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[Dev Note] Arbalist: Cheering From Afar



Hello, Survivors!

In the last Dev Note, we shared an update on the Barbarian, one of the three Early Access trio. Today, we’re introducing the second and youngest member of the trio: Edwin the Arbalist.

[h3]From Militia to Arbalist, and Beyond...[/h3]
As introduced in the previous Dev Note “The Arbalist Sets his Sight!””, Edwin, who previously appeared somewhat naive in his role as a Militia in the Early Access version, has now been redefined with a clearer identity as an Arbalist. This change gives him a more distinctive and reliable role as a backline ranged attacker, expanding on his original role as a mid-range support.



As a result, Edwin now fulfills a much stronger offensive role. With the return of counterattacks in the revamped combat system—where striking enemies entails risk—the Crossbow has become a highly strategic weapon, able to deal significant damage from a distance without risking counterattacks in most situations. Paired with Edwin’s primary stat “Dexterity,” which increases ranged damage, his synergy with the Crossbow results in formidable offensive capabilities.



Of course, his vulnerability to enemy attacks means he must be paired with frontline allies to fully shine. Balancing the overall REMORE expedition experience led us to introduce several changes for Edwin, starting with adjustments to his primary weapon—the Crossbow.


[h3]Refining the Crossbow: Wide Strategy, Focused Targets[/h3]
The Crossbow is one of REMORE’s signature ranged weapons. Unlike the more flexible weapon—the Bow—, which allows for more versatile positioning, the Crossbow only hits in straight lines—but it hits HARD. This made it a slightly demanding yet strategically decisive weapon.

However, this also made the Crossbow's use somewhat rigid. Its core identity—dealing massive damage to a single enemy in a straight line—left little room for variation. Whether using an Ambush Shot or a standard attack, the player’s choices were quite limited.



The newly revamped expedition and combat systems aim to present players with more diverse situations and solutions. To align with this vision, the Crossbow's rigid mechanics needed revision. So, we overhauled its overall skill structure to allow for greater flexibility.

First, we reduced the WP cost of the Crossbow’s basic attack to 1. Previously, unless you restored WP through special means, you could only attack once per turn. Now, you can attack twice using basic attacks in a single turn. Damage and range were adjusted accordingly, but this increase in attack frequency significantly expands strategic possibilities—like distracting one enemy with the first shot and eliminating a weaker foe with the second, or triggering ally support attacks twice.

Additionally, Edwin’s memory skill “Piercing Shot” has been moved to the Crossbow’s weapon skillset. This means it can now be used from the start of the game, by any character wielding a Crossbow. This allows for powerful multi-target hits and further boosts the Crossbow’s strategic value.



With the Crossbow adjusted and some unique skills moved to Weapon Sills, Edwin also needed further refinements—specifically to emphasize his unique Arbalist traits.


[h3]연사와 잔걸음[/h3]
The Arbalist isn’t just a long-range attacker—it’s a role meant to maximize the potential of the Crossbow. All Crossbow Skills deal damage in straight lines, meaning positioning is critical. Edwin is designed to excel at selecting optimal positions and dealing heavy damage once in place.

His unique trait “Shoot and Run” grants a “Quiet Step” stack with every weapon attack. Quiet Steps are movement stacks that don’t consume TP, helping Edwin reposition into a better sniping location after an attack. Since Quiet Steps only aid movement and don’t replace TP, managing TP for skill use while using Quiet Steps for movement is key to optimal play.



Once Edwin secures the ideal position, he can rain down attacks like a turret. His memory-bound trait “Quick Reload” grants a “Rapid Fire” stack every time he defeats an enemy. Each Rapid Fire stack boosts ranged skill damage by 10%, enabling Edwin to stack up massive damage. Combining Quick Step for positioning and Rapid Fire stacks for offense is Edwin’s core battle strategy.


[h3]Supporter—And Sometimes, a Tactical Sniper[/h3]
Edwin also plays a crucial role as a support, helping allies from a distance. His passive skill “Support Fire” lets him snipe at enemies within range whenever an ally attacks. Since this skill consumes no resources aside from stacks and cooldowns, allies benefit from reliable additional firepower. When Quick Reload is activated, it also refreshes Support Fire’s stacks, making Edwin an even stronger partner for high-frequency attackers.



Edwin’s unique memory skill “Random Fire” has one of the most distinctive mechanics among Crossbow skills. Unlike other Crossbow skills that focus on narrow, linear attacks, this one has a wide and generous area of effect similar to bow skills, while still maintaining the high power of a Crossbow. It doesn’t consume any resources aside from cooldowns, making it a great low-cost backup option. The only drawback is that it targets a random enemy within range—including objects—so careful calculation is required. But if there’s only one enemy at the edge of the range, it can become a free, highly effective snipe.


