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New Stars DevLog #16 - Black Holes, Improved Avatars and UI, and more...

Development has started on the 'Solace' update. It is aims to consolidate the single-player gameplay towards an early-access standard by mostly focusing on bug fixes and refining the core gameplay, along with bringing lots of general improvements.

[h2]New Black Holes[/h2]
No more black spheres. Black holes are now animated and distort light.

Old black holes:



New black holes:



[h2]New Avatars[/h2]
No more cute ai-generated creatures. Species avatars have been improved, and should now be more suitable for the sci-fi genre and are also human created. This format of avatars should replace any planned 'animated avatars' (for now at least) due to development constraints, and larger priorities.



[h2]Other News[/h2]

[h3]UI Changes[/h3]
The UI has changed to a cyan colour as 'Cobalt' did not match the gameplay very well. Also, outlines are now more thin. Additionally, new holographic SFX is replacing old sounds to maintain a more consistent and futuristic theme.



There has also been feedback about the icons being too basic, which is mostly true. This was a 'UI art-direction' taken from last year, although I am experimenting with a new style of icons.



[h3]Public Playtesting[/h3]
Public playtesting is underway, and as of writing, 50 players currently have access. If you would like to request access, you can do so on the Steam page. Public-playtesting should continue for the near future, because it's better than no public playtesting, although closed-beta will also continue to provide another much-needed layer of potential feedback.



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[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.

🪵 View the Changelog: newstarsgame.com/changelog.
🕹️ Playtest New Stars: adamjr.xyz.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.

Credits:
- Star satellites icon by Lorc under CC BY 3.0