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  3. New Stars DevLog #12 - Origins, Imperial Holdings, Destroy Worlds, and more...

New Stars DevLog #12 - Origins, Imperial Holdings, Destroy Worlds, and more...

This is part three of the 'Interstellar' update. This part is focused on subjugation and violence. Imperial holdings provide a more fun way of taxing subjects. With Purge Doctrine, you can take revenge on aliens and enforce scorched earth tactics by literally destroying their planets.

[h2]Origins[/h2]
Origins decide what you spawn with, and allow you to choose the backstory behind your empire. Currently, only isolationist players will get their own unique origins as a second ability.

[h3]Any: LOST COLONY[/h3]
[h4]Start with 1 extra population, housing building, and amenity building.[/h4]



We, the survivors, unite under a resolute leader on a new horizon, committed to building a nascent empire in uncharted territories with hope and determination.


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Lore:
Emerging from the ashes of a destroyed homeworld, we, the survivors, find ourselves stranded on a new colony, the last bastion of their once-thriving empire. Led by a determined and resourceful colony leader, they stand together, ready to embark on a journey of rebuilding and advancement. With a sense of hope and determination, we plan to expand their influence to new stars, exploring the vast unknown and working towards reclaiming their old star system. The prologue sets the stage for our epic journey, as we strive to build a new empire from the remnants of the old and carve out a bright future among the uncharted realms of the cosmos.
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[h3]Xeno Exterminator: SHATTERED WORLD[/h3]
[h4]Start with an exterminator fleet.[/h4]



Our homeworld, once prosperous, was ravaged by an alien menace, driving us on a relentless crusade for vengeance against all alien lifeforms.


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Lore:
Once a bastion of prosperity, our home world was ravaged by an enigmatic alien menace, leaving naught but a fragmented and desolate landscape. Scarred by immeasurable loss, we survivors, led by our former general, harness our anguish and forge a path of vengeance. Driven by an unyielding desire for retribution, we embark on a relentless crusade, seeking to exterminate all alien lifeforms, so that none shall suffer the same fate as our kind. Our shattered world stands as a somber testament to our past, fueling our relentless pursuit and rallying us towards a future shaped by ruthless determination.
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[h2]Hegemonic Subjugator: IMPERIAL HOLDINGS[/h2]
A dark and formidable force rises with the advent of the Hegemonic Subjugator.



[h3]Ability: IMPERIAL HOLDINGS[/h3]
[h4]Grants designated slots to build on subject colonies.[/h4]



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Strength: Gives more resources per slot than megacorporations; high reward.
Weakness: If subject becomes independent, slots are lost; high risk.

Considerations:
- 75% of resources goes to overlord.
- 25% of resources goes to subject.
- 2 slots are designated to overlord for each subject colony.
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[h3]Ability: CLAN SERVITUDE[/h3]
[h4]Star clans can be integrated into your empire.[/h4]


Note that UI buttons are in the process of being tweaked so they look slightly different.

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Considerations:
- Costs power, and energy depending on system count.
- Must be have a neighbour system to the space clan to integrate.
- Works with all clan types: peaceful, and barbaric clans.
- If clans have allies (alliance builders), they cannot be integrated.

Strength: Prevents unnecessary military losses; easy real estate.
Weakness: Expensive; Is the cost worth the reward?
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[h3]Unique Building: IMPERIAL CITADEL[/h3]
The Indoctrination Temple is a place of ideological indoctrination and submission, enforcing the hegemonic rule and prosperity of the imperium.

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Jobs: Propagandist (Produces: +4 Amenities)
Bonus: Removes all border friction for empires which are neighbours to the colony system.
Type: Non-stackable; Can only be build in capital.

The building accommodates numerous chambers dedicated to interrogation, brainwashing, and indoctrination, where dissidents are subdued and subjected to psychological manipulation to conform to the hegemonic ideology. Advanced technologies enable the subjugator government to maintain control over the colony's resources, economy, and infrastructure, exploiting them to fuel their insatiable thirst for power.
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AI Behaviour:
Has max aggression, always looking for new subjects. Likes to build Imperial Citadels whenever possible.

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[h2]Xeno Exterminator: PURGE DOCTRINE[/h2]
The Xeno Exterminator embodies a relentless and genocidal crusade against all non-native lifeforms in the galaxy.



[h3]Ability: PURGE DOCTRINE[/h3]
[h4]Can raze occupied colony worlds.[/h4]



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Strength: Can permanently destroy colony worlds so nobody can use them, creating buffer area.
Weakness: Takes 1 year to destroy colony, so counterattacks can disrupt process.

Considerations:
- Razing colonies causes -100 'Genocide' opinion for all non-isolationist players.

I was considering whether to add a world destroyer ship, or manually destroying colonies. The latter option was a lot simpler and also acts as a foundation if I ever decide to add world destroyers in the future.
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[h3]Unique Origin: SHATTERED WORLD[/h3]
[h4]Start with an exterminator fleet.[/h4]



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Considerations:
- Exterminator fleet is 5 gunboats (corvettes).
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[h3]Unique Building: GENE CLEANSING FACILITY[/h3]
The Gene Cleaning Facility is a sinister installation dedicated to the eradication of alien species and the preservation of genetic purity.

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Jobs: 1x Genetic Engineer (Produces: +6 Food, -2 Energy)
Bonus: Increases pop growth in your own colonies, 'cleanses' population in occupied colonies.
Type: Non-stackable.

Considerations:
- Only occupied colonies are purged/cleansed of population.
- A non Xeno Exterminator government that fully controls the building gets a pop growth benefit.
- Effects only occur inside colony with building.
- Last population is kindly spared.
- This is a cheaper way to send colonies back to the stone age, without destroying planets.

Each month, in a foreign colony you occupy:
  • 75% chance population is lost.
  • 25% chance population is 'cleansed' and migrates to your empire.
  • -5 Genocide opinion is triggered with all players for each population that is changed.

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AI Behaviour:
Has max aggression, may declare wars without warning, or reason. Likes to build Gene Cleansing Facilities whenever possible.

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[h3]Other Changes[/h3]

Subject Resources
Suzerains give 25% of their resources, puppets give 50% of the their power to their overlord.

More updates are being worked on. There is still one more part of the 'Interstellar' update remaining. There have also been more changes for an unannounced update, which will completely change a different part of the game.

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[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.

🎮 Playtest New Stars: discord.io/adamjr.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.

Credits:
- Star satellites icon by Lorc under CC BY 3.0