Memoriapolis - Updated - V1.0.88
Hello Builder,
[h3]Second patch in the “Improving player quality of life” series[/h3]
This time we've improved filter visualization and added automatic triggers when you perform certain actions.
The crop filter appears when you place a cultural building, and the resource filter appears when you place a production building.
There have also been a number of additions to the tutorial to help you better understand certain game mechanics.

[h2]Changelog[/h2]
[h3]Tutorial [/h3]
[h3]Filters[/h3]
[h3]Various QoL improvements[/h3]

[h3]New features and improvements[/h3]
[h3]Fixes[/h3]
[h3]Second patch in the “Improving player quality of life” series[/h3]
This time we've improved filter visualization and added automatic triggers when you perform certain actions.
The crop filter appears when you place a cultural building, and the resource filter appears when you place a production building.
There have also been a number of additions to the tutorial to help you better understand certain game mechanics.

[h2]Changelog[/h2]
[h3]Tutorial [/h3]
- Addition of a chapter explaining the use of Cultural Characters
- Addition of a chapter on the use of the Architects' Cabinet
- Presentation of esplanade objectives
- Using a Cultural Character to bring in a faction
- Constructing a second cultural building (using a faction's rise to power)
[h3]Filters[/h3]
- Improved rendering of district and faction filters
- Display resource filter by default when building a production building
- Display district filter by default when creating a cultural or service building
[h3]Various QoL improvements[/h3]
- Details of incident risk calculation is now displayed in the tooltip in the district selection panel
- An anchor is now displayed on the parts of buildings that must go into the water during building creation
- Overhaul of the interface showing evolutions of the cultural building currently selected in the Building Tree
- Ruin selection interface position has been updated to be more consistent with other selection interfaces and to work better with Prutaneîon


[h3]New features and improvements[/h3]
- Construction: add an anchor POI on buildings that must be constructed in water to indicate which part must be in water
- Filters: improve rendering of faction filter
- Filters: display resource filter by default when building a production building
- Filters: display cultural filter by default when creating a cultural or service building
- Rendering: improve outlines of the painting effect for resolutions smaller than 4k
- Rendering: optimization of the tutorial map
- Tutorial: add new tutorial chapters and rework existing tutorial
- UI: add a warning if a cultural building needs to be repaired before it can evolve
- UI: add unlocked/available button status in Prutaneîon
- UI: highlight values of memory points calculation details in topbar tooltip
- UI: know-how displayed in Building Tree and Building Selection are now selectable and their display has been improved
- UI: cultural buildings listed in ‘Evolution’ section when selecting a building in Building Tree are now selectable and their display has been improved
- UI: various small improvements in Building tree
- UI: update ruin interface position
- UI: hide notifications when opening a selection panel
- UI: notifications can now be closed with ESC
- UI: add age icon on Building/Wonder selections
- UI: keep some POIs displayed when Prutaneîon is opened
[h3]Fixes[/h3]
- Filters: tweak neutral culture color to be visible in district filter
- Keybind: fix Collection shortcut was enabled in all ages and tutorial
- Politics: fix decrees rejected by the representative were also counted towards the bonus gauge during the IR age
- Politics: fix the representative roles and culture icons were mixed up during the IR age
- Politics: fix the factions available during the elections for the IR age
- Ramparts: Health and Safety for each inhabitant was decreased by 50% instead of 20% after building level 1 rampart
- Save: add detection for corrupted saves to prevent the player from getting stuck in the main menu
- Save: handle the case where a save failed to load and display a popup to inform the player of what's going on and take him back to the main menu instead of crashing
- Save: fix save button could get stuck in disabled state
- Save: fix some interfaces were not blocking save properly
- Save: fix evolved cultural building had the wrong age when loading a save
- Tutorial: fix pixelated icon in politics panel
- Tutorial: fix 'Radius Security Area' and ‘Attraction’ were not improving when upgrading the 'Family Heritage' to level 2
- Tutorial: fix Interface shortcut keys were accessible during the 'End of Tutorial' screen
- Tutorial: fix incorrect 'Health' satisfaction points are added after building 'Ceramic Workshop' during the 'Chapter 9'
- Tutorial: fix incorrect chapter number
- UI: fix missing satisfaction details in construction validation panel for ‘Service’ and ‘Wonders’ buildings
- UI: remove the display of an obsolete effect on ramparts
- UI: fix duplicate name 'Telegraph' was displayed for two know-how in the 'Library panel' during IR
- UI: sort Wonder/Service builder per culture in Building Tree
- UI: hide Effects container in Building Tree and Tooltip if there is none
- UI: align badges with notifications in City View
- UI: fix wonders were always displaying the Giant building size in Building Tree and Construction Picker
- UI: fix an incorrect Incident was displayed in the 'Faction' panel when an incident other than a fire was breaking out in districts
- UI: fix the effects were applied immediately on evolving any cultural building before the construction ends
- UI: fix wrong know-how localization was used in construction validation window
- UI: fix don't hide incident risk when it's 0%
- UI: fix Defeat panel was remained open during age transition
- UI: fix ‘Attract a Faction’ button was appearing on barricaded districts