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Playtest_v0.2 Patch Notes

[h2]Hello Once More, Protectors![/h2]
We’ve made it well into the STAND-ALONE playtest and wanted to send another big thank you to all the support you’ve provided for our Lifuel team. We’ve been working to fix various crash-related bugs, as well as provide quality of life changes and a little more localisation for English-speaking audiences.

We sincerely appreciate all of you little lambs who have jumped into STAND-ALONE, and those who’ve provided feedback on your experience. If you haven’t, it’s never too late and you can find the Survey option on the main menu. If you have a moment, we truly value the feedback as we work to improve the game.

We’ve been working to provide several change, bug fixes and localisation tweaks in this playtest update 0.2:
[H3]Changes[/h3]
  • Changed lightning generation for Thunder Strike from static spawning to throwable bolts (and improved usability, with future optimisation planned)
  • Adjusted detection for backpack wolves using ranged ammunition (recognition appears earlier when firing, allowing players to see this more easily)
  • Added a wind-up animation for the Chapter Two Boss drop attacks (adjusting gameplay balance)
  • Added an option to hold the attack button to perform continuous attacks
  • Charge attacks can now be adjusted, while charging, allowing users to change direction (we’d especially love feedback on this change, and if this is helpful for players)
  • Added a new attack basic vertical slam attack – unlockable through the growth system

[h3]Bug Fixes[/h3]
  • Fixed an issue where some UI elements could not display feature descriptions
  • Fixed a crash issue caused by final hit effect triggering while also using flame wave while the user has the Energy Recovery starting module (which likely also cause other flame-wave related crashes)
  • Fixed an issue where using the dash skill at the edge of an area could cause the character to move out of bounds
  • Fixed an issue where attack speed was always shown as 1% (regardless of the actual value)
  • Fixed a crash issue which occurred when opening the backpack after expanding skills
  • Fixed an intermittent forced-exit issue caused by text files (which we understand may have caused further unexplained crashing, which should also now be resolved)
  • Fixed an intermittent crash when swapping identical modules within the shop
  • Fixed a crash caused by using the Warp Grenade when attack speed was high
  • Fixed an issue with skills slots overlapping in the meta-progress system while using a controller
  • Fixed a crash caused by repeated connection / disconnection of controllers
  • Fixed an issue where the Burn build could enter an infinite loop, causing the game to freeze
  • Progress has been made to resolving players becoming stuck on the ceiling while attacking enemies with the hammer
  • Other minor fixes

[h3]Localisation[/h3]
  • Corrected translation error: "Health Increase" instead of "Energy Increase."
  • Corrected various translation errors
  • Shortened some text areas to make them easier to understand

[H3]Another HUGE thank you[/h3]

All of the feedback which Protectors have provided has been incredibly valuable. While the playtest is closing soon, we will continue to work on these issues and hope that you have had a fantastic time protecting your flock in STAND-ALONE