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An organic city

Hello Builders,

as we reminded you in our previous article, you can lose power over your city and therefore the game if too many districts close.



What we'll be looking at today is how these neighborhoods are created.

[h2]District development in Memoriapolis[/h2]
In Memoriapolis, every building you place generates a catchment area where your citizens will settle.

These residents will first define the boundaries of their neighborhoods, draw the plots that make them up, and then build their houses and gardens. The type of dwelling depends directly on the culture of the initial building.

The game features six distinct cultures:
  • Military
  • Religion
  • Trade
  • Education
  • Production
  • Politics

Let's take an example: if you build a barracks, which belongs to the military culture, the surrounding neighborhoods also adopt this culture. The result will be standardized, more rigorously designed housing.



But the impact doesn't stop at architecture: a neighborhood populated by military personnel is also more likely to see the emergence of a military faction. We'll look at this point in more detail in another article. For now, let's focus on organic development.

[h2]A city that evolves on its own[/h2]
We've chosen to give residents a large degree of autonomy in the way they structure their environment. In other words, you don't directly control the layout of your city: it's your citizens who decide how to organize themselves around the buildings you place.

From a visual point of view, this results in more natural and realistic cities. After all, urban planning is a complex skill, and not everyone has the soul of an architect!
In terms of gameplay, this adds a real challenge: you have to constantly adapt to the choices made by citizens. However, you're not totally helpless in the face of these dynamics.

[h2]Influencing the city's development[/h2]
Each cultural building influences the surrounding catchment area. You can visualize this area using the game's filters, which give you a fairly precise idea of the future neighborhoods that will emerge. This information is invaluable in anticipating the development of your city.



There are other ways to structure urbanization:
  • Building ramparts densifies an existing neighborhood rather than creating new ones.
  • Placing a building along a main road naturally attracts residents, who always prefer to settle close to major thoroughfares.
  • It is also always possible to destroy certain cultural buildings and/or place a building on an existing road if you feel the need.

[h2]Two essential stages[/h2]
District development is based on two key stages:
  1. Creation - Defining plots and neighborhood boundaries.
  2. Densification - Building homes

To optimize your city, you need to think about these two phases. Creation occurs when you place a new building or wonder. Densification, on the other hand, occurs either by adding more buildings, or by limiting the creation of new districts.

Sometimes, not building is the best strategy!

[h2]A constantly evolving approach[/h2]
This organic development system, in which the city evolves according to your decisions and the specific planning rules of each era, is an ambitious gamble. We're aware that there's still room for improvement, and we're looking forward to fine-tuning it over the coming weeks and updates.