Playtest_0.1 Patch Notes
[h2]Hello Protectors![/h2]
We've been thrilled to see so many of you joining in our STAND-ALONE playtest, enjoying the rogue-lite action within the game and supporting our Lifuel team. We truly value your passion and feedback, to help us make STAND-ALONE the best it can be. You've taken matters into your own hooves, and we recognise the responsibility we have to make sure your thoughts are heard.
Our first Playtest update will bring a number of changes, bug fixes and localisation, all with the aim of providing you with a smoother and more enjoyable experience.
[H3]Changes[/h3]
[h3]Bug Fixes[/h3]
[h3]Localisation[/h3]
[H3]A HUGE thank you[/h3]
It's been amazing to see so many Protectors take up the sword and take the fight to Doctor Wolf. Thanks to your help, we've already been able to deploy and begin work on various errors and alterations to make STAND-ALONE the best experience it can be.
We recognise that there are other reported issues which have not been included within this initial update. We'd like to let you know that these have not been forgotten, and we are working to get these corrected for players as soon as possible. In addition, once major bugs have been stabilised, we also have a small content update planned to bring you even more new experiences.
Once again, thank you for all of the support, and we look forward to seeing more of your adventures soon!
We've been thrilled to see so many of you joining in our STAND-ALONE playtest, enjoying the rogue-lite action within the game and supporting our Lifuel team. We truly value your passion and feedback, to help us make STAND-ALONE the best it can be. You've taken matters into your own hooves, and we recognise the responsibility we have to make sure your thoughts are heard.
Our first Playtest update will bring a number of changes, bug fixes and localisation, all with the aim of providing you with a smoother and more enjoyable experience.
[H3]Changes[/h3]
- Protective robot allies will now self destruct after a certain number of attacks
- Added new visual effects for protective robots
- the explosion hitbox size has been increased
[h3]Bug Fixes[/h3]
- fixed an issue with the Hammer weapon icon not appearing correctly within the Arsenal user interface
- Fixed a bug that could cause a crash if mini bosses died at the exact moment they were stunned
- Fixed an issue with some Chinese text appearing as "?"
- Fixed an issue where investigation areas were set too large
- Fixed an issue where some unfinished events were appearing incorrectly
- Fixed an issue where the "-50% cooldown time" effect in certain passive skills were incorrectly applied in reverse (whoops, surprise debuff!)
- Fixed an issue where some incomplete UI elements would appear unexpectedly
- Fixed an issue where HP could be restored beyond the maximum limit (sorry)
- fixed an issue where duplicate purchase of skills and upgrades was showing as "undo"
[h3]Localisation[/h3]
- Adjusted the naming of Mech summoning to make it more intuitive
- Fixed various text translation errors
- Fixed an issue where certain NPCs would occasionally speak in Korean
[H3]A HUGE thank you[/h3]
It's been amazing to see so many Protectors take up the sword and take the fight to Doctor Wolf. Thanks to your help, we've already been able to deploy and begin work on various errors and alterations to make STAND-ALONE the best experience it can be.
We recognise that there are other reported issues which have not been included within this initial update. We'd like to let you know that these have not been forgotten, and we are working to get these corrected for players as soon as possible. In addition, once major bugs have been stabilised, we also have a small content update planned to bring you even more new experiences.
Once again, thank you for all of the support, and we look forward to seeing more of your adventures soon!