Let’s Dive into the Playtest Data!
[p]It’s been a week! We wanted to send a huge thank you to all of the Protectors who have jumped into the Ovis Loop playtest. Whether you’ve played a little or a lot, your support and feedback has been absolutely incredible. We wanted to give you a little insight into the playtest, and how we’ll use this feedback and data to keep improving Ovis Loop![/p][p]
[/p][p]For this playtest we made a few changes. We completely overhauled many of the tutorial sections, and provided a lot of balancing and tweaks. As developers, we are constantly playing Ovis Loop ourselves, and as such it’s hard to see the project with fresh eyes.[/p][p]Your honest and objective feedback is so important to help us overcome this challenge, and make sure that we’re continuing to make improvements which players will resonate with. Your discoveries and suggestions mean that we can identify, tweak and fix issues which we may never have noticed ourselves.[/p][p]We know that many of you joined our first Playtest, and some have just played the demo. Even further, a lot of you are meeting Ovis Loop for the very first time (which we find really exciting). To give some context, we wanted to give you a little insight into he journey so far.[/p][p]In this playtest we’ve opened up Chapter Two, which has previously been reserved for internal testing. We’ve also been deploying changes and fixes with one central aim in mind – ensuring smooth and engaging flow of gameplay.[/p][p]
[/p][p]Rather than adding a huge amount of new content, our priority has been in resolving issues which testing has identified previously, and deploying changes to meet player expectations, based on your previous feedback. We also felt that gameplay fun “hooks” which were existing previously weren’t communicated effectively (that’s on us!) and we wanted to make sure players would fully understand it this time around.[/p][p]In total, our Protectors jumped into 12,065 loops by the end of the playtest, with 83% of you hitting the loop for the very first time (wow)!. We say 1,030 of our little lambs even clear the Chapter Two boss and thank you for coming to protect our flock![/p][p]You certainly tooled up, with 22,162 skills learned, 37,677 skill parts equipped and a staggering 64,113 modules installed! You folks really know how to party.[/p][p]14% of you let us know that you were struggling to understand skill effects, and this is something which we’re already working on, and will make every effort to ensure these are clearly communicated for you.[/p][p]
[/p][p]We also poured extra effort into tutorials and controls, making sure that this felt right for players. We’ve been thrilled to see in the playtest feedback that most of you really grasped Ovis Loop’s core structure and logic, and that control issues identified within previous feedback hare (mostly) been resolved.[/p][p]Our next priority is to implement the remaining fresh content, especially narrative elements, which were held back from this playtest to focus on our core focus. As well as going through the amazing feedback you’ve sent in (and thank you again for that) we’ll then circle back to quality-of-life systems and functionality, looking to further enhance the overall gameplay experience.[/p][p]We really (and we mean it) can’t thank you enough for jumping in, protecting your flock and taking the time to deliver honest and objective feedback. It is this support that allows us to continuously refine and improve Ovis Loop.[/p][p]
[/p][p]Every comment and suggestion sent in has been carefully catalogued, and while we haven’t been able to implement everything immediately, changes are already underway! Keep up with our progress on these and other areas over on X (Twitter) as well as by joining our official Discord community.[/p][p]We can’t wait to show you what’s coming next, so stay tuned![/p]