1. Caribbean Legend
  2. News
  3. Patch 1.1

Patch 1.1


[h2]Ahoy![/h2]

Important stuff:
  • This is the biggest patch we have ever done so far.
  • New game is not required.
  • The size of the game increased to 30 GB.
  • To celebrate the birth of 1.1 we launched a 30% discount for nine days.

[h3]Visual Enhancements[/h3]
We've dedicated the past month to addressing longstanding gaps in our game graphics. Thanks to new people in the team, we managed to figure out in a relatively quick time frame what we do best and how fast.

Even though we are just at the beginning of the post-release development of Caribbean Legend, patch 1.1 is a significant bump of visual experience already. We didn't deliver everything we planned though. Things like an improved lugger model and a helmet for the Milanese cuirass still require some work, therefore we will make another small update in the near future to catch up.
  • Added a new jungle location.
  • Introduced a new lighthouse location.
  • Over 500 textures have been improved for enhanced visual quality.
  • Refined the model of the island of Martinique in sea mode.
  • Finalized Charles' model with increased polygons, improved body structure and extra equipment details.
  • Completely redesigned armor in the game, now displayed in 3D with updated visuals. Brigantine, corset, and wicker armor have their own models now.
  • Implemented new animations and added more attacks for musketeers.

[h3]New Content[/h3]
The initial release feedback from players often pointed out the lack of new quests in Caribbean Legend. That's not entirely true - it's just that almost all of the new quests start way into the mid-game or in about 50 hours of playtime.

Therefore, in 1.1 we set ourselves the task of uplifting the beginning of the game, making it more non-linear and eventful. Thanks to the efforts of our new programmer, we've successfully achieved this goal, resulting in a much fresher experience within the first two hours of gameplay.

Furthermore, we've completed numerous tasks related to sound design, video enhancements, voice acting, achievements, and compatibility with Steam Deck - areas we originally promised to deliver, but failed to address properly before the release in February. Regrettably, cheat menu which was also originally planned for 1.1, lost a fight to its competitors of the task list and will be delivered later in a future small update.
  • Added a new event - "Cocoa Leaf".
  • Added a new event - "Deluc's Debts".
  • Added a new event - "First Meeting with Diego".
  • Added a new event - "Killing a Teacher".
  • Added a new quest - "Money On Trees".
  • Added a new quest - "Rat Problem"
  • Added a new quest - "Crab Salad".
  • Added 5 new Steam achievements.
  • Made numerous edits to English localization.
  • Included fonts for Spanish, German, and French translations.
  • Optimized video formats and adjusted video volume based on music settings.
  • Additional improvements of the Steam Deck version - we are this close to Deck Verified status.
  • Additional improvements of Steam Workshop - allowing for a better modding experience.
  • Added new quest videos featuring Jessica and Guardian.
  • Reworked all old sound effects and added new voiceovers.

[h3]General Improvements[/h3]
Although there are over a hundred changes in this category, we've opted to spotlight only the most significant ones to streamline communication for both our team and our players. Most of these changes involve refining elements that were somewhat rough upon release or were influenced by the valuable feedback we received post-launch.
  • Finalized Exploration Mode by disabling most timers and adding notifications for deadlines.
  • Refined the quest markers system with icons and points of interest displayed above characters and on the global map.
  • Made adjustments to Martinique's tutorial for faster progression.
  • Implemented numerous refinements to Isla Mona, including new events and references.
  • Finalized the "Dead Man" quest, including reward and dialogue adjustments.
  • Increased energy restoration rate when below 10% to reduce pauses in battles.
  • Slowed down skill experience gain rate as players approach maximum level.
  • Reworked several perks and adjusted descriptions accordingly.
  • Amulet Ritual Knife now gives a Critical Strike bonus even without the Critical Strike perk being unlocked.
  • Amulets Teredo and Shochipili now provide autonomous repair even without the corresponding perk being unlocked.
  • Enabled a bonus ship acceleration on the global map at full upgrade.
  • Side quests "False Trace" and "Chief of the Redskins" can no longer spawn at the same location..
  • Restricted access to the quest "The Price of Consumption" until after completing “The Dutch Gambit“.
  • Players can now ask Michel to give “The Dutch Gambit“ quest starting from level 9.
  • Made "Dishonest Competition" quest to always spawn in one specific city.
  • Adjusted achievement requirements for "Silver Tongue" - added the required second hard bargain in Island of Justice.
  • Adjusted achievement requirements for "Honoring the Classics" and "Caribbean Virgin" to be obtainable in any ending.
  • Tweaked difficulty for the "Flying the Jolly Roger" questline - should be a more pleasant experience now.
  • Tweaked global difficulty based on hero and flagship rank, and selected difficulty level.
  • Player’s Vanguards are no longer eliminated from boss fights against Diego and William.
  • Exchanging items in chests no longer consumes time.
  • Loxley will recall the assault on Cartagena and charge extra for that.
  • Players can find the "Joker" talisman when searching a dead cheater’s body in a tavern.
  • The "Golden Eagle" pistol is now available to all hero backgrounds for sale at East India’s store (DLC).
  • Implemented numerous quality of life improvements, text adjustments, bug and crash fixes.
Good work continues.

ːjollyrː