[h3]Between Coward and Measured Distance[/h3]
Despite Edwin’s versatile skillset, getting too close to the enemy is ill-advised—for both a ranged attacker and someone as timid as Edwin. His unique weakness “Coward” causes him to randomly flee to an unintended location when moving adjacent to an enemy. This retreat consumes movement resources like TP and Footsteps, making poor positioning a real issue. Thus, maintaining distance is essential for Edwin to fulfill his role.



Conversely, attacking from the very edge of his range is one of Edwin’s biggest strengths. The memory-bound trait “Measured Distance” boosts Edwin’s damage the farther he is from the target. It applies to all of Edwin’s attacks—weapon skills, Support Fire, and Random Fire—making distance management a key to maximizing his power.



Today, we introduced the newly reworked and more strategically flexible Edwin the Arbalist. We look forward to your continued interest and support for the updated Edwin!

We’ll be back next week with another Survivor update.
Thank you, Survivors!
REMORE

REMORE Major Update Arrives on June 23rd



Rejoice Survivors!

We finally have a date for you!
The REMORE Major Update will go live on June 23, 2025!

Soon, the world of REMORE as you know will descend beyond the abyss and reemerge as a terrifying new experience... A New REMORE Arises!

REMOREe descends into madness as the Dark Shroud takes ahold of the land.

Take hold of a group of Survivors to combat the impending darkness and find the light to bring salvation back to the kingdom.

Terrifying new creatures lurk in every corner... you must utilize the new Revamped Weapon and Skill system to bring swift death upon them.

Take on the mission to restore the Memolith to bring back order and peace to the broken land.

  • Experience the new content that was implemented into the game based on our community’s voice!
  • New Survivors await to meet you.
  • Faster fights, stealthier stealth, and massive swarms await you!
  • New Enemies along with a new Boss reign supreme in the Pleasure District.
    Come see her sometime...
  • Revamped Weapon and Skill System to ensure a more thrilling combat experience.
  • A Brand New Story awaits to be told.
  • And Many More!

Coming soon... June 23rd 2025...
The Wait is Truly Over... Can You Survive It?

Thank you,
REMORE

[Dev Note] Barbarian: Unwavering Wildness



Hello, Survivors!

Over the past two weeks, we’ve introduced the narrative and gameplay of the Inquisitor and the Shadow Sister in our Dev Notes. These two playable Characters can be encountered and recruited during your journey through Remore, and for those playing the Early Access version, they may feel like fresh new additions.

So far, including the Pleasure District we've shown, there are a total of five playable Characters. With the Inquisitor and the Shadow Sister already introduced, that leaves three more. The trio many of you have been expecting — Willam the Royal Guard, Edwin the Arbalist, and Diurmuid the Barbarian.


[h3]The Rebirth of the Early Access Trio[/h3]
The Trio who have journeyed with you since the Early Access days have each undergone meaningful changes to better show off their individual identities. Willam, once a versatile wandering knight, has been reimagined as a stalwart guardian — the party’s reliable shield as a Royal Guard. Edwin, formerly a somewhat clumsy recruit, now takes on the role of an Arbalist, intercepting enemies from the backline. And Diurmuid, once a raw embodiment of ferocity, has been reborn as a Barbarian with a more strategic form of aggression.

What we want to emphasize is that these new traits are not departures from their original direction in Early Access. Rather, they are updates made to reinforce the core concepts we always intended for these characters, adjusted to match the evolving gameplay environment. For example, even in the case of Edwin — who arguably saw the biggest shift among the three — while his title changed from recruit to Arbalist, his core role as a reliable backline supporter who disrupts enemies with mid-to-long-range attacks remains intact, and in fact, has been further enhanced.



And following these character updates, a variety of other changes have also been introduced to Remore. There have been major updates to the game’s objectives, overall direction, and tempo. The level system has been removed from character progression and replaced with a range of new growth mechanics. Most importantly, Survivor narratives have once again become a central focus within the game.

With all these shifts, it’s time for the trio to gain new strength to stand against the deepening darkness.

Among them, the first Survivor we’d like to introduce today is none other than the embodiment of brute strength who always holds the front line with unwavering force — Diurmuid the Barbarian.



[h3]From a Rampaging War Machine to a Battle-Hardened Veteran[/h3]
Up until now, Diurmuid has been portrayed as a powerful warrior — a fearless brawler who doesn’t flinch in the face of multiple enemies, a berserker who endures pain and turns crisis into opportunity. It’s a familiar image, drawing on classic “barbarian” stereotypes — a concept that's long been a fan favorite for its straightforward, rugged charm.

