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REMORE: INFESTED KINGDOM News

[Dev Note] Rules of Survival #1, Securing Food



Survivors will struggle to remain alive in the Infested plagued lands of Remore. So, what exactly will aid them in this endeavor? In addition to the safety of a roof over their heads and a weapon with which to defend themselves, there is a more basic necessity which must be cared for.

In today’s Dev note, we’ll introduce you to an essential element of survival, Cooking and Food.



To emphasize the apocalyptic theme, we wanted to link the physical survival of the characters to the game progression. We decided that if the survivors must find something to eat, which would drive the player to explore each region of Remore, we could make the battle against the Infested feel more and more desperate.

Survivors can find food and ingredients throughout Remore. Whether they are fresh or rotten, it would be wise to take them with you. Ayela can prepare meals using the food and ingredients that the Survivors scavenge which more effectively relieves the party’s hunger.



Remore’s land is rich and fertile and as such produces a variety of fruits, meats, grains and vegetables. In turn, Remore has a large number of dishes from basic foods like bread and alcohol to others like preserved vegetables and pickles.

Before the Infestation, Remore folk came from all over for Ayela’s cooking and some of her dishes can do more than just alleviate hunger.

We wanted the Food that the player gathers to be meaningful to gameplay. Firstly, it is a major means of recovering from the damage received in combat. If the Survivors are starving, they will have a permanent reduction in physical strength. In addition, we wanted to create a gameplay element where a player must choose between “immediate consumption” or saving the Ingredients to cook a more substantial meal which has long term benefits and combat buffs.



As the days go by, Food and Ingredients stored in the hideout will begin to deteriorate. Spoiled Food may satisfy Hunger, but it is not good for the overall health of the Survivors. However, considering the overall Hunger debuff it may be better to be sick than starving. Hunger saps the Survivors of their energy and strength and deprives them of their ability to survive.

Food, Cooking, and resting are all elements which must be managed in-game. We wanted players to be able to directly adjust the effects of resting, such as physical recovery and buffs/debuffs and Food is the way the player can achieve this. We want the player to feel a strong sense of struggling to survive by managing the scarce resources.

That’s it for today’s look at Food and Cooking, a fundamental part of survival in Remore. We hope it gave you a feel for the direction of this part of gameplay, and stirred up some curiosity about the Cooking, Food, and resting system in our game.

Join us next time, when we’ll look at another Survivor and their essential role in the Hideout, Jorgyn the Blacksmith.

Thank you

[Dev Note] A place to call home, the Hideout



The battle against the Infested in Remore is a perilous task, and the survivors will inevitably become tired and hurt. It is no small feat to fend off the relentless creatures and other foes and even more so with a weary or injured body. Taking time to rest and heal will be vital to your survival.

In this dev note we’re going to talk about the place the survivors call home as they return from battle, a place to prepare before heading back out into the infestation, the Hideout.



In order to increase the tactical elements of our game, we wanted the player to have a lot of concerns during battle that must be managed in order to survive. However, much like the survivors, we felt that to survive these demanding battles the player must have a moment's respite to take a moment to breathe and prepare for the next.

The Hideout is a safe place which the survivors of Remore have found. From here some head out into the world to search for supplies and return to rest. The other survivors who remain in camp will have their stories to tell and can help the player out in various ways.



Jorgn was a successful blacksmith before the infestation, and he can repair and modify the survivor’s weapons to help them in their battles. He may seem as tough as his anvil but if you trust his skills he will produce some of the finest weapons.

To increase the ‘apocalyptic’ feeling we wanted to give the player incentive to search every inch of the map in order to find supplies that will increase the odds of survival. Players can find iron bars, wood, glue and whetstones for example and use them to feel attachment and satisfaction in the weapon progression, the core of battle.



Aella ran an inn and uses her expert knowledge of cooking to prepare meals in the kitchen of the hideout using ingredients that the survivors find in their travels. A bowl of her warm porridge will sate anyones hunger and soothe their worries boosting their energy.

The plan for Aella, like Jorgn was again to increase the sense of ‘survival’. Survivors need to reach a level of ‘satisfaction’ in order to survive and to achieve this they must search places like the Grocer’s and the Tavern to find food. In addition if you find ingredients and cook certain meals survivors will enter battle with a heightened physical condition!



Survivors regain their strength by sleeping after filling their bellies with a satisfying meal. Those who survive the day’s struggles will grow in strength and the next day they will head out into Remore a little more ready for the challenges ahead.

Through the above flow you will be able to see the main structure of the game’s progression. After battle, the players get help from other survivors to eat and relax, maintain and strengthen weapons at the Blacksmith, and prepare to face more powerful enemies. You can also talk with the survivors to hear their thoughts about living through the infestation

After reading this dev note we hope you can get a good idea of the roles the survivors will have in the Hideout and how they are key to survival.

