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REMORE: INFESTED KINGDOM News

A New REMORE Major Update Feedback Event Live Stream is Coming!



Greetings Survivors!

The New REMORE Major Update is here, and we hoped everyone got a chance to play it!
As always, we will be hosting our Major Update Feedback Event but with a bonus this time!

We will also be announcing the winner of our Content Creation on the same live stream!
We believe we should share the awesomeness that is the winning content with everyone.

So, join us next week on our New REMORE Major Update Feedback Event Live Stream! Lots of fun randomness awaits you!

[Major Update Feedback Event Live Stream Date]
July 17 @7PM PT

Thank you,
REMORE

[Event] Discord Invitation Event Season 3 Winner Announcement!



Greetings New Survivors,

The REMORE: INFESTED KINGDOM Discord Invitation Event Season 3 is over!

We received many new members during this event and want to take this time to welcome you all! We hope you enjoy your time here and thank you for joining!
Now, we're excited to present our Discord Invitation Event Winner!

[Event Winner] Joemiddle (Discord ID)

[Note]
  1. Winner has chosen randomly by wheel system. Please check following Youtube video for details.
    [previewyoutube][/previewyoutube]
  2. Reward has been sent via Discord message, please check your Discord account.

  3. If the code provided as a reward is sold, the code will become revoked.

Congratulations to Winner of the Event!

Once again, a huge thank you to everyone who participated!
Stay tuned for more Discord events!  

Thank you,
REMORE

[Dev Note] Major Update!



Hello, Survivors!

Last week, we shared exciting news about REMORE’s Major Update. As this is the first large-scale update since our Early Access release, we’ve taken the time to prepare a wide range of changes and rich content. What was once only available through commentary videos and Dev Notes is now ready for you to experience directly in-game. Our development team is incredibly eager to hear your feedback.

Today, we’d like to share some behind-the-scenes stories leading up to this update, and offer a brief preview of what’s coming next.


[h3]After Early Access, Seven Internal Builds Later…[/h3]
Some of our console-savvy Survivors might have already noticed: the current major update build is version 0.19. The last public build from Early Access was version 0.12—meaning we went through seven internal builds before arriving at this major update.

So, what happened to versions 0.13 through 0.18? Why weren’t they released? The answer is simple: they didn’t meet the standards we set for the experience we want to deliver.

Each new version brought additions and changes that shifted the game experience in meaningful ways. However, not every iteration made it to the finish line. While each build was an important part of the journey, helping us refine our goals and direction, they ultimately didn’t meet the threshold to be shared with all of you. After countless trials, the version we’re now presenting as 0.19 is the one that embodies the experience we truly wanted to deliver.



[h3]The Roots of What’s Now Here[/h3]
Many of the ideas we tested during those intermediate builds became the foundation for this Major Update. Survivors curious about our creative journey can trace its path through past Developer Notes. These notes serve as real-time logs of REMORE’s development—documenting ideas that were discarded, reworked, or surprisingly revived in this latest build.

Even beyond what we’ve shared publicly, a vast archive of concept sketches and abandoned prototypes exists within our team. These aren’t just old files gathering dust—they’re references that inform our current direction, preserving the context and lessons of past decisions.



[h3]The Fights You Didn’t See[/h3]
While not always exciting to talk about, we’d like to briefly highlight the hidden battles our Devs fought behind the scenes—like bugs and systems tuning—that shaped the final experience.

Let’s start with UI Design. Often overlooked, a well-crafted UI blends seamlessly into gameplay. But when something’s even slightly off, it disrupts everything. Given REMORE’s SRPG nature, we needed to present dense tactical information in a way that was both functional and aesthetically pleasing. The result is a product of relentless iteration by our UI team, and their work continues even now.

Next, Level Design. Every update to REMORE’s combat and exploration systems required thorough validation. This involved tuning playable character skills, enemy behavior, unit placement, and more. Our level designers probably hold the record for most REMORE playthroughs. They’re also often the fastest players during full-team QA sessions—fine-tuning difficulty so that the game feels challenging but never overwhelming.

Then there’s Performance Optimization. As the game's content grew, we encountered unexpected issues—particularly frame drops during specific scenarios. Unlike Early Access, the new version features a much larger number of units, all moving simultaneously to preserve immersion. This exposed issues we hadn’t seen before. The tricky part? The frame drops were intermittent, making them hard to trace. After extensive testing, we discovered the culprit: varying PC specs affected performance. Once we identified the cause, we were able to resolve all known issues just in time for release. But if you do run into any bugs, don’t hesitate to report them. Our implementation team is standing by!


[h3]What’s Next?[/h3]
This Major Update defines the gameplay system and experience we envisioned for REMORE. It took time—but we believe Survivors will now truly feel the tone and emotion we aimed to deliver. We’re looking forward to your impressions and feedback, and we're ready to push forward toward the game’s full release.

Now, a small teaser for what’s next:
The upcoming Act 2 continues the journey beyond the decadent district of Act 1, taking you deeper into REMORE’s inner city—a mix of military zones and commercial areas, nestled behind the fortress walls. Closer to the heart of darkness, greater threats await, but so do new Survivors and deeper stories. As you venture forth, know that our Development team will be journeying with you.



Thank you, Survivors!
REMORE

Our New REMORE Major Update Playthrough Stream #2 is Live Now!



Come join us on our New REMORE Major Update Playthrough Live Stream #2 with our favorite Fanatic Bob!
Let’s play the New REMORE: Infested Kingdom together!

Direct link to the broadcast:
https://steamcommunity.com/broadcast/watch/76561199236239552 (Change)

Thank you,
REMORE

A New REMORE Major Update Playthrough Live Stream #2 is coming!



Greetings Survivors!

The New REMORE Major Update is here, and we are excited too!
A Playthrough Live Stream is just what we need!
Join us on our New REMORE Major Update Playthrough Live Stream where Fanatic Bob will play the content with you together!

You can learn the tips and tricks of the New REMORE directly from our staff! Hopefully the deaths will be a minimum!

[Major Update Playthrough Live Stream Date]
July 3 @7PM PDT

Thank you,
REMORE