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GLUM News

A message from the team

[p]Hi everyone.[/p][p]This is one of the hardest messages we’ve had to write.[/p][p]
Over the past few months - and especially during the Early Access launch - we’ve shared our excitement about building GLUM into a full, expansive experience, and encouraged you to support us through Early Access. Many of you did just that, offering not just your money, but your time, feedback, and belief in the game’s future. We’re incredibly grateful for this.[/p][p]
Unfortunately, we’ve made the difficult decision to freeze active development on GLUM, effective immediately.[/p][p]
This is not the outcome we hoped for, nor the one we promised. Despite our best efforts, GLUM didn’t reach the level of sales we needed to sustain continued development. As a small studio, that means we simply don’t have the resources to finish the roadmap as planned.[/p][p]
Honestly, we do not know if GLUM will ever get the updates, we think it deserves, as we have shifted all our resources to another project to have a better chance of ensuring the future of CinderCat Games. [/p][p]
We know this is a serious breach of trust, and for that, we are deeply sorry. You supported GLUM early and enthusiastically, and it hurts us to not be able to follow through.[/p][p]
We know this may not be enough. There’s no way to sugarcoat the situation, but we hope our honesty and transparency matter, at least a little.[/p][p]
We’re grateful to everyone who took a chance on GLUM. Thank you for being part of its journey, even if it was shorter than we all hoped. [/p][p]
However, this does not mean the end for us as a studio. We love this community and therefore we want to involve you - as soon possible - in the new stuff we are working on (which is also packed with humor and charm). We will try our best to continue with transparency and joyful conversations, that so far have enjoyed immensely from you guys.[/p][p]
Much love, [/p][p]Sebastian, CEO of CinderCat Games[/p]

THE GLUM ROADMAP IS HERE! 🎉

[p]Alright goblin gang - it’s time to show you what we’ve got cookin’ for GLUM’s Early Access journey! We’ve been kicking ideas around, listening to your feedback, and now we’re ready to share our Living Roadmap with you.[/p][p][/p][p]Living means it might wiggle around a bit - because your ideas and great suggestions might shift our priorities. BUT without further ado, here’s what you can look forward to for now [/p][p][/p][p][/p][h3] 🛠️ ONGOING STUFF[/h3][p]We’ll be squashing bugs, optimizing performance, and dropping Quality of Life improvements on the regular. Also, we’re always lurking in Discord and the Steam forums, so your feedback is constantly helping us shape GLUM into the best goblin-smashing, boot-slinging, ragdoll-flinging game it can be.[/p][p][/p][p][/p][h3]🎪 UPDATE 1: GLUM GOES TO CLOWN TOWN[/h3][p]Send in the clowns. And then kick them.[/p]
  • [p] A brand new festive level that’s as cheerful as it is concerning[/p]
  • [p] Two new enemies you’ll love to hate[/p]
  • [p] Shiny new boot cosmetics for maximum foot fashion[/p]
  • [p] A new “attractive” boot ability, if you know what I mean[/p]
[p][/p][h3]🥊 UPDATE 2: ARENA MODE RUMBLE[/h3][p]Where we put the “Laughter” in “Slaughter.”[/p]
  • [p] Brand new challenges and fresh features that crank up the chaos and hilarity[/p]
  • [p] It’s the ultimate test of your foot-to-face combat skills[/p]
[p][/p][h3]💀 UPDATE 3: THE RISE OF THE GLUM-DEAD[/h3][p]Spooky season comes to Goblin Town.[/p]
  • [p] A SpoOoOky new level with a brand new biome[/p]
  • [p] Ghoulish new enemies to punt into oblivion[/p]
  • [p] A new boot ability that’s gonna violate some personal space (in the best way)[/p]
  • [p] New Menace Actions and boot cosmetics[/p]
[p][/p][p]Check out the full roadmap and let us know what you’re most excited for!  [/p][p][/p]

Hotfix - 0.0.2

A new hotfix is now live with a number of adjustments and bug fixes based on recent feedback and reports.

General
- Resolved an issue where music would occasionally not play correctly.
- Gnomes will no longer spawn a tombstone after being destroyed, since they were causing some issues (we will work on getting them back!)

Enemies
- Fixed a bug where enemies that had been Stomped would sometimes not be able to get up.

Combat Trial
- Increased the thickness of the magic barrier in the Combat Trial to prevent enemies from passing through.

Bootcamp
- Fixed a couple visible gaps in the walls.

Items
The following items can now be picked up:
- Spoon
- Plate
- Bowl
- Ham slice

Fruit crates will now correctly spawn the following grabbable items:
- Apples
- Cheese
- Ham
- Mushroom

Additional grabbable items:
- Coins from Piggybanks
- Cauldron from the Hero Pitstop


Thank you again for your continued support and feedback - it helps us track down these issues and improve the experience for everyone! Please keep letting us know if you encounter any further problems.

Hotfix - 0.0.1

Known issue:
  • The game may play the incorrect music in the Arena Mode / Story Mode. Temporary fix for this would be to respawn in the pause menu and then the music should play correctly.
Hotfixes:
  • Added measures to hopefully circumvent issues of mouse detection and accidentally clicking through or outside the screen of the game when in windowed or windowed-borderless mode.

    • We
    • may* have fixed this, but the game now starts in Fullscreen by default which
    • seems* to be a way to solve the issue for now (meaning Borderless and Windowed could still cause issues)
  • Added Arena Mode button to Victory Screen.

  • Fixed an issue in Hub that caused Cassiopeia to sometimes play two dialogues on
    top of each other.

  • Added an animation on Glum’s hands, which indicate that the Lob-Kick button has been pressed (KeyboardMouse: Q/ALT, Controller: Left Bumper).

Introducing the Whimsical Violence Bundle x Neighbors: Suburban Warfare x GLUM

[h2]Whether you enjoy beating the crap out of your fellow neighbors or find satisfaction in sending guards flying with your magical boot, the Whimsical Violence Bundle is something for you![/h2]


[h3]Neighbors: Suburban Warfare
[/h3]
Take the fight to your pesky neighbors in a mayhem filled team-based online co-op battle. Assemble a team of iconic residents, attack your rival’s home with crazy items, and deploy devious traps to defend your own. Whose house will survive to rule the neighborhood?

https://store.steampowered.com/app/1732430/Neighbors_Suburban_Warfare/

[h3]GLUM
[/h3]
In this unique “First-Person Booter” you take on the role as Glum, the crude ass-kicking goblin with his magical ass-kicking boot. Indulge in wacky physics-based combat, over-the-top violence and dark humour with a dash of platforming and points for being extra stylish and sadistic.

https://store.steampowered.com/app/2235550/GLUM/

If you already own Neighbors: Suburban Warfare or GLUM, you’ll still be able to take advantage of the bundle by having a 10% discount on the bundle to complete the set! (As well as the stacked 20% launch Discount!)


Join our Discord and let us know what you think of the bundle!