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[Event] The Handbook's Crossword Puzzle Winner Announcement!



A Word from the Development Dungeon,

The Handbook’s Crossword Puzzle Contest is officially over!

We received many submissions to the Puzzles and had a blast reading them!
We hope you enjoyed figuring out the answers from the secret clues!

And now without further ado, the Winner for our The Handbook’s Crossword Puzzle Contest is...

[Winner]​​
L...

[Answers]​​

[Grand Prize]​
Submit a name that will appear in-game for one of our NPCs!

[Note]
  1. The content involved in the winning works are derivative works of the players and does not represent the actual plot and settings in the game.​

  2. The reward will be implemented sometime after the Event Ends and before the Official Launch. We ask for your patience and understanding on this matter.​

Congratulations to Winner of the Competition! ​

Once again, a huge thank you to everyone who participated! ​

Thank you,​
REMORE​

[Dev Note] Olivia : (Dis)Order in the Pleasure District



Hey there, Survivors.
Picking up from last week, today we’re diving deeper into the Pleasure District—specifically, one of its key figures: Olivia.



[h3]From a Clever Kid to the Boss of the Pleasure District[/h3]
Olivia was born into a pretty well-off merchant family, and even as a kid, she stood out as being sharp. Things were going well until new import laws came to Remore, and her family had to move outside the city. At the time, she had no idea she was walking straight into a nightmare.

That nightmare came on the Day of the Crimson Lily—a massacre that wiped out not only her family, but everyone who moved out there. Olivia barely made it out alive.

While some people were crushed by the tragedy—overwhelmed with grief or rage—Olivia stayed calm. In the aftermath, she took it upon herself to bring some kind of order to the chaos across the river. That’s when the Pleasure District began to take shape.

Being just across the water from the city meant it was far enough to escape the harsh control of the Order of the Sun, but still close enough to access easily. Over time, the area became a go-to spot for people chasing pleasures they couldn’t have under the Church’s watchful eye.

Olivia started small—selling drinks—but eventually expanded into everything from bodily pleasures to drugs. Her power grew fast. With the money and “services” she offered, even the higher-ups (including folks from the Order of the Sun) started turning a blind eye. The Pleasure District became almost untouchable, and Olivia locked in her position as the one in charge.



[h3]Division: Olivia’s Own Brand of Order[/h3]
Even with the Pleasure District’s unusual beginnings and the extreme trauma of the Day of the Crimson Lily, the fact that Olivia ended up taking control was still pretty remarkable. In REMORE, which has a medieval setting, it’s not exactly common for a woman—without brute strength or a religious cause backing her—to end up running an entire district.

That’s why Olivia created her own kind of “order” in the Pleasure District—one built on discrimination against those who were not loyal to her alone. And she used it cleverly to keep her power.

Her system was simple: if you were loyal, you gained a lot. If you went against her, you would be crushed—no exceptions. People didn’t follow her because they liked her. They followed her because being on her side meant survival and profit, and being her enemy meant getting destroyed. Over time, this clear divide—between those in favor and those not—became the rule of the land. And just like that, Olivia didn’t just run the district—she was order itself.

Thanks to this political savvy, Olivia built a system that kept the Pleasure District running and generating income. She separated areas into zones—places for entertaining guests and others for producing goods like drugs. Even within production, there was structure: physical laborers and skilled workers were treated differently, and rewards were based on results.

Yes, it brought stability but in a darker sense, it created a brutally efficient system built on strict loyalty.



So, Olivia’s system of loyalty ruling over the Pleasure District wasn’t entirely a bad thing for the people living there. After the Day of the Crimson Lily, those who stayed behind and tried to go along with the Order of the Sun ended up without any economic footing. Most of them eventually slipped into poverty and became part of the slums.

But the Pleasure District? As long as you played by the rules, it became a place where you could keep a stable livelihood. People who followed Olivia’s order could count on her for real support when things got tough.

For those who had lost everything—family, homes, safety—and were just trying to survive, maybe Olivia’s so-called “discriminatory” system felt less like oppression… and more like a fence that kept the chaos out. A twisted kind of shelter.


[h3]Proof that Olivia has a Heart[/h3]
Even though Olivia’s hold over the Pleasure District is built on a harsh system, she still has her “human” side—specifically, her deep longing for the family she lost on the Day of the Crimson Lily. Despite being the ruthless leader who crushes anyone who opposes her, Olivia still mourns the family she lost. Whenever a new bridge was built in the district, she’d name it after her family, and she’d always keep white lilies and pray in memory of them.

