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  3. Dev Diary VII

Dev Diary VII

Ahoy!


  • Open beta for patch 1.6 launches September 26th.
  • More changes than in 1.5
  • Starting the new game will NOT be required.

These past couple months our studio has been running at full throttle, collaborating with the best Steam Workshop creators, and just the other day we finally filled our last vacancy - a position I'd been trying to fill for a year and a half.

The result is an absolutely insane pace of development, so in the upcoming patch you'll see new mechanics, quests, ships, locations, and a massive QoL feature package that makes the game much more user firendly and fun.

But today we'll showcase only two new gameplay mechanics and one QoL feature. We won't go into detail yet - you'll see everything for yourselves soon enough.
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Forty-four new perks. Caribbean Legend now features proper character building and replay value.



Off the top of my head, that's at least 8 completely different builds and countless hybrids.
My favorite: sharpshooter-alchemist with exotic weapons.
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Obviously, perk points are now distributed differently, and we've added several new combat, economy, and naval mechanics to the game. The biggest one - complete overhaul of all items in the game.


Every item now has a set of descriptors or tags - properties that provide different bonuses and stack nicely with each other and with the new perks. In other words, the game now has item sets and huge room for experimentation. I doubt there are any useless items or crafting recipes left in the game now.


Of course, we've written a new character generator, and every NPC - from sailors to bosses, purchases perks to match their equipment. Given how the combat system will change in 1.6, you'll need to learn to identify enemy archetypes and fight each one differently.
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Finally, my favorite new QoL mechanic in the game. Every UI element now highlights and displays tooltips on mouse hover. Thanks to this feature, all interfaces in the game have suddenly become more convenient, and the game itself - clearer and more intuitive.


No more guessing what does what: just hover your cursor and get the full breakdown.

And... that's all for today. I could tell you about the investment mechanics, finance window, new blocking system and backstab attacks, as well as the huge new quest, but 1.6 release is just a month away and the workload isn't getting any lighter.

Let's do it like this: ask questions about the new mechanics and the game in general in the comments, and if there's enough interest, I'll ask our game designer to go into more detail about the concepts and reveal more secrets.

What we do - we do for you.
ːjollyrː