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New Stars DevLog #11 - Galactic Federations, Unified Fleets, and more...

In Part 2 of the 'Interstellar' update, more playmodes are added with the addition of galactic unions - inspired by Stellaris federations, and stealth fleets. Unite the galaxy with Alliance Builders, or build mighty military fleets with Cooperative Militarists.

[h2]Unions: GALACTIC FEDERATIONS[/h2]
Unions are like 'federations' from Stellaris but are more refined and straightforward. They are an alliance that multiple empires can join, instead of just two. Note that regular bidirectional alliances remain in the game at this time.



[h3]1) Diplomatic Union[/h3]
This union focuses on diplomacy and alliance building, forging strong diplomatic ties and leveraging collective strength for mutual benefit. Only alliance builders can form this type of union.



[h4]Ability: Peaceful star clans can join union.[/h4]

[expand]
[h5]Member Bonuses:[/h5]
Defensive Pact: Join all ally offensive wars.
Joint Wars: Join all ally defensive wars.
Modifiers: +25% Starbase Strength.
[/expand]

[h3]2) Martial Union[/h3]
This union emphasizes cooperative militarism, combining military prowess with cooperative efforts to defend and expand their territories. Only cooperative militarists can form this type of union.



[h4]Ability: Build and maintain a union fleet.[/h4]
The leader can build and maintain union fleets, and they have no size restrictions.

[h5]Union Naval Capacity[/h5]
- 20% of collective member naval capacity.
- This is a hard limit, and cannot be exceeded when building fleets.

[expand]
[h5]Member Bonuses:[/h5]
Defensive Pact: Join all ally offensive wars.
Joint Wars: Join all ally defensive wars.
Modifiers: +25% Ship Build speed.
[/expand]

[h3]3) Economic Union[/h3]
This union revolves around economic dominance, with powerful megacorporations controlling trade and resources to maximize profit and influence. Only megacorporations can form this type of union.



[h4]Ability: All members have partnerships with each other.[/h4]
- Partnerships are formed if player forms/joins union.
- Partnerships remain if player leaves union.

[expand]
[h5]Member Bonuses:[/h5]
Defensive Pact: Join all ally offensive wars.
Joint Wars: Join all ally defensive wars.
Modifiers: +25% Collection Value in systems.
[/expand]

[h4]Unions: Actions[/h4]
Form Union - Found a union (must have cooperative ethics).
Leave Union - Leave union (as member).
Join Union - Join union with invite (as non-member).
Kick Player - Kick player from union (as leader).
Invite Player - Invite player to union (as leader).
Request to Join - Request to join union (as non-member).
Accept Request - Accept non-member join request (as leader).
Modify Union - Customize union (as leader).

Considerations:
- Only cooperative governments can found unions.
- Isolationists cannot join unions.
- Joining a union will disband all of the founder's alliances.
- A union must have at least 2 members to exist.
- Founder stays leader, unless they leave or are defeated.

[hr][/hr]
[h2]Alliance Builder: UNITE THE GALAXY[/h2]
The Alliance Builder is a diplomatic powerhouse, specializing in forging alliances, maintaining diplomatic relations, and leveraging collective strength for mutual benefit.



Empire Chat:


[h3]Ability: UNITE THE GALAXY[/h3]
[h4]Can ally and invite star clans to your union.[/h4]



[expand]
Strength: Enhances galactic security, and allies enter all wars.
Weakness: Can be countered by other galactic unions, and you can be dragged into wars.
[/expand]

[h3]Ability: FORM DIPLOMATIC UNION[/h3]
[h4]Can form diplomatic unions.[/h4]
- You can ally star clans, or invite them to your union.
- Star clans are peaceful ancient mini-empires that are open to tribute, but have limited diplomacy.

[h3]Unique Building: Unity Council Chambers[/h3]
This grand structure serves as the central hub for fostering collaboration, forging alliances, and promoting unity among diverse factions within the colony.

[expand]


Jobs: 1x Diplomat (Produces: +1 Power)
Bonus: +50 Opinion for all allies.
Restrictions: Non-stackable; Non-upgradable; Can only be built in capital.

Within the spacious halls of the Unity Council Chambers, representatives from various factions convene to discuss matters of common interest, negotiate treaties, and resolve conflicts through diplomatic means. The building houses meeting rooms equipped with advanced communication technologies, translation systems, and data networks to facilitate effective and efficient dialogue between different species and civilizations.
[/expand]

[hr][/hr]
[h2]Cooperative Militarist: A UNITED FRONT[/h2]
Forging a unique path between cooperation and aggression, the Cooperative Militarist emerges as a formidable force on the galactic stage.



Empire Chat:


[h3]Ability: A UNITED FRONT[/h3]
[h4]Can invite other empires to join your wars.[/h4]



[expand]
Strength: Can cause chaos for victim empire.
Weakness: Must have good relations with other players.
[/expand]

[h3]Ability: FORM MARTIAL UNION[/h3]
[h4]Can form martial unions.[/h4]

[h3]Unique Building: FORGE MATRIX[/h3]
Built upon a foundation of shared purpose and coordinated efforts, the Forge Matrix serves as the epitome of the Cooperative Militarist's commitment to collective strength and rapid mobilization.

[expand]


Jobs: 1x Forge Technician (Produces: +6 Metals, -3 Energy)
Bonus: +50% Ship Build Speed in system.
Restrictions: Non-stackable; Non-upgradable.

Through meticulous planning and relentless innovation, the Cooperative Militarist has fine-tuned the operations of the Forge Matrix to perfection. Its advanced algorithms optimize resource allocation, minimize production bottlenecks, and streamline the construction process, allowing for an unprecedented increase in fleet build speed within the system.
[/expand]

[hr][/hr]
[h3]Quality of Life Improvements[/h3]

[h4]Special Abilities are Shown on Loading Screen[/h4]
- Shown when initially starting game, instead of tips.



[hr][/hr]
[h3]Other Changes[/h3]
1) Repeatable techs are much less likely to show up.
- Non-repeatable techs will be prioritized before repeatables.

2) Leaving an alliance or union forms a 5 year truce.

3) All players can form a business partnership, which now shares 5% of collected resources between empires.
- Previously, this was limited to megacorps, and didn't include trade a bonus.
- This is now mutually beneficial, and can be seen as more of a fixed trade deal.
- Collected resources refers to harvested star/planet resources.

4) Buildings now have custom names, lore, and descriptions.

[h3]More to come...[/h3]
I believe it's more fun for each play-mode to have powerful abilities and mechanics, that can be overpowered in some instances, instead of simply having boring modifiers like '+100% Collection Value'.

Higher quality features will also mean a better overall experience, at the cost of more months before public playtesting. I originally intended for public playtesting in April, but the game won't be ready for that for a while due to an increased scope of game, and thus more development requirements. I expect that this will be the most important gameplay update for the game, and the new features being added are necessary for New Stars to be a fun and replayable experience.

There is still more to come...

[hr][/hr]
[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.

🎮 Playtest New Stars: discord.io/adamjr.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.

Credits:
- Star satellites icon by Lorc under CC BY 3.0