New Stars DevLog #2 - Simulated Fleets, Starbases, Structures, and more.
For the past two weeks, I have been busy with development on New Stars. This devlog is overdue, and there have been quite a few developments. Here are are a list of developments made on Ubiquity - the 3D star system simulation.
youtu.be/KyDc__u8hF0
[h2]Ubiquity Fleet Movement[/h2]
There is now system-level fleet movement in New Stars. This means that you can order fleets to move anywhere within a star system. This may have strategic value in the future for combat engagements.

[h2]Star System Structures[/h2]
There are 5 structures in New Stars: star-bases, star-docks, star-hubs, star-forts, and jumpgates. Jumpgates could be called 'star-gates' to match the theme. Tell me what you think in the comment section below.

Each structure gives its own unique benefit to the owned star system:
As of writing this I'm considering using the 'star' prefix where possible, for star system structures.
[h2]Ubiquity Nebulae[/h2]
Star systems have environment nebulae that allows fleets to hide in. They serve a similar purpose as solar storms. Environment nebulae could allow for extra resources in the future, although currently it only effects has visibility.

[h2]Solar Storms[/h2]
Solar storms are animated nebulae within a system that block fleet visibility. This could allow for many interesting combat surprises and encounters. Currently, they can be spawned with supernovas or hypernovas. They generally last around 5 in-game years.

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To allow for more dev logs in less time, 'dev-preview' will not be applied to most screenshots on devlogs. However, all screenshots in devlogs are still a development preview only and may not reflect the final state of the game.
[h3]Stay tuned for more updates, or join the community Discord (linked below).[/h3]
Discord: discord.gg/qVyUFHY
YouTube: youtube.com/adamjr
[h3]Rate Up to support development, and feel free to comment your suggestions.[/h3]
This page is subject to change in the future and is only intended to be a development preview, which may not reflect the final state of the game.
Credits:
- Star satellites icon by Lorc under CC BY 3.0
youtu.be/KyDc__u8hF0
[h2]Ubiquity Fleet Movement[/h2]
There is now system-level fleet movement in New Stars. This means that you can order fleets to move anywhere within a star system. This may have strategic value in the future for combat engagements.

[h2]Star System Structures[/h2]
There are 5 structures in New Stars: star-bases, star-docks, star-hubs, star-forts, and jumpgates. Jumpgates could be called 'star-gates' to match the theme. Tell me what you think in the comment section below.

Each structure gives its own unique benefit to the owned star system:
- Star-bases are a claim on a star system.
- Star-docks grant the ability to build ships.
- Star-hubs collect resources from adjacent systems.
- Star-forts give the defender a combat advantage within a system.
- Star-gates/Jumpgates allow you to skip hyperlane/star-lane travel between systems.
As of writing this I'm considering using the 'star' prefix where possible, for star system structures.
[h2]Ubiquity Nebulae[/h2]
Star systems have environment nebulae that allows fleets to hide in. They serve a similar purpose as solar storms. Environment nebulae could allow for extra resources in the future, although currently it only effects has visibility.

[h2]Solar Storms[/h2]
Solar storms are animated nebulae within a system that block fleet visibility. This could allow for many interesting combat surprises and encounters. Currently, they can be spawned with supernovas or hypernovas. They generally last around 5 in-game years.

--------------------------------------------------------------------------------------------------
To allow for more dev logs in less time, 'dev-preview' will not be applied to most screenshots on devlogs. However, all screenshots in devlogs are still a development preview only and may not reflect the final state of the game.
[h3]Stay tuned for more updates, or join the community Discord (linked below).[/h3]
Discord: discord.gg/qVyUFHY
YouTube: youtube.com/adamjr
[h3]Rate Up to support development, and feel free to comment your suggestions.[/h3]
This page is subject to change in the future and is only intended to be a development preview, which may not reflect the final state of the game.
Credits:
- Star satellites icon by Lorc under CC BY 3.0