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It's Buildredi !

New Friday, new version! ːsteamhappyː
As well as adding various improvements, we have integrated two main features which are:
  • A brand new field management system
  • Incidents in neighbourhoods

[h2]FIELDS[/h2]


Gone are the days when houses appeared on fields!

With this new system, fields are generated in the same way as land, which means that when your town grows, they can be transformed into housing land.

Each time you set up a farm, it will generate a minimum and a maximum number of fields whose production level will depend on the level of your farm. In other words, it's up to you to decide whether to consume resources to improve the production of your fields or build another farm and lose space!

[h2]INCIDENTS[/h2]
Behind this generic term lies a system of faction reactions to your actions. I'll let Margaux, Game Designer, tell you more about it than I can.

Incidents are the negative expressions of citizens who have been neglected for too long.

When do they appear?
The more Satisfactions are negative, the higher the probability of their appearance. Note that the more they are neglected, the higher the probability!

Where do they appear?
Each neighbourhood has a risk level that is calculated using several parameters such as faction confidence, attrition zone, density, etc. The riskiest neighbourhood is therefore the first to be targeted.

How do you stop them?
There's absolutely nothing you can do, apart from improve your city to prevent further incidents.

How many types of incident are there?
In reality, there are two types of incident: those that can spread and become a real ordeal for your citizens, and others that only last for a cycle.
Fires and epidemics fall into the first category. While the former will destroy your citizens' homes, the latter will drastically reduce your population.
Assaults and robberies fall into the second category. The former will reduce the confidence/satisfaction of your citizens/factions, and the latter will have a direct impact on your resource reserves.


Thanks Margaux. ːsteamthumbsupː

See you next week.