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1.2.0 'META' [28.12.2023]

1.2.0 'META' [28.12.2023]
Backend simulated combat improvements, and animated combat fixes.

[h2]Added[/h2]
  • Add: Solace ship builder -> Evasion stat into stats UI.
  • Add: Combat system -> Use Solace turrets to deal damage in the backend.
  • Add: Combat -> Min and max turret ranges.
  • Add: Combat -> Rate of fire per turret.
  • Add: Solace ship builder -> Rate of fire to turret stats.
  • Add: Pause menu -> Open credits button.


[h2]Improved[/h2]
  • Improve: Ship Builder -> Turrets -> Should have stats on screen, instead of tooltip [for clarity].


[h2]Balanced[/h2]
  • Balance: Colonist -> Reduced from 75 to 45 power cost on standard speed.


[h2]Fixed[/h2]
  • Fix: Ship builder -> Background has tiling artifacts on ultrawide displays.
  • Fix: Solace ship builder -> When fleet types are unlocked, filter type UI does not update after opening the ship builder.
  • Fix: Pause menu -> 'New stars satellites' logo sometimes appeared duplicated.
  • Fix: Credits -> Credits username appears in broken font.
  • Fix: Solace ship builder -> Panels remain open when opened.
  • Fix: Starbase panel -> Upgrade button tooltip showed technological advance required when can upgrade starbase.
  • Fix: Pause menu -> Game settings info is not fully visible on ultrawide aspect ratio.


[h2]How Turret Ranges Currently Work[/h2]
  • When combat is being observed, accurate turret ranges are used from the animated ship position, otherwise if a star system is not open, turret range is based on the center of the fleet.
  • This is because ship positions are not known by the server, only the client, as simulating positions on the server would be more difficult and require more CPU calls.


View changes from previous updates: newstarsgame.com/changelog.