Memoriapolis - Update v1.0.104
Hey Builders!
We’re back with our third round of community-requested improvements—thanks for all your feedback! This patch brings a bunch of quality-of-life updates and a fresh new look for the snow map. Let’s dive into what’s new!
[h2]Snow map enhanced[/h2]
The snow map gets a complete makeover: the layout of roads, mountains and islands has been adjusted, new tree assets have been added, bridges have been rebuilt and the lighting ambience has been enhanced to make it less dark. We can't wait to see the cities you'll be making!
And since you’re the heart of Memoriapolis, we’d love to hear from you: 𝙒𝙝𝙖𝙩 𝙠𝙞𝙣𝙙 𝙤𝙛 𝙫𝙞𝙗𝙚 𝙤𝙧 𝙚𝙣𝙫𝙞𝙧𝙤𝙣𝙢𝙚𝙣𝙩 𝙬𝙤𝙪𝙡𝙙 𝙮𝙤𝙪 𝙡𝙞𝙠𝙚 𝙩𝙤 𝙨𝙚𝙚 𝙞𝙣 𝙖 𝙛𝙪𝙩𝙪𝙧𝙚 𝙢𝙖𝙥?
Let us know in the comments—we’re all ears!


[h2]Display of non-buildable areas[/h2]
This has been much requested, after some technical challenges the display of non-buildable areas is finally here and works with all other construction filters!
What's the next QoL addition or improvement you absolutely want to see in the game?

[h2]Prutaneîon[/h2]
We continued to improve the Prutaneîon to make it the ultimate overview of the city's buildings. Now all building types are covered:
Please let us know what you think, and if you have any ideas for new features to extend its functionality!

[h2]Closing words[/h2]
We remain committed to improving the game and fixing bugs in the coming weeks. Now that we've had time to process all of your feedback from the 1.0 release, we're preparing to make more meaningful changes to game mechanics that we hope will greatly enhance the overall experience.
Thank you for your trust, and to everyone who took the time to send us suggestions and bug reports!
The best way to report bugs or suggest new features is through our Discord. Feel free to join the community!
See you next time!
[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
[h2]Fixes[/h2]
We’re back with our third round of community-requested improvements—thanks for all your feedback! This patch brings a bunch of quality-of-life updates and a fresh new look for the snow map. Let’s dive into what’s new!
[h2]Snow map enhanced[/h2]
The snow map gets a complete makeover: the layout of roads, mountains and islands has been adjusted, new tree assets have been added, bridges have been rebuilt and the lighting ambience has been enhanced to make it less dark. We can't wait to see the cities you'll be making!
And since you’re the heart of Memoriapolis, we’d love to hear from you: 𝙒𝙝𝙖𝙩 𝙠𝙞𝙣𝙙 𝙤𝙛 𝙫𝙞𝙗𝙚 𝙤𝙧 𝙚𝙣𝙫𝙞𝙧𝙤𝙣𝙢𝙚𝙣𝙩 𝙬𝙤𝙪𝙡𝙙 𝙮𝙤𝙪 𝙡𝙞𝙠𝙚 𝙩𝙤 𝙨𝙚𝙚 𝙞𝙣 𝙖 𝙛𝙪𝙩𝙪𝙧𝙚 𝙢𝙖𝙥?
Let us know in the comments—we’re all ears!


[h2]Display of non-buildable areas[/h2]
This has been much requested, after some technical challenges the display of non-buildable areas is finally here and works with all other construction filters!
What's the next QoL addition or improvement you absolutely want to see in the game?

[h2]Prutaneîon[/h2]
We continued to improve the Prutaneîon to make it the ultimate overview of the city's buildings. Now all building types are covered:
- New types: Decorative, Production, Proximity, Service and Wonder
- New filter: Resources
- A lot of other fixes and improvements
Please let us know what you think, and if you have any ideas for new features to extend its functionality!

[h2]Closing words[/h2]
We remain committed to improving the game and fixing bugs in the coming weeks. Now that we've had time to process all of your feedback from the 1.0 release, we're preparing to make more meaningful changes to game mechanics that we hope will greatly enhance the overall experience.
Thank you for your trust, and to everyone who took the time to send us suggestions and bug reports!
The best way to report bugs or suggest new features is through our Discord. Feel free to join the community!
See you next time!
[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
- Balancing: balance some antiquity buildings to be smoother
- Complete overhaul of the snow map: the layout of roads, mountains and islands has been adjusted, new tree assets have been added, bridges have been rebuilt and the lighting ambience has been enhanced to make it more lively
- Filters: display of non-buildable areas when creating new buildings
- Tutorial: automatically open tutorial panel when needed
- UI: Production, Service, Proximity, Decorative and Wonder buildings added to Prutaneion
- UI: resource filter has been added to Prutaneion
- UI: addition of “Family Heritage” building level indication in Prutaneion
- UI: improve display of upgrade and repair buttons
- UI: display attraction for production building and their upgrades
- UI: GoTo to Know How improved in Building Tree
- UI: updated trust malus display in building management during age transition
- UI: display age on decorative buildings selection
[h2]Fixes[/h2]
- Construction: fix the building preview was stuck to the cursor after clicking on the 'Build' button and pressing the 'Esc' key simultaneously
- Destiny: fix resources exceeding the stock capacity were disappearing after a few cycles when 'Priest' destiny was selected
- Filters: fix filter rendering was too bright when opening filters while the player is placing a building
- Filters: update radius when improvement/building finished and selected (no need to unselect and select again to see the updated radius)
- Rendering: fix adjust green/red appearance of building being constructed to be more visible on snow map
- Roads: fix some cases where road can cross the river
- Roads: fix a crash linked to roads that can be out of the map
- UI: fix upgrade button color for cultural buildings and "Family Heritage" buildings updated if player runs out of resources
- UI: fix an error was displayed when selecting a 'Small Quarry' after creating and loading a save while a 'Small Quarry' with 'Empty lode' was being improved
- UI: fix close button in rampart selection
- UI: fix in building selection, cultural character button is now disabled if a building is under demolition
- UI: fix display of faction taxation values in their tooltip
- UI: fix selection of age filters in the Library
- UI: fix workforce required when evolving a cultural building
- UI: fix buildings no longer deselect on leaving the Prutaneion
- Fix some rare crashes linked to district rendering generation on too small districts