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Plague of Yamorn News

Update 1.0.4.h

A tiny performance update.
I toyed with the camera, shaved down the filesize a bit, got rid of some unnecessary assets.

[h3]Changelog[/h3]
  • Improved camera control
  • Filesize decreased

Update 1.0.4.g

A quick update addressing file corruption.
If player dies in the prologue as Gulwick and then later as the Plague Doctor in one sitting (without going in the Main Menu), for some reason resurrecting as Gulwick made his Health Script a permanent object which called his resurrect method instead of the doctors while playing as him.
So when player resurrected it fetched negative HP number which I flag as a corrupted save.
Taken care of.

[h3]Changelog[/h3]
  • Prologue resurrecting reworked

Update 1.0.4.f

A quick performance update, thank you to Lennyi for the pointers.

[h3]Changelog[/h3]
  • Changed the fire animations from the Main Menu, Opening Cinematic and the Streets of Yamorn in the prologue from particle systems to static animations. The particle system was pretty performance heavy.
  • Added a window to the Barracks

Update 1.0.4.d

A bit of a meatier update.
Massive thank you to Bulk Flummox for his feedback, insight and tips!

[h3]Changelog[/h3]
  • Reworked the Saving System making it more stable during saving and loading
  • Tweaked the global audio levels making music more discernible
  • Made popups showing collected items and coins smaller and quicker
  • Fixed a bug where the game was pauseable during teleports using the Grave Bell and Crow Effigy
  • Fixed a bug where fire and smoke wouldn't show in cinematic shots of Yamorn


Now I also did some tinkering with the camera and the player movement script trying to fix the camera jitter.

The issue arises from a mismatch between the physics and camera update rates, particularly when Rigidbody2D interpolation is off. Physics update at a fixed timestep, while the frame rate is higher causing jerky movement and camera lag.

However, the issue arises when Rigidbody2D interpolation is enabled, which breaks player movement, causing flipping and dash issues. Basically I can't turn on interpolation and I can't set cameras to anything else than Fixed Update.
I played with it a little bit, put interpolation on the camera but to a limited effect.
I won't be updating my FIxed Timestep, that's just asking for trouble.
I don't have a clear solution to the problem right now.

Update 1.0.4.a

Just a quick update fixing some important stuff,
huge thank you to CrazyLG for finding these bugs.

[h3]Changelog[/h3]
  • Bug where item checks look for a specific item equipped but the upgraded version of that item won't work fixed
  • Max master audio output raised
  • Bug where if you upgrade an item, you are able to craft the original again fixed
  • Bug where if you upgrade an item, you are able to purchase the original again fixed
  • Bug where you would get above 100% game completion fixed
  • Bug where you can have two version of the same item in your inventory messing up the UI fixed