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Nuclear Sub News

DEMO Update 2.0.0

Hello Captains! 👋


[h2]Demo Update 2.0.0 is now available to download! ✅[/h2]

First of all, we would like to thank all those who decided to leave their feedback, reviews and opinions regarding the demo version - it was incredibly important for us to know what needs to be improved and in which direction YOU 🫵 our players, want the game to develop - thank you for that! 🤝

Today, we are back with the first update to the demo version - 2.0.0 - which introduces many key changes, and most importantly, bug fixes that you reported to us after playing the demo version.

You can find the full list of changes below, we sincerely encourage you to check out the demo version and leave your opinion after the fixes. 🫡

Additionally, remember that we are also working on a free Prologue to the game, which you can add to your wishlist now and click the follow button 👇

https://store.steampowered.com/app/3001790/Nuclear_Sub_Prologue/
[h3]Once again, thank you for every opinion and we encourage you to play the newest demo version! 🔥[/h3]

[h3]📝 List of changes:[/h3]
- The game now saves progress. The player can load the game from the last checkpoint.
- The tutorial mission has been completely redesigned.
- Added shot prediction:
- When the player wants to shoot down a moving ship, they must enter tactical view.
- Enable the prediction panel.
- Set the time.
- During that time, they must perform the necessary actions to shoot down the ship.
- Added reactor dashboard:
- The player can control the reactor’s power level.
- The reactor can overheat.
- The player can perform an emergency shutdown.
- All other ship systems consume X% of reactor power.
- Manual steering dashboard:
- Visual update.
- The player can now manually steer the ship.
- Enemy ships are visible on radar, and mines are visible on the magnetic anomaly detector near the dashboard.
- Mines have been added – if the player hits one, they die.
- Radio has been added:
- The player can select a specific frequency.
- Can communicate with the base.
- Can eavesdrop on enemy ships.
- Subtitles are displayed during dialogues.
- The tracking mission has been modified. The player now sees the required range they must stay within.
- Values on dials can now be entered using the keyboard.
- Tactical view has been improved:
- In tactical view, the player can control the ship.
- The player can also accelerate time.
- Game options have been expanded.
- MANY BUG FIXES

Have fun!
Nuclear Sub Team

Tactical View

Hello Captains! 👋


Welcome back! It’s been a while since the last devlog because our main objective was to focus on and put into life as many key points from your feedback as possible. Today we’d like to showcase one of the very important mechanics during your gameplay -tactical view 👀 and tell you about some of the changes.


[h3]What is the tactical view? 🤔[/h3]
Tactical view is the most detailed view available for the player of what’s going on around your submarine. It’s pretty versatile as it can allow you to see how close, or how far from the ship you can be to successfully tail it. 🤫 It’s also invaluable during the conflicts because when ships are in motion, you can use it to estimate and set predictions to where you and your opponent will be. 📝 This maneuver allows you to collect enough data to gain the edge and shoot down the enemy vessel. 💪

What’s more, this view doesn’t restrict your movement options in any way and you can keep controlling the speed, maneuvers and other steering features like you’ve always had.


[h3]Improvements 📓[/h3]
The demo release allowed us to understand much better what kind of game you’d like Nuclear Sub to become. That’s why we’ve put a lot of effort into improving various aspects of the game based on your feedback.

The key features we’ve focused on thus far are as follows:
    -Reactor control commands: from now on you won’t have to make trips to the reactor to control it,

    -Time limited tutorial mission changes: We remade the time-limited tutorial mission which was a frustrating experience for many players. Now the tutorial is more slow-paced and allows you to take your time to learn the ropes,

    -Improved tactical view: you can now see circles which indicate the minmax distance you can keep during the tracking mission,

    -Subtitles during the crucial dialogs,

    -Improved shooting while units are moving.

We hope that the addition of these fixes will make for a much more enjoyable experience. That’s it for today, there is some important news just around the corner so make sure to add the game to your wishlist and join our discord to be notified about them! 👇

https://store.steampowered.com/app/2233390/Nuclear_Sub/



See you soon!
Nuclear Sub Team

Reactor

Hello Captains! ⚓


Today, we're excited to share details about one of the most critical mechanics that defines our game - reactor management. This system accompanies you throughout the entire gameplay, influencing every aspect of controlling your submarine. You'll soon realize that the reactor is not just a power source, but also a key element of strategy and survival in the depths.

