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Available Now

Greetings star pilots! It's been a long journey, but we're finally here.

[h2]Release Highlights[/h2]
Asteroid Launcher
This new weapon fires a massive, physical projectile that deals crash damage. Master this weapon to unlock a legendary capable of adding crash damage to any weapon (and yes, bullets trigger Explosive Armor).

Virus Damage
A new virus damage type enables high-risk, high-reward builds. Virus weapons and passives drain your own health in exchange for massive buffs. Don't go too deep into virus upgrades until your healing can keep up.

Shields
Shields completely block damage, and grant bonuses while you remain untouched. Push your bullet hell skills to the limit, as careful dodging is the way to maintain your shields and maximize this build.

Domain of the Revenant
New enemies and bosses are waiting on the research planet of Cobalt Syntharia. The rebel army now possess advanced revenant rebirth drives. Watch out for invincible rebel ships, raised from the dead by a Spectromancer. Kill the source, and they all die.

Fashion
Deck out your ship in ultra-rare fashion equipment, as well many new ship bodies and engine trails. Fashion equipment is only available to players who complete the toughest challenges.

Challenges
Master the game by completing a new series of challenges, on both stages and loadouts. The harder ones are linked directly to Steam achievements. Can you beat the Stage 1 boss in 7 seconds? Probably not.

[h2]Patch Notes v1.0.0[/h2]
General
  • Steam achievements are in
  • New content everywhere
  • Additional challenges have been added to the loadouts included in the demo
  • The game will pause when the player's gamepad disconnects
  • You can know have more than 9999 gold
  • Leveling up after maxing out all upgrades will now have crypto gold as the first option
  • The end-of-stage battle report will now show the total gold earned from boss loot
Balance
  • Stage 1 has a few more moments where you feel like you're totally going to die
  • Codex now also grants +1 weapon slot
  • Unstable Encyclopedia: Decreased the heal rate from 5% to 3%
  • Titanium Plating: Increased cooldown bonus from 1% to 2%
  • Explosive Armor: Reduced the fully upgraded damage multiplier from 125% to 54%
  • Explosive Armor: Reduced the bullet upgrades from 2 to 1
  • Spread Needle/Spread Invert: Reduce the fully upgraded cooldown multiplier from 21% to 10%
  • Dark Matter Field: Increased pierce from 3 to 5
  • Heatseeker Prime: Decreased the fully upgraded damage multiplier from 96% to 68%
Bug fixes
  • Fixed an issue where the level up window would show incorrect text
  • Switching tabs on the shop screen will now properly scroll to the top of the new tab's item list
  • EXP orbs will no longer have trails that stretch across the screen
  • Leveling up and collecting boss loot in the same frame will no longer cancel each other out
  • The EXP bar on the UI now properly resets after leveling up
  • Fixed an issue where a single level up would trigger the upgrade window two or three times
  • Spawning enemies will no longer suffer from uncontrollable twitching shortly after they appear
  • Background buildings are no longer floating above the ground on low graphics settings
  • Fixed an issue where the cursor on the equipment menu wouldn't loop properly

[h2]What's next?[/h2]
First up will be bug fixes and balance. Share your OP builds and keep the bug reports coming.
Next will be taking a look at a highly requested feature: local co-op. No promises yet, as I need to make sure multiplayer works well in a game like this.

If you like the game, and want to see more updates, please leave a review. It helps bring more visibility and let other players know this is a game worth playing. Thanks everyone and enjoy the game!