"Power to the People" update
[p]Hello builders,[/p][p]Two weeks ago, we shared with you the first ideas for the next Memoriapolis update. Today, it’s time to get a little more concrete![/p][p][/p][p]
[/p][h3]More freedom, less frustration[/h3][p]Some of the current mechanics felt more punishing than fun. After carefully reading your feedback, we’ve decided to change a few things to bring back flexibility and enjoyment:[/p]
We asked ourselves: What if we’d been too cautious? actions become long-term allies in your journey:[/p]
- [p]Removal of the time limit per Age,[/p]
- [p]Removal of “closed” districts that block city growth,[/p]
- [p]Removal of building degradation when moving to a new Age,[/p]
- [p]Replacement of the Esplanade and The Collection systems,[/p]
- [p]Ability to destroy districts (under certain conditions),[/p]
- [p]Service upgrades + a brand new Production service,[/p]
- [p]Complete overhaul of the system for learning new buildings,[/p]
- [p]Choice of which district a faction settles in,[/p]
- [p]A single, unique city center for all Ages,[/p]
- [p]A brand new map with a fresh environment,[/p]
- [p]Visual improvements,[/p]
- [p]…and many more details coming soon in a dedicated article![/p]
- [p]Clearer Age objectives, replacing the “Esplanade”[/p]
- [p]A system of Wonders, with strong synergies between them[/p]
- [p]The construction of a final Super-Wonder, the true climax of your game[/p]
We asked ourselves: What if we’d been too cautious? actions become long-term allies in your journey:[/p]
- [p]Une faction peut négocier avec le joueur pour prendre un quartier ou un bâtiment.[/p]
- [p]One single faction per culture, following you across all Ages.[/p]
- [p]The arrival of a faction unlocks new buildings to construct.[/p]
- [p]Their influence spreads organically across districts.[/p]
- [p]Factions can negotiate with the player to claim a district or a building.[/p]
- [p]A preview of the new features[/p]
- [p]Detailed info on how to join the beta (Steam branch, instructions)[/p]