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REMORE: INFESTED KINGDOM News

[Dev Note] Player Characters



In the last dev note we introduced the various weapons that we’ve implemented in REMORE : INFESTED KINGDOM. However, how effective these weapons will rely on who is wielding them and how they are being used.

Today we’ll get to know the Player Characters and take a look at how they each affect the flow of combat.



REMORE : INFESTED KINGDOM is the story of three survivors fighting a desperate battle in a medieval apocalypse to stay alive.

As the genre is focused on Tactical RPG, we thought that having a ‘fun to use group of characters’ was a must, but we found that having a large group of 10 or so detract from the intended atmosphere of surviving in a ‘medieval apocalypse’. After many trials and errors in this direction we decided to set our roster to three distinct characters each with their own personal story.

Since gameplay is mostly centered around combat, the abilities of the three characters were planned with one question in mind, ‘How can we make battle fun?’.

  • Each character must have distinct abilities enabling them to play a unique role.
  • The characteristics of each must be organically connected to the 14 weapons previously introduced.


Ultimately, the key to designing the characters in Remore was to find a way to balance the roles and abilities that each character will have in battle alongside the unique abilities of the 14 weapons.



However, it wasn’t an easy task to balance the roles and functions of 3 characters with those of the 14 weapons as the number of possible combinations was quite high.

So we decided to connect each Character's Abilities with a Specific Weapon Type that would maximize their effectiveness, and at the same time maintain the feeling of uniqueness in each of their use.



For example, Willam has the ability to protect himself with a Shield and effectively overpower the enemy, leaning into his identity as a Knight. While making a strategy based around this ability, it makes sense to utilize One-handed weapons that can be used at the same time with a shield.



Edwin is a member of the well trained Remore militia, and as such knows how to Support others in battle while holding a line of defense. In addition to the Spear and Polearm which are used for holding the line and support, the militia are also trained in the use of theBow which can be an effective and safe means of attack, not just support.



Diurmuid is an experienced warrior from a foreign land, who has an Aggressive Nature that can lay waste to the battlefield. In order to take advantage of his ability to refresh actions by killing enemies, using a Two-handed weapon with a wide range of attacks and strong damage output is the best option.

Today was just a quick look at the abilities and overall direction of the characters the player will take control of in REMORE: INFESTED KINGDOM. We hope you can imagine what kinds of character and weapon combinations are possible and which situations you can use them in.

Next time we’ll be showing off another useful ally to the player, the Tools, which may just save your life when weapons, abilities and other survivors fail you!

Another big contender makes its debut! The weapons of Remore!



Here is a quick sneak peak of the different types of Weapons you will see in your quest.​
Remore is a dangerous place, so you must be equally dangerous!​

Using only authentic weaponry found in a medieval setting, our Survivors must be resourceful with what they find out in Remore. ​


Two-Handed Sword can cleave multiple enemies in a large arc. Devastating power! ​
The

The Bill Hook can also cleave but it can be used to pull enemies towards you as well!​


Just a few examples of the various types of weapons that be found in Remore. ​
Learn to use all of them during different situations and become a weapon master!​

Thank you,
REMORE Staff

We brought out the main stars of Remore today!



We brought out the main stars of Remore today! Please give a warm welcome to the Infested!​
They will eat your heart out, literally! ​

​A quick introduction to some of the Infested that will be seen in your adventure throughout Remore.​
Don’t get eaten now!​



The first is the Infested known as Knawer. Given the name because of its the sound it makes when its feasting on human flesh. They say once you heard the Knawer eating... you will never be sane again...​



The second Infested is known as Skulker. With its tiny stature and animalistic behavior, the Skulker scurries around at incredible speeds. Enough to run away or close the distance in between Turns!​



These and many more Infested roam the now desolate lands of Remore... ​

Danger and death lurks everywhere in Remore...

Thank you,
REMORE Staff

Can't get enough of our gameplay videos? Well, here are some more!​



On today's update, we will be deep diving into the mechanics that can be used in-game!​
Utilized these tactics to best the Infested and survive the night!​



Remore: Infested Kingdom is a Turn-based RPG, which means you must plan your moves according or face the wrath of the enemies' phase!



Use items such as Rope to pull Enemies or Allies towards you and close the distance. This rope can be the difference between life and death. Items such as Boxes can be used to barricade Pests!​



Noise Recognition items such as Rocks can be used to distract or lure enemies such as Infested or Fanatics. Use it to your advantage! The Infested will eat anyone!​



Skills are a great way to vanquish the Infested. Shove can push a harmful foes away from you and into your allies awaiting blade! Make sure to read the descriptions and use them the best way possible!

Hope all you Followers of the Remore enjoyed a small taste of the combat mechanics of our game! All this and many more features will be available in Remore: Infested Kingdom!​

Thank you,
REMORE Staff

[Dev Note] Weapons of Remore



Last time, we looked at how to prepare for combat and how the battle itself unfolds.

Today, we’re going to dive into one of the most important elements of battle in Remore: Infested Kingdom, the weapons



What we consider important when developing the weapons for Remore, is that they each have a unique role that affects how the game is played and also that they match the setting of our world.

To that end we decided :

  • Our weapons should be based on real medieval weapons to give the feeling that in Remore, the survivors are living through a real medieval apocalypse.
  • Weapons should have the characteristic of ‘manipulating the battlefield’ which is the basis of the way the game is played.


When choosing weapons for our game we checked that they would satisfy both of these conditions.

We identified and organized the features of medieval weapons by referencing various media, including other medieval focused games and also anything we could find that talked about the construction and reproduction of these kinds of weapons.

After researching the weapons and thinking about how to interpret their features we selected those that we felt gave us a broad selection of characteristics that we could use to form a deep and challenging combat system.



In the end we selected 14 weapons which ranged from more commonly used weapons like swords and morning stars to ones which would be used in a desperate situation like a pitch-fork or cleaver.



The first weapon we’ll take a look at is the ‘two-handed sword’. The two-handed sword is one of the most destructive weapons in our game, with powerful attack skills such as a wide ranging swing which damages all enemies caught in its path or an attack capable of delivering a devastating blow to a single enemy.



The ‘bill hook’ is an interesting weapon that we learned about while playing Battle Brothers, which has a unique shape and ability which makes it stand out from other weapons. It’s a very useful weapon which can manipulate the battlefield in a variety of ways such as pulling an opponent towards the user using the hook or attacking multiple enemies using its long pole range.



The shield is a secondary piece of equipment which focuses on defense. However, in Remore, the shield is not just capable of defense but also a weapon that can shove or attack enemies.

The above weapons represent the overall battle progress in our game, attack, battlefield manipulation and defense. In addition to these, various other weapons will have strengths and weaknesses when dealing with the various Infested you will come across throughout play.

That’s just a taste of what’s to come. To check out these as well as the unique capabilities and features of other weapons, keep an eye out for the upcoming demo that we’re currently working hard on putting together for you!

Until then, we hope you’ll join us next time when we’ll introduce the survivors who are going to be brandishing the weapons we showed today.