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  3. 1.7 Beta Hotfix#2

1.7 Beta Hotfix#2

Changelog


[h2]New[/h2]
  • Rebalanced all Coldarms in the game. Overall combat lethality has been reduced, giving the player more room for mistakes and more time to make decisions.
  • Changed the damage scaling formula for Coldarms based on experience. Coldarms now become effective faster.
  • Increased the experience gain multiplier for Coldarms. Please share your feedback on how the progression pace feels now (it used to feel too slow to us).
  • Reworked the health formula. The total final health by Rank 30 has not changed, but surviving at low levels is now easier. Bonus health on regular enemies has been reduced, since they have become smarter.
  • Overall, these changes make the early game significantly less punishing, and make build path choices and officer choices more important in the mid game.
  • Greatly increased the number of ships in island waters, as well as their spawn chance. Fort sieges will be more fun, and the Caribbean Sea will feel much more alive.
  • Added a tutorial pop-up for the Stories mechanic.
  • Increased the base bounce range by 30%. Bouncing is now much more convenient and useful.
  • Set the default maximum number of autosaves of all types to 50 instead of unlimited. You can change this in the settings.
  • Changed the target order in the “Sail to” command. Locations are now shown first, then ships.


[h2]Fixes[/h2]
  • Fixed many autosave-related bugs. Thank you for your active help.
  • Quest enemies no longer become immortal due to scripting errors.
  • The required relations with the Netherlands in the “Clock Tower” quest log are now displayed correctly.
  • Ship chests are now handled correctly. The Secret Lucky Hat can appear in the gundeck again.
  • Fixed an old bug with incorrect shooting indoors.
  • Rumors in taverns and conversations grant quests again.
  • Quests that require visiting your own cabin no longer break when switching ships.
  • Repair cost is now calculated correctly based on the ship.