those ideas and applying them to REMORE. Through this, we believe we can offer you, the survivors, an opportunity to experience the "sublime nature of human will."

There isn’t much time left. Please continue to follow us til the end of Remore’s development journey. Thank you, survivors!
REMORE