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  3. Patch Note 1.02

Patch Note 1.02

[h2]New changes:[/h2]
  • Added 5 new Sigils in craft menu
  • Added a new Custom Game setting
  • Players can now change custom game settings in Tevi's bed (Not all custom game settings can be changed)
  • Players can now change difficulty in Tevi's bed to Infernal BBQ once they beaten it, in all the save files
  • Players can now upgrade "Explorer's Compass" once cleared at least three Memine Challenges
  • New setting option in the setting menu, which allows players to trigger the Jetpack with just holding "JUMP"
  • Added shortcut to retry/abort during Memine Challenge
  • Added a small hint in Misty Maze about how to solve it, and now it is now possible to remove the fog once the player reaches the last room
  • Added visual hint in Dreamer's Keep
  • Requirement of some unlockable settings are lowered



[h2]Balance:[/h2]
  • Balance to chapter 6+ bosses' health, attack and break gauge (Hard+ and higher)
  • All Sigils with "All melee attack power +1.5%" effect changed to "All melee attack power +3.0%"
  • Sigil "EP Booster: Melee Menace" effect changed (1.5% -> 3.0% , EP +1 -> EP +2)
  • Sigil "EP Booster: Perfectionist" negative effect changed (2 -> 3)


[h2]Fixes:[/h2]
  • About the Hellfire underflow bug. The bug behavior is kept as we like the strat, but in greater difficulties, this bug is now less effective.
  • Fixed "Random Sigil" mode's seed bug
  • Fixed Sable C's bomb having the same break mod as cluster/cross bomb's (Break effect is kept but less effective)
  • Fixed Chapter 6 "Boss 2" refight not triggering
  • Fixed Chapter 8 "Boss 3" : Sometimes dark fog does not disappear when boss battles starts
  • Safemode now deletes corrupted setting file (not save files)
  • Game will now stop loading corrupted save/setting files to prevent crashes. If tevisystem.sav is corrupted, the game will try to recreate a new copy based on your Steam Achievement process. (If you lost your tevisystem.sav, you can force this recreation by pressing F9 on the title screen, a sound effect will be played once it is done)
  • ...and some minor bug fixes


[h2]Hotfixes:[/h2]
  • Fixed Train/Airship NPC Dialog box text position
  • Fixed a room in Cloister of Redemption
  • Chapter 6+ bosses break gauge balance now based on number of Cherry Bunny Potion collected
  • Now Chapter 5 bosses no longer affected by the balance change


[h2]What's coming next:[/h2]
As previously mentioned, in next update we will focus on the Boss Rush in the Colosseum. Also, we will add the option to show room connections in the map system without discover them first (togglable in setting menu).
There will be more updates in the future. Please stay tuned!