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FAQ FACTIONS

[h3]Can you introduce the new faction system?[/h3]
In Memoriapolis, factions are an essential pillar of your city's life and development. Each age introduces a unique faction for each of the game's six cultures. Their management is based on two key elements:
  • Trust: If a faction trusts you, it offers unique bonuses. If it loses trust, it withdraws and blocks part of your city.
  • Power: Reflects a faction's influence. A high level of power unlocks buildings and wonders, and intensifies the faction's involvement in the city. Beware, however, that a faction that is too powerful can become autonomous and make important decisions without your approval.

[h3]How is it different from the previous system?[/h3]
In the old system, there were many factions, but their role was limited. This multiplicity made it difficult for players to invest in their evolution.
Now, the number of factions has been reduced to offer deeper, more engaging interactions. Each faction is better defined, with a charismatic leader and specific expectations. Their power is now at the heart of progression, unlocking bonuses and richer interactions.
[h3]Is it enough to have just one faction per culture?[/h3]
Yes, because it allows us to concentrate our efforts on each faction, making their interactions more meaningful. With fewer factions, each occupies an essential place in the game and benefits from greater personalization, both in terms of its role and its relationship with the player.
[h3]Why does a faction want to move in? Can I refuse?[/h3]
A faction wishes to settle when a cultural building influences the surrounding neighborhoods, and 50% of the neighborhood's inhabitants adopt this culture. You have the option of refusing, which will be noted by the faction, but with no lasting grudge.
[h3]Can two factions fight over the same neighborhood?[/h3]
No. Once a neighborhood has been allocated to a faction, it belongs to that faction. So it's crucial to think carefully before ceding control.



[h3]What is the power of a faction?[/h3]
Power represents a faction's influence and capabilities. It increases over time and through your actions, unlocking cultural buildings, services and wonders. However, excessive power can make a faction uncontrollable, and several overly powerful factions can take control of your city, leading to your defeat.
[h3]Has the chaptering system changed?[/h3]
Yes, the chaptering system has been replaced by mechanisms linked to faction power and city center level. The latter takes on greater importance, offering access to new resources, buildings and events.
[h3]Can factions enter into conflict?[/h3]
Yes, factions are independent entities that can compete with each other, creating local tensions.You can choose to resolve these conflicts or leave them to the factions, depending on your priorities.
[h3]What happens if a faction becomes too powerful?[/h3]
A faction that becomes too powerful can interfere with the running of your city, making decisions without your approval. If several factions reach this level, they risk taking total control, leading to your expulsion and defeat. Careful management is essential to avoid these scenarios.
[h3]Can I expel a faction from my city?[/h3]
Yes, but there are risks involved.You can choose to expel a faction from a neighborhood or banish it from your city altogether.Depending on the severity of the action, this can lead to a loss of confidence and power on the part of the faction concerned. They could even rebel and cause riots, making the management of your city more complex.

WIP Faction interface

[h3]What happens to unlocked buildings if a faction loses power?[/h3]
Cultural and service buildings unlocked thanks to a faction remain accessible as long as that faction's power exceeds a certain threshold. If power falls below this threshold, it becomes impossible to construct new buildings associated with that faction, although existing buildings remain unaffected.
[h3]What happens to ancient factions when we move into the Middle Ages?[/h3]
Factions introduced during an age remain present in your city.They continue to contribute to its development, preserving and enhancing the heritage they helped you build.
Even after the end of the age in which they appear, they play an active role in the management and evolution of your city.