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  3. Patch - v0.216.52 ▶️ v0.216.57

Patch - v0.216.52 ▶️ v0.216.57

Hello there!
We’ve got another quality-of-life and fix patch for you ahead of the content update coming at the end of the month.

[h2]Highlights[/h2]
[h3]Changing Resources[/h3]
You can now change the resource type for quarries and mines before the current resource is depleted.



[h3]Farm Demolition[/h3]
There’s a new toggle that lets you destroy all farm fields when demolishing a farm, eliminating this tedious task.



[h3]Farm Expansion[/h3]
You can now add additional fields to already established farms, up to a maximum of 12, just like during the initial creation.



[h3]Rampart Fixes[/h3]
The crashes related to ramparts should be resolved. If no valid rampart shape is found for your current settings, a message will now let you know. We’re currently rethinking and redesigning the rampart system, as we’re not fully satisfied with it. Stay tuned for more updates on that!
October Content Update
Unfortunately, Chinese won’t be arriving in October, but Russian is still on track. We’ll be sharing an updated language rollout plan soon.

As a reminder, the next content update will introduce new features, including the ability to demolish cultural buildings, build on roads, and enhance district appearances based on their cultural diversity.

Have a great day, and we’ll see you in the next content update! ːsteamhappyː

[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
  • Add the ability to change the resource being harvested for mines and quarries, even if the resource chosen at the start is not empty
  • Building size information added in Building Tree and Construction Picker
  • Farm: possibility of destroying all fields at the same time as a farm
  • Farm: possibility of adding fields after construction (up to 12)
  • Top bar: the exact value of money, blueprint, population and wanderer is displayed in the resource tooltip

[h3]Fixes[/h3]
  • Badge: fix the “tension” badge hover no longer applies to its information panel, but only to the badge itself
  • Building selection: fix incorrect color display of resources required for building evolution
  • Building selection: fix satisfactions where not displayed on paused buildings
  • Codex: update closed district obsolete image
  • Horreum: show quarry lvl 5 second resource production
  • Rampart: fix crashes in rampart creation system
  • Rampart: display an error message when no valid rampart shape is found
  • Ruins: fix an error when selecting ruins one after another
  • Satisfaction panel: fix values displayed with “+-”
  • Score: fix faction trust score calculation
  • Score: fix wonder score in middle age
  • Fix notification spam with prospecting building
  • Fix an error when spamming numbers in input fields
  • Fix a crash when using filters shortcuts in main menu
  • Fix resource always displayed in english in construction validation panel
  • Fix fields can no longer be destroyed during construction