Update 11.0: 35th Playable Character + NEW CONTENT + ENHANCEMENTS
[p]Here is a pretty big update packed with new content and many improvements, it also adds depth to existing content![/p][p][/p][p]Update 11.0 - NEW CHARA, NEW CONTENT and ENHANCEMENT (16th September 2025)[/p][p][/p][p]NEW CONTENT:[/p]
[/p][p]Thanks a lot for all your support! ❤️[/p]
- [p]NEW CHARACTER: Gundead (35th playable character available in the game!)[/p]
- [p]NEW ATTACK: Lazerdin (shoots ray laser that bounce of wall once)[/p]
- [p]NEW ITEM: Ricochets (red item, +1 ricochet for your projectiles)[/p]
- [p]NEW ENEMY TYPE: Slasher Wizard[/p]
- [p]NEW ENEMY TYPE: Valkyrie Disk Thrower[/p]
- [p]NEW ACHIEVEMENT: Win a run with Boilix on Difficulty 5, unlocks Gundead[/p]
- [p]NEW ACHIEVEMENT: Win a run with Gundead, unlocks Lazerdin[/p]
- [p]NEW ACHIEVEMENT: Win a run with Gundead on Difficulty 5, unlocks Ricochets Item[/p]
- [p](if you already completed a run with Boilix in D5 before, the corresponding achievement will be retroactively unlocked the first time you launch the game of version 11.0+)[/p]
- [p]Laser Eye Attack: Full Rework: It now aims in a fixed direction instead of choosing a random one each wave. Several numerical values have been adjusted for better balance.[/p]
- [p]Improved the RNG for Attacks the player find in Shop[/p]
- [p]Wormator Character: now affects the behavior of many attacks such as Bar-Bar, Laser Eye, Yoyo, Spring Punch or Whip[/p]
- [p]Serpent Chain Item: similarly to Wormator, it affects the behavior of many attacks[/p]
- [p]Many of those “Snake affected Attack” can now also be affected by “Orbit Speed” stat at the same time[/p]
- [p]These changes add a lot of depth to existing content and allow for some crazy new builds[/p]
- [p]Wormator Character: change most of the starter attacks[/p]
- [p]Improved the hitbox of all spiders characters: Arakna & Centilegs playable Character + Spider Minions. Centilegs was the only playable character with a punishing hitbox, but that’s now been improved for a smoother experience.[/p]
- [p]Bar-Bar Attack: in addition to Amount scaling, the base count of projectiles went from 3 to 3/4/5/6[/p]
- [p]Blastolier: now scales with Amount[/p]
- [p]Enemy contact damage are now disabled for a brief moment after they appear[/p]
- [p]Laser Eye/Liquidator: Lasers are now also affected by Transparent Attacks setting[/p]
- [p]Grimorius Character: can now only equip Attacks scaling with Arcane Damage[/p]
- [p]Belzebuth Character: improved the in-game tooltip to avoid confusion[/p]
- [p]Oblivion Spitter: faster fire rate, more damage, no more knockback[/p]
- [p]Improved the rendering of Slash Attacks/Projectiles[/p]
- [p]Enhancement: 2 of the new items introduced in 10.0 required to be displayed “One slot per item” in the inventory for technical reasons, I improved/reworked the systems so it doesn’t need this anymore[/p]
- [p]Glass Heart Item => Limited to 3[/p]
- [p]Chest Express => Limited to 7[/p]
- [p]Heart Earrings Item blue => green[/p]
- [p]Fame Item rework (now a white item and provide additional effects)[/p]
- [p]Improve the systems and balancing related to pickup spawning (like Chests)[/p]
- [p]Bugfix: Pickaxe Attack could display a “at the end of wave 17” (a specific wave number) instead of “at the end of wave N+4” in the Start Run menu[/p]
- [p]Bugfix: during the first run in an app session, if the player level up during the very first wave, the reroll price of the Level Upgrade was costing 0 due to a recent change[/p]
- [p]Bugfix: Amputation Item could be exploited to gain infinite Souls using the Resume Run feature[/p]
- [p]Lots of synergy bonus changes[/p]
- [p]Minor balancing tweaks[/p]
[/p][p]Thanks a lot for all your support! ❤️[/p]