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GD Notes #5. Patches & Roadmap

Ahoy!


Hoist the topsails — we’re setting course for the Gulf of Creativity!

Kirill here. Greetings, everyone.

While you’ve been busy playtesting CL: Age Of Pirates and arguing about how tough the Blood storyline is (highly recommended if you haven’t tried it yet), we’ve been hard at work too.

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[h2]New Horizons[/h2]

At the start of 2026, the plan was to ship patch 2.0 and, possibly, 2.1. Patch 2.0 would have meant starting a new playthrough — and it would have brought a ton of new content and mechanics.

But 2025 turned out to be a great year for us: we secured additional resources and expanded the dev team. That gave us a much bigger runway and let us build far more than we originally expected.

BMS working on two patches at once. Live footage.

This spring, we’re releasing a major themed update that won’t require a new game. It’s aimed at improving parts of the game we haven’t touched in ages — and some we haven’t touched at all. More details below.

And I want to say this loud and clear: none of this would be possible without you — our players. Your feedback, reviews, and support (including DLC purchases) help us keep growing and keep bringing you new content.

Thank you!

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[h2]1.8 Maritime Update[/h2]

You may have noticed that with each update we shift focus between land and sea. Now it’s time to head back to the waves.

[h3]What’s in 1.8[/h3]
  • Improvements to naval gunnery — something you’ve been asking for for a long time.
  • More work on naval AI, especially ship aggressiveness.
  • A major overhaul of the course angle system. No more weird numbers.
  • Boarding improvements, with special attention to the final phase.
  • Updates for Martinique — something we’ve been putting off for too long.


[h3]The world map and a “living” Caribbean[/h3]
We’ll also be revisiting the world map layer — and making a big leap in immersion. The Caribbean is getting more dynamics, including seasonal changes. Time will no longer be just a background counter — it will influence the world around you.

[h3]When to expect details[/h3]
You’ll be able to read about all of this in our upcoming notes. The first issue goes live next week.

Drop your questions in the comments!

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[h2]2.0 — your opinion matters[/h2]

Alongside 1.8, we’re continuing work on version 2.0. This will be the biggest and most exciting update we’ve ever made — and possibly one of the biggest updates ever made for this series.

We’ve got a huge internal list of improvements, but we can’t do this without your help.

Please take the survey below — it will help us focus on what matters most to the community.

WE WANT YOU TO JOIN BMS SURVEY.

[h3]Survey[/h3]


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