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Patch 1.2.1



[h2]Ahoy![/h2]

Over the past week, we've uploaded around 12 quick fixes to Steam, erasing bugs and completing the content that didn't make it into patch 1.2.

Let's sum up the changes:

  • New bark model.
  • Various adjustments and fixes for the new ship models.
  • Updated Сheat Menu.
  • Additional optimization of the starting quests in the story mode.
  • Pirates appear significantly less often on the global map to address the craziness of being hunted by numerous pirates at once.
  • Restored the energy consumption for the Heavy Attack to default.
  • Folke Deluc can now be a companion and get his own command.
  • Quest "Prison Break" - the contact is now available from 6 AM instead of 8 AM.
  • Quest "Prison Break" - the Dutch provide a unique trading license.
  • Quest "The Price of Consumption" - added an option for a quick sea transition to the final boss.
  • Quest "Flying the Jolly Roger" - the brigantine Utrecht can now be intercepted on the global map.
  • Quest "Flying the Jolly Roger" - the honor drop stops immediately after the cave rescue.
  • Quest "The Caleuche" - the first encounter with the ghost ship is easier and does not force a player to lose their flagship.
  • Improved the availability of armor from merchants for better early-game progression.
  • Removed wierd and unnecessary ambient sounds.
  • Fixed over 50 bugs.




Looking ahead to version 1.3 - the first post-release milestone where important decisions about the game's future will be made. The tasks are all planned out, and we'll show the first results in the next dev diary in about a month.

See you at sea and thanks to everyone for your feedback and bug reports. Hopefully, there will be fewer of those in the future - our new tester has already started working.

ːjollyrː