A new look for the final version
Hello builders,
From the very beginning of the development of Memoriapolis, our objective has always been clear: to offer a city-builder that traces the evolution of a city through the ages, with a visual identity marked by history.
Today, we're approaching the long-awaited moment: the final release of the game. And finalization means fine-tuning every detail, including the game's visuals.
[h2]A world in the making[/h2]
As early as early access, we took the first step towards a different rendering by integrating a paint effect, giving the game a more drawn look. Today, we're taking it a step further by further accentuating this effect to create a true visual signature.

Among the works we've taken to heart are architectural drawings, sketches that bring ancient or medieval cities to life. Like these historical sketches, we want Memoriapolis to resemble a living model, where each building seems to have been drawn by hand, with fine lines that give it relief and character.
This choice is not just aesthetic. It also enhances the game's legibility and optimization. It's a natural evolution for our team. Of course, this change may come as a surprise, but we're convinced that it reinforces the soul of the game and makes it more unique than ever.

These visual changes will be activated by default at launch, because we believe it's in the spirit of the game. However, if this doesn't suit you, it's entirely possible to revert to the classic visual look. You'll find this option in the game's graphics settings.
[h2]An interface to match your city[/h2]
Another major project we've been working on is the user interface. We've known for a long time that it could be improved, but we wanted to surround ourselves with the right people to get it right. So we collaborated with experts in ergonomics and user interface to review the way information is displayed and made accessible.

The objective?
Thanks to these improvements, following the evolution of your city and making the right decisions will be much more pleasant and natural.
[h2]The home stretch[/h2]
When we look back, we realize just how far we've come. Memoriapolis is the fruit of years of work, experimentation and questioning. We've learned an enormous amount from your feedback, and every adjustment we make today is a proposal to make the game better while remaining true to our original vision.
So, a big thank you to all of you who have followed and supported us on this incredible adventure. The final version is just around the corner, and we can't wait for you to see it.
A city is never static; it evolves over time... just like our game!
From the very beginning of the development of Memoriapolis, our objective has always been clear: to offer a city-builder that traces the evolution of a city through the ages, with a visual identity marked by history.
Today, we're approaching the long-awaited moment: the final release of the game. And finalization means fine-tuning every detail, including the game's visuals.
[h2]A world in the making[/h2]
As early as early access, we took the first step towards a different rendering by integrating a paint effect, giving the game a more drawn look. Today, we're taking it a step further by further accentuating this effect to create a true visual signature.

Among the works we've taken to heart are architectural drawings, sketches that bring ancient or medieval cities to life. Like these historical sketches, we want Memoriapolis to resemble a living model, where each building seems to have been drawn by hand, with fine lines that give it relief and character.
This choice is not just aesthetic. It also enhances the game's legibility and optimization. It's a natural evolution for our team. Of course, this change may come as a surprise, but we're convinced that it reinforces the soul of the game and makes it more unique than ever.

These visual changes will be activated by default at launch, because we believe it's in the spirit of the game. However, if this doesn't suit you, it's entirely possible to revert to the classic visual look. You'll find this option in the game's graphics settings.
[h2]An interface to match your city[/h2]
Another major project we've been working on is the user interface. We've known for a long time that it could be improved, but we wanted to surround ourselves with the right people to get it right. So we collaborated with experts in ergonomics and user interface to review the way information is displayed and made accessible.


The objective?
- To make all important data immediately understandable,
- To make navigation more intuitive
- And to make managing your city even smoother.
Thanks to these improvements, following the evolution of your city and making the right decisions will be much more pleasant and natural.
[h2]The home stretch[/h2]
When we look back, we realize just how far we've come. Memoriapolis is the fruit of years of work, experimentation and questioning. We've learned an enormous amount from your feedback, and every adjustment we make today is a proposal to make the game better while remaining true to our original vision.
So, a big thank you to all of you who have followed and supported us on this incredible adventure. The final version is just around the corner, and we can't wait for you to see it.
A city is never static; it evolves over time... just like our game!