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  3. Memoriapolis - Update 1.0.66 - Release Notes

Memoriapolis - Update 1.0.66 - Release Notes

Hello Builder,

This is the first patch in a series of quality-of-life improvements over the coming weeks.
[h3]New feature "The Prutaneîon" (manage your city buildings)[/h3]
It's been asked a lot, a way to easily manage buildings of your city as it grows

Features
  • Find buildings in your city
  • Play/Pause a building
  • Shortcut to repair interface
  • Shortcut to upgrade/evolve interface
  • Filter by type, age and satisfactions
  • For now it manages cultural buildings, ruins and family heritage

[h3]Updated ruin panel[/h3]
  • Ruin panel has been updated to match better with the rest of the UI and be more compact
  • A new iteration is already planned to make it more user-friendly with the Prutaneîon

[h3]Various QoL improvements[/h3]
Details of Memory Points calculation are now displayed in the tooltip when they are hovered in the top bar

[h3]Shortcuts[/h3]
  • New shortcuts have been added for Collection, Codex, Satisfaction book and the newly added Prutaneîon
  • The key associated with each panel is now shown in its tooltip

Districts now clearly indicate the origin of their barricade in their selection interface: faction, esplanade or revolt (only barricaded districts from this version onwards for the distinction between esplanade and revolt)

[h3]Camera[/h3]
You can now get closer to the buildings with the game's basic camera. The maximum height has also been lowered and the angle slightly reduced for performance reasons

The free camera is even freer than before, with more zoom and angle possibilities.

Let us know what you think!

[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
  • Balancing: complete rebalance of Trading Posts costs and maintenance
  • Balancing: reduce destiny and mix building bonus of rampart cost reduction
  • Balancing: reduce loss of satisfaction when taxing with Cultural Character
  • Balancing: increase Religious destiny resources gifts
  • Building: improve height management for buildings with a part that goes into the water. Now the building will try to get as close as possible to the water level
  • Camera: you can now get closer to the buildings with the game's basic camera. The maximum height has also been lowered and the angle slightly reduced for performance reasons
  • Camera: the free camera is even freer than before, with more zoom and angle possibilities
  • Keybind: add new shortcut for Collection, Codex and Satisfaction book
  • UI: add a new panel (Prutaneîon) to manage cultural buildings, ruins and family heritage
  • UI: add calculation detail of memory points in the tooltip displayed when hovering memory points in the top bar
  • UI: improved ruin management interface
  • UI: add the reason for barricading districts on district selection (faction, revolt, esplanade)
  • UI: display the keyboard shortcut associated with the panel in the tooltip when the UI button is
    hovered
  • UI: add satisfaction gauges in the various Politics interfaces

[h3]Fixes[/h3]
  • Balancing: fix food consumption for AOE and IR
  • Balancing: fix Research port & Private bankers balancing
  • Rendering: add missing renderings of degraded buildings from the industrial revolution
  • Rendering: fix a wrong construction site rendering was associated with the building Observatory
  • Ruins: fix an incorrect blueprint amount was generated for ruins' "Search"
  • Sound: fix sound on hover filters in Construction Picker
  • UI: fix Industrial Revolution urban planning rules were using Age of Enlightenment names in Master Builder Office
  • UI: fix hide memory point in Industrial Revolution
  • UI: fix rampart shortcut keybind wasn’t working
  • UI: fix game speed was being modified when entering numbers in trading panel
  • UI: fix the player was able to access the left panel's buttons when the ‘Towards A New Age’ prompt appeared
  • UI: fix removed an unnecessary parameter present on the factions panel's Gaining and losing trust log
  • UI: fix the correct faction was not selected when opening the faction panel from district selection (culture slots and faction button)
  • UI: fix add tooltips on increase taxes button in faction panel
  • UI: fix tooltip could block parts of the UI even when not visible
  • UI: fix culture colors in filters
  • UI: fix Lorem Ipsum in demolition cost tooltip in selection panel
  • UI: fix a warning was always displayed on production building improvement panel
  • Fix it was possible to exceed the maximum number of cycles in an age by loading an autosave made in the very last cycle
  • Fix crash when creating some buildings on map corners