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MEMORIA POLIS News

Do the tutorial first!

Early access is coming, just a little more patience to find out the release date!

In the meantime, I’d like to tell you about the upcoming tutorial for Memoriapolis. Based on feedback from playtests, we realized that some players might need help at the beginning of their adventure, so we have been working on a tutorial for some time now.

It’s a small island dedicated to learning the basics of the game:

  • Laying down your city center,
  • Visualizing attraction,
  • Producing resources,
  • Placing your first cultural building,
  • Better understanding of the satisfactions,
  • Managing events and more.


You will need to complete the objectives one by one to familiarize yourself with the key features of Memoriapolis. Yes, in a tutorial, you follow the set pace, but this should help you build the most beautiful capital possible!

While you wait to shape your city, here is a sneak peek image.

5PM plays Mémoriapolis

Our Community Manager (Sandra) is discovering the game!

With the help of our Head Game Designer (Margaux), she'll be learning the main actions to take when launching a game.

See in real time

Don't hesitate to ask questions or make comments on the forum, we'll be happy to answer them and read your feedback.

In the meantime, stay tuned and follow us on social networks:
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Youtube Discord


Timelaps

In between games and balancing sessions, we're having fun making Timelaps.

While we wait for more information (it's coming), here's a little one.

[previewyoutube][/previewyoutube]

Cultural Buildings

We're well aware that there are a few new features in the game that aren't immediately easy to understand.

To help you anticipate them, we've decided to make a few tutorial-style videos.
To start with, a short video about Cultural Buildings, the design tools for your city.

[previewyoutube][/previewyoutube]

Development update

It's time to come back and talk to you about the game!

First, a few figures.

Of the 9,000 players registered for the last playtest, just under 5,000 played the game.
The average playing time was 1 hour 30 minutes, and over 600 players played for more than 3 hours.

We received a huge amount of feedback, and the main topics were :
  • Problems with the game's interfaces, particularly the legibility of text.
  • Balancing problems, particularly during the Middle Ages
  • The lack of a tutorial
  • Bugs and crashes

The whole team is working hard to fix all these issues and improve the interfaces and text visibility, especially at high resolutions.

Sometimes, the problems raised were due to a misunderstanding of certain game mechanics, such as the limited construction area, the automatic generation of neighbourhoods, or faction management.

We've therefore decided to include a full tutorial and codex with the early access version to help you better understand certain gameplay loops and constraints.

We've also taken the opportunity to improve the game's 3D with, for example, the addition of drop shadows on the pitch.


We've also completely overhauled certain interfaces, such as the one for choosing your destiny:



We've still got quite a few things to do, but the team is making good progress and we're on schedule. We should soon be able to commit to a release date.

In video games, it's often said that completing the last 5 per cent of a game takes as long as completing the previous 95 per cent. I can confirm that ːsteamhappyː.