However, this direction began to feel somewhat at odds with the newly updated narrative and gameplay of REMORE. The tragedy that has befallen REMORE isn’t something that can be overcome with sheer madness or brute will alone — it’s a darkness that must be faced with the brilliance of human reason and resolve. And so, when trials arise, it won’t be just raw power or courage that carries the player forward, but also hard-earned experience and calculated strategy.

With that in mind, Diurmuid is no longer a one-dimensional character who simply solves everything through violence. Instead, he’s been reimagined as a complex figure — an outsider who can offer a different perspective on REMORE’s tragedy and propose new paths forward. When others might retreat to wait for the right moment, Diurmuid steps in to create that moment. He possesses the strength to turn the tide even when the situation seems hopeless.

He stands at the front not just out of recklessness, but because of the skill and discipline he’s honed as a warrior from another land — and the unwavering belief in that strength. To the people of REMORE, his methods might seem reckless, even dangerous. But in the face of this crisis, they might just be the one strategy that leads to salvation.


[h3]A Mind as Cold and Sharp as Steel[/h3]
With this shift, strategic play has become a key pillar of how Diurmuid is used in combat, making him a character defined by calculated aggression. His gameplay is still centered around gaining a strategic edge through offensive actions — but now with far more thought behind each move.

His unique trait, "Thrill of Execution," allows him to recover TP based on the number of enemies he defeats. With his unique skill "Swap Positions," he can create formations that let him eliminate multiple enemies in a single strike. After securing ample TP, he can then use another unique skill, "Second Wind," to recover WP and deliver another round of devastating attacks.

This flow creates a playstyle where each aggressive move feeds into the next — not just with brute force, but with a sharp, tactical edge.



Furthermore, with the unique memory trait “Blood Circulation,” Diurmuid can recover HP each time he defeats an enemy. This healing effect activates not only during counterattacks but even while he’s under the effects of Charm. Thanks to this, Diurmuid can endure longer than other Survivors while diving deep into enemy lines — breaking their formation and setting the stage for a counteroffensive.



[h3]Blood as Hot as Molten Steel[/h3]
While Diurmuid’s playstyle has become more strategic than before, his overwhelming strength and aggression haven’t disappeared at all. In fact, this allows for well-designed aggressive play, making offensive tactics even more rewarding and fun.

Diurmuid is the only Strength-based character available from early on, especially in the Pleasure District. Strength affects melee attack damage, so he’s specialized in using close-range weapons. By bonding with certain memories that boost his Strength stat significantly, he can achieve much higher attack power more intuitively than other Survivors. Because of this, Diurmuid sometimes needs to invest in Strength even if it means accepting some weaknesses.

For example, with “Berserker’s Memory”, Diarmuid can gain very high Strength stats quite early on. However, this comes with an old weakness — “Friend or Foe” — meaning he can also deal heavy damage to allies. Of course, since this trait is now tied to a Memory rather than being a unique characteristic of Diurmuid himself, you can choose to sacrifice some stats to pursue more tactical flexibility and stability.



On the other hand, you also need to be careful with the trait “Unleashed Instinct,” which causes Diurmuid to recklessly charge into the midst of enemies in the heat of battle. After defeating an enemy, this trait gives a chance to move toward another nearby enemy. This can either throw your team’s tactics into chaos in an instant or save effort by automatically targeting the next enemy. So, it’s important to carefully manage the battle environment to ensure this trait is used as an opportunity rather than a tactical mistake.



Fortunately, since Diurmuid is a master of close combat, he has a unique trait called “Endure Suffering” that acts as a kind of safety net even in aggressive strategies like this. When attacking enemies in melee range, Diurmuid can reduce the damage from enemy counterattacks and avoid losing Willpower from those counters. It’s as if he’s saying, “If you’re afraid of enemy counters, you can’t really call yourself a warrior.”



So, what do you think about the new look Diurmuid? Amidst the deepening darkness and growing threats, Diurmuid’s “strategic aggression” is a bit more challenging than before, but in turn it can become a more effective weapon.

We’ll be back next week with more news on character updates.
Thank you, Survivors!
REMORE

The New REMORE Arises!



Rejoice Survivors!

The wait is truly over...
Soon, the world of REMORE as you know will descend beyond the abyss and reemerge as a terrifying new experience...

Can You Survive It?

Thank you,
REMORE

[Dev Note] Shadow Sister: Eliminate Target



Hey there, Survivors!

We’re back again with another character rework update. Today, we’re introducing a deadly assassin who can finish the job before her enemies know what hit them—Shadow Sister Mienne.


[h3]Shadow Sisters: Serving the Light from the Darkest Places[/h3]
Mienne is a member of the Shadow Sisterhood, a covert group that’s been operating long before the explosion of Memolith. Their role? To "handle" anything that went against the doctrine of the Church—quietly, from the shadows.