In a way, the care she shows to those who depend on her in the Pleasure District might be her way of expressing that same love for family. She looks out for the women working for her, and if anyone—no matter how high-ranking—disrespects them, she’ll take swift and brutal action. For Olivia, the people in the Pleasure District are like family. She even secretly helps those who build their own homes and families in the district, providing them with support when needed.



Olivia is a complex figure who can’t be simply called evil—or good, for that matter. She led the Pleasure District with stability until the explosion of the Memolith, and because of that, some people are grateful to her, while others hold grudges. Then, with the great disaster, both the Pleasure District and Olivia face a turning point. The district’s twisted order takes an even more horrific form, tightening its grip on the area and its people. Olivia, caught in the chaos, tries to maintain control—but the outcome is tragic.

Next week, I’ll be introducing the tragic changes the Pleasure District goes through after the Memolith explosion. Thanks for reading!
REMORE

[Dev Note] Light; The Path We Build Together



Hey there, Survivors!
It’s been a while since the Tech Demo, but we’re back with a new Dev Note!
In the meantime, we’ve been working on a ton of new stories we can’t wait to share with you.

Today, we’re diving into the Pleasure District—one of the key areas you might remember from the Tech Demo. We’ll be taking a closer look at its deeper setting and background. Even before REMORE was swallowed by the Dark Shroud, the district was already steeped in corruption.
Let’s take a look at the deep-rooted darkness that’s been festering there.



[h3]Import Goods Control Act: The Origins of the Pleasure District[/h3]
REMORE is a city built around the Memolith. Within its walls, people once lived peaceful lives, basking in the light of Memolith and the blessings of the Path of Light that carried its radiance throughout the city.

And naturally, wherever there’s a system that benefits people, there are those who control it. The Church of the Sun was a religious group that oversaw the Memolith and the Path of Light system. They maintained the Path and, in return, collected a kind of “Light Tax” from the people. To prevent the Memolith from falling into corruption, they also created strict laws — “Divine Laws”— that were used to control the populace. In reality, these laws brought suffering and oppression to the citizens of REMORE.

One such law was the Import Goods Control Act, which required inspections on all items brought in from outside the city. Officially, it was meant to protect citizens from “harmful goods,” but in practice, it was just a way to impose extortionate inspection fees and squeeze the merchants dry. Those with connections to the government managed to stay afloat, but independent traders were either forced to join the merchant alliance or leave the city altogether.

Driven out by this law, many crossed the river and began building new homes outside the city walls. Since they were beyond the reach of the Path of Light, they claimed they were free from the Light Tax and Divine Laws. Their numbers grew—and for a while, everything settled down.

But that brief happiness… soon turned into a horrifying tragedy.


[h3]The Day of the Crimson Lily: The Birth of the Slums and the Pleasure District[/h3]
To the Church of the Sun, the existence of a group that had broken away from the “Blessing” of the Path of Light and rejected their sacred laws was intolerable. And on top of that, these outsiders were cutting into profits from the Light Tax and the Import Goods Control Act.
That, of course, was unacceptable.

So, the Church made a declaration: even those who had left the city were still subject to REMORE’s laws. With that, they officially labeled the breakaways as criminals.

With the legal justification in place, all that was left was punishment. The Church of the Sun launched a surprise military crackdown. It was brutal. The riverside settlement—the home the outcasts had built—was devastated beyond repair. On that day, the blood of the fallen stained the lilies red. People would later remember it as “The Day of the Crimson Lily.”

From then on, the survivors had few options left.

Some chose to submit to the Church’s power. They stayed in the ruined settlement and rebuilt under the Church’s watch, establishing what is now known as the Slums. They opened up the Path of Light and even built a church, falling back in line with the Church’s laws.

But others still refused to give in. They moved again—this time to a place the Path of Light hadn’t yet reached. There, they built a wall to separate themselves from the Slums and began carving out a new life. Through smuggling, vice, and backroom bribes to the Church, they managed to survive and maintain control over their own space.

And that was the beginning of what would become the Pleasure District.



[h3]Crimson Lilies and the Graveyard of Nameless Headstones[/h3]
After the “Day of the Crimson Lily,” something strange began to grow. No one knows exactly where it came from— whether it sprouted naturally after the tragedy or was brought in from the outside—but in the aftermath of that horrific day, a crimson flower started appearing, as if stained by the blood of the fallen. People began calling it the Crimson Lily.

The name “Day of the Crimson Lily” itself was also a subtle way to refer to the massacre without directly confronting the Church of the Sun’s brutality.

