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  3. Boom! Headshot! 1.3.7 Beta Update.

Boom! Headshot! 1.3.7 Beta Update.

Ahoy!


We've updated beta 1.3.7. You can access the beta the same way as before — by selecting it in your Steam settings.



A new game is not required.

[h2]General:[/h2]
Various fixes and improvements. This work never stops.
  • The flashback segment in "Long Shadows of Old Sins" companion quest has been redesigned, as well as all combat scenes for Charlie Knippel
  • Fixed a bug in the "Mousetrap" quest where if you talk to Kaspar Gratton and immediately leave the location without letting the NPC reach the pier
  • In the beginning of Sandbox mode, the dialogue with Sandro now has a new camera
  • Fixed a bug with immortal Tonzag after the ending of "The Nemesis"
  • In the "More Than Gold" quest, Angerran's phrase has been changed if you complete the quest before the defense of Saint Pierre
  • Fixed controls for Steam Deck
  • Fixed animations for secondary characters
  • Updated German localization
  • Fixed a bug during a court visit in "The Pirate Saga" quest

Proofreading of German, Spanish, French and Polish versions, as well as translation into Ukrainian and Hungarian, is already in full swing in the separate Discord translators channel. If you're interested in speeding up the release of official translations, welcome to join us!

[h2]Mods:[/h2]
We continue to improve support for user modifications.
  • Scripts have been moved to GitHub
  • Added tools for modders to avoid a new game requirement
  • The engine will have a new function to get a list of mods and their full paths
  • All documentation in the official wiki will be updated soon


[h2]Controls:[/h2]

We've fixed and improved a lot - all thanks to your feedback. But don't limit ourselves with only fixing, we continue to add new features to the new controls and camera scheme. We haven't even begin balancing it though, so the Sharpshooter's background is currently the most overpowered. Seize the moment!

  • Fixed camera in cutscenes. There were many complaints about camera glitches in cutscenes. We've made every effort to fix this bug, and now it no longer occurs. If you encounter it again, please let us know

  • Fixed control disabling in combat. Finding and fixing this problem was difficult, but after significant code rework, the bug no longer appears. If it occurs again, please report it with a detailed description of the conditions

  • Significantly improved maneuverability. We've reworked the character's reaction speed to button presses, as well as acceleration and deceleration dynamics, especially in combat mode. The mechanism for changing direction during running has been changed — the character no longer performs a long, uncontrollable animation. Now control and positioning are much more convenient

  • Adaptive turning speed. Many complained about the inconvenience of turning the character with the free camera. Now the turning speed increases depending on the angle of deviation from the camera, allowing quick 180-degree turns almost in place. Finally, people will stop falling in caves

  • Fixed turning in aiming mode. Character behavior in aiming mode has become significantly smoother and more consistent

  • Improved interaction with NPCs. Increased responsiveness when interacting with NPCs and improved adaptation to the over-the-shoulder camera

  • Fixed the running issue during looting. The character no longer continues running in place after activating interaction with objects (searching corpses, chests)

  • Fixed swimming and diving suits. Underwater swimming and movement in diving suits, including Justice Island, now work correctly

  • Sprint in peaceful mode no longer consumes energy. You asked — we delivered. There may be minor bugs due to complex interaction with the hostility mode. Report any inconsistencies, and we'll fix them promptly

  • Adaptive camera for swimming. The long-standing problem with the awkward camera while swimming has been fixed. Now when swimming above water, the camera automatically adjusts, providing an excellent view. We recommend testing it at Justice Island!

  • New strafing animations. The old sideways running animations looked inappropriate and drew unwanted attention. Now they've been replaced with more realistic and attractive animations

  • Headshots. Damage from headshots is doubled, combining with critical hits and aiming mechanics. While this mechanic is not yet balanced, enjoy spectacular 1000-damage shots without much effort


[h3]To be continued in 1.4[/h3]
ːjollyrː