While the Church preached its bright and shining teachings in public, there were always things they couldn’t deal with so openly—gray areas, borderline heresy, or problems that might become heresy down the line. That’s where the Shadow Sisters came in: To take care of things quietly, cleanly, and out of sight.

Mienne’s been doing just that—spying, gathering intel, and taking care of potential threats before they could grow into real problems. Right before the explosion, her mission was to investigate the strange darkness creeping through the Pleasure District and deal with anything suspicious. Disguised as a nurse tending to the sick, she worked undercover, passing messages to her fellow Sisters who were also operating in the area, all while chasing down the source of the corruption.



[h3]Unexpected Connection: Joining a New Party[/h3]
Before long, the Memolith exploded, cutting off the Shadow Sisterhood’s communication, and Mienne ended up completely isolated—unable to push forward or fall back. And with all kinds of evils appearing, she focused on taking them down while trying to figure out what was going on.

That’s when she spotted the Expedition team—people who were not only trying to handle the creatures but also lighting the Guiding Pillars as they went.

Still, Mienne wasn’t one to rush in. Instead of stepping out and joining them right away, she kept her distance and watched, trying to get a read about their goals and what they were capable of. Every now and then, she’d quietly leave behind a helpful item and slip away without a word.



Just as Mienne had started to build some trust in the Expedition team, they found themselves in serious danger—completely surrounded by enemies.

At that point, Mienne couldn’t just sit back and watch anymore. She stepped out of the shadows, jumped into the fight, and advised the team to use the Guiding Pillars to push back the enemy.

After a tough battle, they managed to wipe out the enemy forces together. Encouraging the team, Mienne then joins them at their Hideout—and from that moment on, becomes a playable Survivor.



[h3]A Flash of Steel in the Shadowed Darkness[/h3]
Mienne’s character is built around stealth, precision, and practicality. She’s someone who prefers working alone over relying on others—a cool-headed realist who gets the job done quietly and efficiently. She’s not just another assassin; she’s designed as a high-skill character who shines brightest when a fight unfolds exactly as planned.

Shadow Sister Mienne’s main Stat is Speed, and characters with high Speed can deal devastating surprise attack damage—far beyond what most enemies can handle. For her, Ambush isn’t just a tactic—it’s everything. That said, you can’t always ambush in every situation. If enemies are grouped too closely or if there’s a sharp-eyed foe nearby, getting the jump on them won’t be so easy.

That’s where Mienne’s core mechanic comes in: Stealth.

She has several ways to slip into the shadows. From the moment she joins the team, she comes with the skill “Hide”, which lets her enter stealth instantly at the cost of very little TP—regardless of the situation. On top of that, her unique trait “Afterimage” allows her to automatically enter stealth at the end of her turn, as long as no enemies are adjacent to her.

With this, you can chain stealth-based plays—ambushing an enemy, repositioning to stay out of reach, and slipping back into the shadows by turn’s end. If the stealth isn’t broken, you’re ready to strike again on the next turn. It’s a hit-and-fade style of gameplay that rewards patience, planning, and precision.



Of course, for Afterimage to activate, Mienne needs to keep her distance not only from enemies but also from allies. If there are characters next to her, her weakness—“Social Anxiety”—actually causes her Will to decrease.

Because of this, the Shadow Sister surprisingly needs to take a somewhat bold approach. She has to get right into the enemy’s midst, eliminate key targets, and then slip away smoothly. So, when building the Expedition team including Mienne, it’s ideal to have characters who can soak up enemy attacks and protect her.

Also, to avoid getting stuck or disadvantaged by terrain, allies, or enemies blocking her path, it’s important to equip her with a variety of movement skills that allow flexible positioning on the battlefield.



The unique traits that Mienne unlocks as she gradually strengthens her memories help make her stealth-and-ambush playstyle even more powerful and flexible.

One such trait, “Silent Steps,” gained through her unique memories, lets her move without spending TP when she enters stealth while no characters are adjacent. Since Hide consumes TP but has no cooldown, using Silent Steps well means she can slip into stealth multiple times in a single turn—taking down enemies one after another.

To make her Ambushes even deadlier, Mienne’s core memory traits also give various bonuses to her surprise attacks. “Decisive Action” adds 10% extra damage per 1 point of her current Will when she lands a successful ambush. So, if her Will is well-managed, that can mean a whopping 40% damage boost.

“Ongoing Mission” gives her a 50% chance to recover WP after killing an enemy with an ambush.

All together, these traits let Mienne efficiently take out enemies with each Ambush, slip back into Stealth, and then target the next victim—performing a kind of “chain assassination.”



Today’s spotlight Survivor, Shadow Sister Mienne, is a high-risk, high-reward character who demands careful and strategic play. When used well, she can deal devastating damage to enemies, making her a great choice for skilled players!

We’ll be back next week with more character rework news.
Thanks, survivors!
REMORE