The Crimson Lily turned out to be a potent plant, inducing hallucinations and intense pleasure. Before long, it became the signature product of the Pleasure District. For a place that thrived on illegal dealings, this lily was a goldmine. Even people inside the city walls—far from the Church’s reach in the quasi-lawless Pleasure District—would seek it out for a taste of its forbidden ecstasy.

Ironically, the very flower said to be dyed with the blood of victims became the lifeline for the survivors—feeding their bellies and fueling the district’s underground economy.



Meanwhile, those who died on the Day of the Crimson Lily were labeled as “Heretics” for refusing to follow the Church’s laws. Even holding proper funerals for them was forbidden. So, the survivors took matters into their own hands—burying their family and neighbors in a clearing near the forest. To protect them from further persecution, they left behind only blank headstones, with no names or markings.

As time passed, more and more of the dead from the Pleasure District were laid to rest in that same place. Eventually, it became known as the Graveyard of Nameless Headstones.

People would leave white lilies at the graves—not Crimson Lilies—hoping that those buried there could be freed from the tragic past of the district. Even after the explosion of the Memolith, the white lilies still remain, quietly blooming in that graveyard to this day.

That’s it for today’s look into the sad history behind the creation of the Pleasure District, long before the explosion of the Memolith. We’ll be back next time with more lore to share.

Thanks again for reading, Survivors!
REMORE

[Event Ended] The Handbook's Crossword Puzzle



A Word from the Development Dungeon,

It has come to our attention that we forgot to add a section to our Tech Demo Handbook and that was the Crossword Puzzle Section!
So, as an act of penance we will be holding a The Handbook’s Crossword Puzzle Contest!

Solve the Crossword Puzzles that will be posted on our Discord channel, #events, during the event period for a chance to submit a name for one of our NPCs! ​

Winner will get to submit a name that will appear in-game for one of our NPCs!
This event is eligible for all Discord members. The Winner will be picked Lottery Style from a pool of participants with the greatest number of correct Answers to the Puzzle.

Good luck Survivors and see how many you can get!

Stay tuned for more Discord related events in the future!

[Event Period]
April 14 ~ April 21

[Winner Announcement]
April 28

[Event Details]
  • Solve the Crossword Puzzle that will be posted in our official Discord.
  • Post your answer to the Puzzle during the event.
  • Member with the most correct answers to the Puzzle will be selected to win...
  • In the event there are more than one member with the most correct answers to the Puzzle, a Winner will be chosen Lottery style from the pool of eligible winners.
[How to Participate Event]
  1. During Event period, check our Discord for the posted Crossword Puzzle.

  2. Post your answer to the Puzzle on our Discord channel or DM us on our Discord.

  3. When event period ends, Winner of the event will be chosen.
[Rules]
  1. Must be an Official REMORE: INFESTED KINDOM Discord Member.

  2. Must post answer to the Puzzle on our Discord Channel or DM us on our Discord.

  3. Must post answer to the Puzzle during our Event Period.

  4. To minimize the spread and use of incorrect answers, solutions to the Puzzle will not be revealed until end of the event.

  5. Winner may submit a name that will be used in-game on one of the NPCs.​

  6. Names must be Medieval European to match with the narrative theme of the game.​

  7. In the event there are more than one Discord member with the most correct answers to the Puzzle, the Winner will be chosen Lottery Style from the pool of eligible winners.

  8. Those who participated in the event must be on the channel until the winner announcement.
    If you leave the channel before the winner announcement, you will be excluded from the event.

  9. Reward will be sent out through Discord direct message.
    If the code provided as a reward is sold, the code will become revoked.

Thank you,
REMORE

REMORE: INFESTED KINGDOM Tech Demo Feedback Live Stream Answers List



Greetings Survivors of REMORE,

These are the Feedback and Answers that were presented during our Tech Demo Feedback Live Stream.
Thank you everyone for participating and for all your amazing inquiries.

[h3]Q. The blacksmith's growth curve needs to be adjusted.[/h3]

A. We felt that the part where you have to [Disassemble] first to get the recipe was not a good experience, so we created a new concept called 'Restoration' and modified it so that you can immediately craft weapons when the blacksmith is unlocked. Additionally, since a recipe is immediately added to the blacksmith when a new weapon is acquired, we have modified it to provide greater freedom to create the weapon you want.

[h3]Q. Need more detailed information about Boss gimmick.[/h3]

A. The Boss on the Tech Demo was originally for internal test only. We decided last minute to include her in the Tech Demo to see how this new boss would be perceived. We have made adjustments to her gimmick after the Tech Demo. On the upcoming version, improvements have been made to make it easier to understand through buff descriptions, etc.

