New Stars DevLog #23 - 2 Years of Development!
Development on New Stars started two years ago today. Here are some recent changes.
[h2]More Optimizations[/h2]
Other changes and bug fixes are viewable at newstarsgame.com/changelog.
I now plan to focus more on optimizing daily lag spikes in future updates, since most monthly calculations have already had multithreading optimizations.
[hr][/hr]
[h2]'New Worlds': Colony Management Prototype[/h2]
I'm working on a new demo for a colony management prototype (built from scratch), which is planned to eventually be playable for free on newstarsgame.com when it is ready.
The idea is that interacting with a more tangible procedurally-generated world that you can see, will likely be more enjoyable and engaging than an imagined world from a UI panel.
You can see a preview of its current state here:

It might not have No Mans Sky level of detail in world generation, as it's in its early stages, but there is a lot more features planned with it. If the future demo goes well, it's possible to integrate it into New Stars.
[hr][/hr]
[h2]Development Update[/h2]
Development will be slower until June, due to IRL exams. Admittedly, I didn't do well in the last exams, as a significant amount of my time dedicated towards releasing the project, so it means I will have to resit them, and the game may take slightly longer to reach a full-release state.
[hr][/hr]
[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.
🪵 View the Changelog: newstarsgame.com/changelog.
🕹️ Playtest New Stars: adamjr.xyz.
⭐ Wishlist New Stars to support development.
This page is intended to be a development preview, which may not reflect the final state of the game.
[h2]More Optimizations[/h2]
- Saving the game no longer lags.
- AI now mostly uses multithreading.
- Unnecessary event calls have been reduced which decreases CPU load as well.
Other changes and bug fixes are viewable at newstarsgame.com/changelog.
I now plan to focus more on optimizing daily lag spikes in future updates, since most monthly calculations have already had multithreading optimizations.
[hr][/hr]
[h2]'New Worlds': Colony Management Prototype[/h2]
I'm working on a new demo for a colony management prototype (built from scratch), which is planned to eventually be playable for free on newstarsgame.com when it is ready.
The idea is that interacting with a more tangible procedurally-generated world that you can see, will likely be more enjoyable and engaging than an imagined world from a UI panel.
You can see a preview of its current state here:

It might not have No Mans Sky level of detail in world generation, as it's in its early stages, but there is a lot more features planned with it. If the future demo goes well, it's possible to integrate it into New Stars.
[hr][/hr]
[h2]Development Update[/h2]
Development will be slower until June, due to IRL exams. Admittedly, I didn't do well in the last exams, as a significant amount of my time dedicated towards releasing the project, so it means I will have to resit them, and the game may take slightly longer to reach a full-release state.
[hr][/hr]
[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.
🪵 View the Changelog: newstarsgame.com/changelog.
🕹️ Playtest New Stars: adamjr.xyz.
⭐ Wishlist New Stars to support development.
This page is intended to be a development preview, which may not reflect the final state of the game.