[h3]🛠️ Reactor - How It Works?[/h3]
The reactor is the central element of the gameplay, powering all systems of your submarine. From speed to sonar and torpedo systems, even controlling noise emissions - everything depends on the reactor's power.

Main reactor parameters:

    Reactor Power: 0% to 100%
    Core Temperature: Low, Normal, High, Critical
    Noise Level: Silent, Normal, Loud

[h3]🎛️ Player Controls[/h3]
As the captain, it's your job to manage the reactor and adjust its performance according to the situation at hand. Here's what you can control:

    Reactor Power Slider (from 0% to 100%): Adjust the energy output for the submarine's systems.
    Emergency Cooling Button: Quickly lower the core temperature in critical moments. Be mindful—uses are limited!
    SCRAM Button: Emergency shutdown of the reactor. Use only in dire situations, as it leaves the submarine without power.


[h3]⚙️ Reactor Operating Modes[/h3]
Depending on the power slider setting, the reactor operates in one of three modes:

    Economic: Ideal for patrolling and staying hidden. Minimal energy usage, low noise levels.
    Standard: Balanced mode for efficient movement and system use.
    Full Power: Maximum output for emergencies like escaping or attacking. Be cautious of overheating!

[h3]🔥 Managing Temperature [/h3]
As you increase reactor power, the core heats up. You'll need to monitor the temperature and respond when it gets too high. Here's how you can manage it:
    Emergency Cooling: Use strategically when the temperature reaches "High" or "Critical" levels.
    SCRAM: Deploy this last-resort measure to shut down the reactor instantly. But remember, without power, your submarine is vulnerable!

[h3]⚡ Tactical Use of the Reactor [/h3]
Every situation requires a different approach to reactor management:

    Chase: Increase power to the max to outrun enemies, risking overheating and loud noise.
    Stealth: Lower power to reduce noise and stay undetected, at the cost of speed.
    Patrol: Maintain a balanced power level to manage energy efficiently and stay ready for any situation.

[h3]🔋 Systems Dependent on the Reactor [/h3]
All critical systems on your submarine draw power from the reactor. Players must manually turn systems on and off based on available power and tactical needs:

    Ventilation
    Radio
    Radar
    Sonar:
    Active
    Passive
    Anomaly Detector
    Pumps
    Torpedoes

Each system requires a specific amount of power, and some consume extra energy during active use (e.g., sonar pings, torpedo loading).



[h3]💥 Random Failures and Challenges[/h3]
To keep you on your toes, the game features random reactor failures that demand a quick response. A sudden temperature spike? Leaks? In such moments, your skills in managing power, cooling, and the SCRAM button will be crucial.

That's all for today, Captains! We hope this mechanic adds even more excitement and depth to your underwater exploration. As always, we’re eager to hear your feedback and suggestions!

https://store.steampowered.com/app/2233390/Nuclear_Sub/



See you in the depths! 🌊🔧
Nuclear Sub Team

🚨 Captains! - Play Demo Now! 🚨

Hello Players! 👋


[h3]We are happy to announce that the demo version of Nuclear Sub is a part of Steam Next Fest October 2024 Edition! 💪[/h3]

[h3]You can play our demo right now! Just go to the Steam page, and you will see a green banner, hit the "Download" button and start your adventure! ⤵️[/h3]

https://store.steampowered.com/app/2925640/Nuclear_Sub_Demo/


[h3]Play now and leave us some feedback, we really count on your suggestions and ideas. 😊[/h3]

https://youtu.be/nbRh6p1VNJ0

[h3]Join our Discord👇[/h3]


Havbe fun!
Nuclear Sub Team

☢️ Nuclear Sub is part of the upcoming NEXT FEST!

Commanders!


[h2]Prepare for your departure. We’ve got the latest order from the general and our next mission is to infiltrate Steam Next Fest: October 2024 edition. [/h2]



[h3]That’s right! Nuclear Sub is part of the upcoming Next Fest and for an entire week starting on October 14th at 7pm CEST you’ll be able to take on your first missions! 🤩

We wish you the best of luck during your operations and lots of fun with all the games taking part in the event! 💪[/h3]

https://store.steampowered.com/app/2925640/Nuclear_Sub_Demo/



Have fun!
Nuclear Sub Team