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New Stars DevLog #10 - Megacorps, Galactic Peacekeepers, and more...

Inspired by recent suggestions, I decided the game needed more gameplay paths and unique features. Similar to Civilization, each playable government will have their own unique building and special abilities. This is part one of the upcoming 'Interstellar' update. Here we go.

[h2]Megacorporations: Monopolize the Galaxy[/h2]
As a megacorporation, your power lies not only in economic might but also in your ability to manipulate politics, negotiate lucrative deals, and establish monopolies.


This new playmode required an extensive rework of the colony system.

[h3]ORDER OF BUSINESS[/h3]
[h4]Form a business partnership, and build offices on friendly colonies.[/h4]
- Form a business partnership via trade panel.
- Purchase business rights on colony, if you have a partnership.
- Business partnerships can be ended via diplomacy panel.
- You cannot form partnerships with isolationists, or setup businesses on megacorp colonies.
- Intel of colony systems is shared after forming partnership.

Strength: Invest in buildings for resources, with less risk.
Weakness: Costs power and energy, limited to 4 slots, other megacorps can compete.
Counter: Compete as a megacorp; don't accept business partnerships, play as an isolationist.
Best Maps: Maps with lots of non-isolationist players, and lack of competition (megacorps).

[h4]Colony Action: Purchase Business Rights[/h4]
Grants 4 build slots in a foreign colony, for the empire to build on.

Conditions:
- Player must be a megacorporation.
- Colony must have 4 empty building slots.

Considerations:
- Resources are split 50:50 between owner and business.
- Production is halved if colony is occupied.
- The only way to remove business rights is to defeat the business player.
- Build queue is shared between colony and owner.
- A player cannot cancel other player's colony orders.



[h3]Unique Building: Logistics Office[/h3]
This state-of-the-art facility serves as the headquarters for all logistical operations in the star system, ensuring the smooth functioning of supply chains and resource allocation throughout the colony.

Jobs: 1x Logistics Manager (Production: +4 Energy)
Bonus: When built on a foreign colony, collect system resources as your own.
Type: Non-stackable; Not upgradable.

Considerations:
- Logistics office can collects system resources, without sharing any with colony owner.
- Great for foreign colonies with lucrative system resources, especially special resources.
- They are they are expensive and takes a while to build, so make sure they are worthwhile.

[expand]
Inside the sleek and futuristic architecture of the Logistics Office Building, you'll find a dynamic environment where precision and coordination reign supreme. Advanced computer systems, holographic displays, and real-time data feeds create a high-tech atmosphere, enabling seamless integration of various logistical processes.

The Logistics Office Building houses a team of dedicated professionals who work tirelessly to optimize the movement of goods, materials, and resources across the colony. From procurement and storage to transportation and distribution, every aspect of the logistical network is carefully managed and coordinated within these walls.
[/expand]

[h3]Megacorporation: AI Behaviour[/h3]
The AI can form partnerships, purchase land rights on other colonies, and manage businesses similar to how it manages colonies. AI will end business partnerships, if their attitude becomes cautious to another player.

The megacorp AI also has 150 new chat entries for the diplomacy panel, which depends on the relationship and attitude towards the player, and focuses on financial terms.



[hr][/hr]
[h2]Peacekeeping Pacifist: 'Peacefully' Interfere in Wars[/h2]
Peacekeeping pacifists assert their influence on others by enforcing their peace plans. They may peacefully interfere in wars by sending their own peacekeeping fleets to protect star systems.



[h3]GALACTIC HARMONY ENFORCEMENT[/h3]
[h4]Peacefully enforce ceasefires in wars you are not a part of.[/h4]
- Belligerents cannot move into enemy systems containing fleets that are peacekeeping.
- Peacekeepers always have open borders with player that is at war.

Strength: Can complicate wars to influence balance of power in the galaxy.
Weakness: Ceasefire ends if war is declared on peacekeeper, and fleets are destroyed.
Counter: Declare war on the peacekeeper, and attack peacekeepers.
Best Maps: Maps with lots of players.



[h3]Unique Building: Peacekeeper Academy[/h3]
This prestigious institution serves as the galactic training ground for peacekeeping forces and diplomats, nurturing individuals dedicated to resolving interstellar conflicts through peaceful means.

Jobs: 1x Peacekeeper (Production: +8 Science)
Bonus: Removes all border friction for empires which are neighbours to the colony system.
Type: Non-stackable; Not upgradable.

[expand]
As the pinnacle of peacekeeping excellence, the Peacekeeper Academy conducts research and analysis on interstellar conflicts, striving to identify root causes and propose peaceful solutions. It serves as a knowledge hub, producing insightful reports and recommendations that contribute to the creation of peaceful and stable interstellar alliances.

The presence of the Peacekeeper Academy within a colony radiates a sense of tranquility and assurance. It not only trains and deploys peacekeepers to resolve conflicts within the colony but also extends its influence to neighboring systems, advocating peaceful coexistence and fostering diplomatic ties.
[/expand]

[h3]Peacekeeping Pacifist: AI Behaviour[/h3]
The peacekeeping pacifist AI also has 150 new chat entries for the diplomacy panel, which depends on the relationship and attitude towards the player, which focuses on peaceful terms.



[hr][/hr]
[h2]Quality of Life Improvements[/h2]

[h3]Go to colony capital via diplomacy panel.[/h3]
This is a quality of life improvement that moves camera to capital world. It is an essential as part of the business setup flow.



[h3]Arrows to cycle through player colonies via colony panel.[/h3]
This makes it much easier to manage your business ventures.



[hr][/hr]
[h2]What's to come...[/h2]
There are more government types in New Stars and thus more play-modes to add. We have only scratched the surface. I'd like to focus on a few government types at a time, to ensure they are polished and fun to play. Note that peacekeeping pacifists could get more bonuses in the future to be on par with megacorps.

[hr][/hr]
[h3]Stay tuned for more updates...[/h3]
Feel free to comment your suggestions below.

🎮 Playtest New Stars: discord.io/adamjr.
⭐ Wishlist New Stars to support development.

This page is intended to be a development preview, which may not reflect the final state of the game.

Credits:
- Star satellites icon by Lorc under CC BY 3.0