Next time we're going to go into a little more detail about the survivors role and look at exactly how they will aid the player.

Thank you

Final 72 Hours of our Kickstarter Campaign is upon us.



In this Kickstarter Update, we want to share some information regarding the Stretch Goals, Rewards and First Survivors' Demo!

In the event that we surpass our campaign's expectations, we would like to add more amazing content to our final version. Passing our Stretch goals will allow us to implement many interesting ideas we had planned but had to place on hold due to limited resources.



For our pledgers and backers, we would like to start off by saying thank you from the bottom of our hearts. Your continued support is how REMORE: INFESTED KINGDOM made it this far. For that reason, we tried our best to ensure that our pledgers and backers received the best rewards for each tier. Most importantly, we wanted our backers to have access to our exclusive First Survivors' Demo!



The First Survivors' Demo is our first time allowing our supporters to try out our REMORE: INFESTED KINGDOM and we are super excited to see the feedback on the game.​
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  • The First Survivors' Demo will contain 2 Maps (Stages) and the Tutorial stage. ​
  • The demo will contain 3 playable characters.​
  • 27 Total Weapons will be available. 24 Main and 3 Sub.​


​We look forward to bringing our followers the best version of REMORE: INFESTED KINGDOM we possibly can and can't wait to share more of our little world with you!

Thank you,
REMORE Staff

[Dev Note] An unknown threat, the Infested



Over the past few weeks in our Dev Notes, we’ve introduced the Weapons, Characters and Tools found in Remore. These three elements are what make up the Battle and Combat Strategy, but what exactly are the Survivors battling?

Today we’re going to look at the threat at the center of our story, the creatures that came to Remore, the Infested.



At the outset of development, the main concept of Remore: Infested Kingdom was “Medieval Zombie Apocalypse.” From this starting point we wanted to move beyond the typical image of a shuffling corpse and instead try something fresh and unique, so we developed the concept of human insect hybrids.

The Infested encountered at the beginning of the game somewhat resemble humans in form but are highly aggressive; however, as time goes on through the process of “Emergence” the creatures begin to change and become more twisted in appearance and with stranger and more ferocious abilities.



The Knawer has the simplest behavior out of the Infested variants; however, they can easily swarm the survivors in number and become a massive threat. Although somewhat human in appearance, their insect-like mandibles and changed skin betray their transformation.

This is the most basic enemy type we designed during the first “zombie” based game design part of development. In the image, we see a large number of Knawers. Each by itself is not overly threatening, but they can hinder the progress or retreat of the survivors, thereby increasing the value of tactics based around wide area attacks and establishing escape routes.



The Skulker is a very agile and aggressive Infested. These four-legged creatures have acute senses so can spot and rush a survivor from afar. Unlike the Knawer, the Skulker poses a great threat to a single target due to their deadly attacks and defense.

The focus while designing the Skulker was on the game’s main feature, the “visibility/awareness” system. The Skulkers' cries when spotting survivors from afar can attract a large group of Infested to the battlefield, and in response we designed ways to combat this like blinding enemies or distracting them with stones.



The Blister has a visceral appearance and is bloated with liquid which oozes from its flesh. The liquid which has built up in the creature’s intestines is volatile and highly acidic and will explode with the slightest collision causing great damage to anything nearby.

In close combat situations the presence of a Blister requires a whole new tactic. In addition to the simple approach of making sure it explodes away from Survivors, the Blister can also be used to their advantage by inflicting the damage on nearby Infested.

Today, we had a glimpse at some of Enemy Types and the thought that went into their design. Of course, this is only a taste as we don’t want to spoil the surprise of the other horrors you will face!

As you progress through the game, you’ll learn all about the Infested, why they attack humans and the processes of their change! We hope you'll have fun learning these things for yourself.

In the next Dev Note we’ll take a look at another threat to the Survivors of Remore, the Cultists.

Thank you

Hauntingly beautiful BGM that will play while the Pests are eating you alive...



The music of REMORE: INFESTED KINGDOM will fill you with a sense of dread or ignite your desire to live.
Check out these small samples of the musical piece that your Survivors will die to...

Main Theme
https://on.soundcloud.com/PjMcs


Battle Theme
https://on.soundcloud.com/dgHS1


Map 1 Theme
https://on.soundcloud.com/HkWz8


Hideout
https://on.soundcloud.com/2f2M9


Outdoor Battle Theme
https://on.soundcloud.com/r4SJh


Whether you are looking into a dark abandon Church or trying to get your bleeding self out of the dungeon, the music will place you in the mood no matter where you are! 

Thank you,
REMORE Staff