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Zet Zillions News

Ota Imon Recommends: The Corpse Deck!

Hello! This is Ota Imon, Creative Director of Zet Zillions, and in today's post I want to show you one of my favorite decks. Keep in mind it is a bit hard and clunky to pull it off, but it feels great to stack up so much damage and deliver a single blow; however, you gotta make sure you have enough to defend yourself.

Sooooooooooooooo here’s what you need to cook this delicious punch flavored cake:

  • Corpse Captain (Corpse Cap)
  • Onimaru x2
  • Duplicator
  • Clementine
  • Meat Shield x2
  • Shield
  • Unload
  • Junk Pile x2
  • Trash Porter x3





I like this deck for the fun of it, but sure we can still sharpen up its synergies with new updates. It’s a bit hard to get it this pure, but it should work with discarding cards, draw cards and even some cards like trash settler and drop capsules to help with colonization.

If you have any new strategies for it feel free to let us know in the Steam forums! I had lots of fun with this deck, but I ended up dying against Queenhive, because I unloaded my power too soon…

https://store.steampowered.com/app/2229560


Zet Zillions will sponsor the Latin American Games Showcase!

As a Brazilian team, we are very proud and happy to be the official sponsors of the Latin American Games Showcase 2024. Join us to discover some of the most exciting projects from LatAm devs on June 8th, 10AM PST, at any of these spots:

📺https://twitch.tv/lagshowcase

📺https://youtube.com/@LAGShowcase


Patch 1.4

Hey everyone,

So after a much needed weekend break, we're back with a small but important patch and some additional information at the end of these notes that will be of great interest to some of you.

The notes:

  • Fixed issue where cards with promotions get a broke description outside battles
  • Fixed issue with Garbage Dump adding bonus to wrong cards
  • Fixed issue with Trash Star finishing battle and deleting cards
  • Fixed issue where reach signal mission would fail after start
  • Improved Badint Gear Description
  • Added Evil Eye unlock dialogue
  • Added Overseer portrait



So, we're aware that controller support and by extension, Steamdeck compatibility is of critical importance to a lot of our players, and for good reason. Kicking back with a Steamdeck and a deckbuilder is the ultimate way to unwind. I mean their bond to one another is built into their names (deck ....I'm referring to the word deck)

ANYWAY, in order to keep you all informed on our progress, our projections for delivery, and our potential for getting stuck along the way, I've started a thread on the main discussion forum and I will keep it up to date so you can track the feature development in real time.

That's all for now, we have a bunch of other news to come in the very new future I promise, so you'll hear from us again soon.

Thanks to everyone here, for playing Zet Zillions, recommending it to their friends, giving us feedback, leaving nice reviews and for being patient with us. All of it encourages our creativity and motivation, you're the best and we appreciate you.

Chat soon!
Ota Imon/Raw Fury

This new roguelike deckbuilder might be better than Balatro

I have a confession to make: I am one of the three people on this planet who didn't love Balatro. This is, admittedly, not Balatro's fault. Traditional card games have never sparked any particular joy within me. The red-and-white procession of numbers and shapes is all a bit too dry for my taste, and my transparent poker face leaves me ill-equipped for psychological warfare. Balatro and OTA IMON Studio's Zet Zillions may only be direct competitors insofar as they both let you throw cards around a screen, yet I have to commend the latter for being the first deckbuilder to turn my head in 2024.


Read the rest of the story...


RELATED LINKS:

Stylish, sadistic new roguelike deckbuilder is Slay the Spire in space

This spacefaring Slay the Spire rival lets you fight sentient planets

Patch 1.3 is Live

Well hello there,

Seeing as this is our third patch this week, most of you know what to expect. The patch addresses outstanding issues, progress softlocks, repaired enemy actions and some other bug crushing code implementation.

We have heard all of your feedback this week and wanted to introduce a substantial quality of life tweak which many of you will be very happy to hear. An XP Multiplier which is distributed across the main game arc, ie, XP gaaaaaaaaains!

In essence it will multiply all XP earned in each chapter, drastically improving progression. For example, Chapter 2 will give you double, Chapter 3 will give you triple and so on. This will really speed up the amount you gain, but not affect how much is required for the unlocks.

This was the surest and fastest way we could design this enhancement without throwing other systems out of whack but please continue to provide feedback for us so we can measure how it feels over a longer player experience curve.

  • Added new Experience Multiply per Chapter to improve players progression
  • Fixed issue where mouse cursor could be disabled during card selection screen
  • Fixed issue where increase fusion card with exile status would never be exiled
  • Reward selection highlight now disabled when moving mouse cursor off from card
  • Fixed mission selection screen opening with no missions available
  • Fix mission dialogue interaction with narrative node dialogue
  • Thanatos Zero will now kill hes arms when he dies
  • Fixed Valkyrie effects execution order
  • Added Animation to Dok's Exilir card
  • Fixed issue with Super Nova trait
  • Added Gilgamon Portrait



Ideally we need to cool off this weekend and take some much needed time to go touch grass. We feel like the build is in a good place across the majority of the community, though we still have outlier players with save files that need to be replaced due to progress corruptions from earlier issues we all faced.

Please continue to report such issues to the helpdesk and to me directly and we'll do our best to get you a file similar to where you left off.

That said, the fastest quick fix is to delete your save, and dive back in with a fresh run.

You can do this by turning off steam cloud, going to the following path on your hard drive, deleting the Zet Zillions folder, and starting again. It's not ideal, but it can get you going immediately.

C:\Users\(your windows username)\AppData\LocalLow\OTA IMON

Thank you for the continued support and encouragement since we launched last week. It has been a major driver for us to really push through these improvements as fast as we have been.


I'll leave the notes there for now and ya'll can get back into the game.


Enjoy your weekend

Ota Imon/Raw Fury