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Plague of Yamorn News

Update 1.0.4.

[h3]Hey everyone, whats up?[/h3]
I’ve came out of hibernation to finally push the 1.0.4. update promised in the previous news update.
Plan was to do it at the start of the month but things have been pretty wild at work, my regular work that is.
I’ve sadly been on an ever extending business trip for most of the month.
So here it is now, here's whats new and improved:

  • A new consumable, Crow Effigy, added
  • Syringe and Chisel can now be enhanced, allowing you to skip material gathering minigames
  • Some equipment items can be upgraded at crafting stations improving their stats and passive effects adding brand new ones
  • Blessed Ring can now be repaired by Grave Robber
  • Loading animation added
  • Level ups and Experience gain improved
  • Game now stores backups of valid save files in case they get corrupted, players have the choice to restore a previous save if that happens
  • Bug where players would sometimes get 102% completion fixed
  • End credits visual bug fixed
  • Data corruption is still an ongoing problem, additional checks added


1.1. still coming.

Yours truly,
DozenByte

Development Update 2

[h3]Hey, how have you all been?[/h3]

I’ve been busy as hell.

Just a quick development update.

Turns out I have been finding less time to gamedev than I had originally hoped to, gonna be moving next month, started a new job, been going through a lot of changes recently so with that in mind, here’s the plan:

The 1.1. update is still coming.
BUT - a few issues, A) there have been a few reports of data corrupting, most commonly after the Cranium Congregation fight with players not getting the double jump and the save corrupting.
That needs to be looked at asap, I already have a workaround for it in a form of a Save File Backup System. That is already implemented and it was supposed to be a part of the 1.1. update.
B) I only started integrating GitHub as a part of the internal roadmap for me as a game developer while developing the 1.1. update so I can’t rollback my files and update the game with just the Save File Backup System unfortunately since the initial commit is with stuff already in progress.
So what I’ll do is segment the updated into a few smaller chunks with a BIG update to finish it off.

Big things like new areas, minigames, NG+ and so on will be in the 1.1. still but some smaller stuff that is already developed like the new consumable, equipment upgrades, tool enhancements to skip minigames etc. will stay in for the smaller upcoming update.

So basically TL;DR is:
right now I’ll isolate bigger things still mid-development like NG+ and keep the smaller ,already developed, stuff like equipment upgrades in while attempting to fix the file corruption problem. That will be released as update 1.0.4. very soon.
After that I’ll have a version to rollback-to if a similar situation arises and the development on 1.1. can continue.

Anyway here is a tiny peek at upcoming content:


Feel free to ask any questions and as always, any and all feedback is appreciated!

Sorry for the long wait for new content and Thank You for reading all that and your patience!

Appreciate you all,
DozenByte

Development Update

[h3]Howdy, how y'all holding up?[/h3]

I’d like to start this by thanking everyone again for the amazing feedback and all the reviews I got for Plague of Yamorn.
The reactions have been unbelievable, literally, like damn, calm down, the game is not that great. ​

Anyway, the TL;DR of this news post would be that 1.1. is still coming, just a bit later than I had hoped and anticipated.

Being a game developer is not my full time job, most indie games don’t make a lot of money, and most game developers dont even make minimum wage (I think the number was around 85%). Me being no exception, which is fine, I have a regular job to pay the bills and I’m just starting out all this gamedev stuff, so I didn’t expect to make money.

What I’m trying to say is that I’m developing in my spare time and due to some personal reasons, that got reduced to a very small amount.
Basically I don't expect to be able to develop more than 1 day a week for the next 6-7 weeks.

There’s been some shake-ups at my regular job as well on top of that and you know how it is, it just do be like that sometimes, it is what it is.

The 1.1. Update is being worked on tho, check this out, some (2) peeks, a secret area that will be in the update, nobody will find it:


Some new effects for the newly upgradeable items:


So yeah, sorry for going radio silent and stay tuned for more updates!

Also, someone was asking about implementation of Steam Trading Cards in Discussions. They deleted the topic before I had the chance to reply, so I’ll do it here.

I’d love to add cards but the game does not qualify yet.
The option becomes available to me once the game reaches “certain player and sales metrics” and “engagement figures”. And what are these “certain player and sales metrics” and “engagement figures”? Well your guess is as good as mine but either way, the game is not eligible yet.

If it ever does become available to me, I’ll definitely add Steam Trading Cards!

And Unity is lucky I’m not making any money from this game otherwise I’d talk about the recent pricing scheme too. I wanted my next project to be a 3D one so I’ll most likely be using Unreal Engine to make it.

Aight' take care now,
DozenByte

Road to Yamorn

[h3]I’ve released my first development video on YouTube![/h3]
Road to Yamorn, an overview of the development of Plague of Yamorn.

Check it out and tell me what you think!

Any and all feedback is appreciated!

[previewyoutube][/previewyoutube]

Update 1.0.3.d

Some parts of this update were supposed to be in the 1.1. Update (stay tuned for more info!) but a bug got discovered that needed fixing so I rolled back the features already created for it, but rolling back the quality of life improvements seemed counter intuitive. So here they are!

Thank you sgt moody, Diniman & Soufrabiii

[h3]Changelog[/h3]
  • Primary items gets switched to secondary once depleted
  • Tutorial message telling people that they can change button prompts added
  • Mutagen available prompt pointing players to skill tab in the pause menu added
  • Controls page improved
  • Bug where crafting consumables was not updating the amount in the UI fixed