Patch 1.0.32 - BIG Savegames & Blueprints improvements!
[p]Hi everyone!
We've been hard at work listening and reacting to your feedback, and we hope that this patch will alleviate most of the frustrations with the blueprint system and the savegame system.
Let us know what you think!
[/p]
Known issues:
Blueprints, especially ones with wires, still have some problems with saving/loading which will be improved upon soon.[/p][p][/p][p]Thank you all for your love and support! [/p]
We've been hard at work listening and reacting to your feedback, and we hope that this patch will alleviate most of the frustrations with the blueprint system and the savegame system.
Let us know what you think!
[/p]
- [p] Reworked Blueprint system - unified functionality under 1 button, progress bar shows you how much you still need to fill, click n' hold to confirm blueprint
[/p] - [p] Reworked Savegame system - savegames now save the state of the game at any time, except for starting and ending dialogue (incl. the part where you have to put the Moneybag into the Cash Register) where it reverts back to the state immediately before those dialogues
[/p] - [p] Reworked clicking on and dragging objects to be more snappy, responsive, and reliable - pulling Blueprints from the Almanac now should always work
[/p] - [p] Reworked Cash Register crank and the Bellows lever to be more responsive and snappy
[/p] - [p] Rotating an item will not trigger a glue check anymore
[/p] - [p] Fixed issues on resolutions below 1080p with fonts not displaying correctly
[/p] - [p] Meowl purring can now be toggled on and off by left-clicking on Meowl
[/p] - [p] Made wires easier to grab by making their collision area slightly larger
[/p]
Known issues:
Blueprints, especially ones with wires, still have some problems with saving/loading which will be improved upon soon.[/p][p][/p][p]Thank you all for your love and support! [/p]