[h3]Q. Need rebalancing of tools. [/h3]

A. For now, since there are limitations on inventory during an expedition, we are looking at it as a means to deal with high difficulty combat due to unexpected variables. After observing it a bit further, we concluded that there is room to adjust the limit on the number of items held in the inventory if necessary.

[h3]Q. Character rebalancing is needed (especially Inquisitor).[/h3]

A. The Inquisitor has been completely transformed into a semi-tank and counter-dealer who performs [Weapon Guard] with a two-handed mace in the upcoming version change. The internal evaluation is that he has become quite fun, and he has been given unique abilities, including the ability to “Taunt” enemies. Please take a look when the upcoming version drops!

[h3]Q. The ambush was forced that the game lost its original feel (Early Access). [/h3]

A. For each map, we've separated the level design into various categories: maps where it's efficient to hold out while lighting up the 'Guiding Pillar', maps where it's efficient to reduce the number of enemies through ambush, maps where it's efficient to engage directly and use area skills, and maps where strong single attacks are efficient due to many enemies such as Blubber. We plan to further refine the balancing in the upcoming version. If you still feel more balancing is needed after the upcoming version change, please let us know!

[h3]Q. Disassembling multiple items in 1 click is needed.[/h3]

A. We decided to revamp the Blacksmith after the Tech Demo, please look forward to it during the upcoming version change!

[h3]Q. Sometimes enemy respawns even though pillar is bright.[/h3]

A. As a reward for the newly added [Restoration] feature, the ability to permanently prevent respawns by lighting up a large guiding pillar will be added to Memolith in the upcoming version update.

[h3]Q. I can't go forward because Harlot's attack charmed every character, this needs to be fixed.[/h3]

A. The charm effect can be removed by throwing a pebble at an ally! However, if the enemy throws a charm bottle 'as soon as the door opens while it's the user's turn', this is a bug, so if you can kindly send us a video or save file of this happening, we will check it out. Separately, in the upcoming version, if possible, we will try to modify it so that pebble can be placed on maps where the charm effect can be applied.

[h3]Q. Some self-buff skills that earns the “effect next turn” needs to be reworked.[/h3]

A. Almost all memory skills have been renewed for the upcoming version update, and we agree that the 'next turn effect' part is not very advantageous due to the nature of the current game. We would appreciate it if you could give us feedback on the newly revamped skills when the version update drops!

[h3]Q. Portrait does not match the game.[/h3]

A. As the overall narrative of the game has changed, we are also preparing a renewed version of the portrait images to match. We will return with a more refined look.

[h3]Q. Need more quest so users can select and focus on something.[/h3]

A. It's a design based on freedom of play, where you can either go straight to Boss if you want (higher difficulty), or you can collect every type of weapon and Memolith on every map if you want, leaving it up to the player to decide which way to play.

[h3]Q. Need some kind of notice so you can check where the exit of the map.[/h3]

A. For the time being, you can check the general direction of the route through the map and the green highlighted exit areas. Currently it is difficult to prioritize functions that provide more convenience in the upcoming version due to time limits. However, if more people feel inconvenient by it, we will consider a long-term improvement direction in the future.

[h3]Q. The roles of right-click and left-click are confusing.[/h3]

A. This part is a problem that has been caused by the long game development period and the inconvenient lack of a unified tone when creating each UI. Unifying it requires a considerable amount of time and money, so we have put it on the back burner when it comes to improving the game's completeness for “right now.” However, we will think about a way to organize it before the official full release.

[h3]Q. Need to use more keyboard buttons during battle. Like 'w' as switching weapon. (No information on game)[/h3]

A. We sympathize with the inconveniences that have been frequently raised even within the dev team. However, given the current inventory structure, assigning a separate quick slot or hotkey is not a simple matter, so we will consider whether there is a more convenient method at the time of the official release.

[h3]Q. There is a bug which makes your inventory 197 and can't use items from the bag.[/h3]

A. Found out it's a bug and we fixed it. Sorry for your inconvenience.

[h3]Q. Unique characteristic is gone that don't have to use other characters rather than first 3.[/h3]

A. Including the major renewal of the Inquisitor, the characteristic of all characters has been enhanced in the upcoming version. Please check on the upcoming version update and leave us feedback!

We hope you enjoy our New REMORE Tech Demo Feedback Live Stream!
We will be back with more updates on our new content on our next live stream event!

Follow our social media for more updates and important dates on REMORE: INFESTED KINGDOM.

Thank you,
REMORE