THE GLUM ROADMAP IS HERE! 🎉
[p]Alright goblin gang - it’s time to show you what we’ve got cookin’ for GLUM’s Early Access journey! We’ve been kicking ideas around, listening to your feedback, and now we’re ready to share our Living Roadmap with you.[/p][p][/p][p]Living means it might wiggle around a bit - because your ideas and great suggestions might shift our priorities. BUT without further ado, here’s what you can look forward to for now [/p][p][/p][p][/p][h3] 🛠️ ONGOING STUFF[/h3][p]We’ll be squashing bugs, optimizing performance, and dropping Quality of Life improvements on the regular. Also, we’re always lurking in Discord and the Steam forums, so your feedback is constantly helping us shape GLUM into the best goblin-smashing, boot-slinging, ragdoll-flinging game it can be.[/p][p][/p][p][/p][h3]🎪 UPDATE 1: GLUM GOES TO CLOWN TOWN[/h3][p]Send in the clowns. And then kick them.[/p]
[/p]
- [p] A brand new festive level that’s as cheerful as it is concerning[/p]
- [p] Two new enemies you’ll love to hate[/p]
- [p] Shiny new boot cosmetics for maximum foot fashion[/p]
- [p] A new “attractive” boot ability, if you know what I mean[/p]
- [p] Brand new challenges and fresh features that crank up the chaos and hilarity[/p]
- [p] It’s the ultimate test of your foot-to-face combat skills[/p]
- [p] A SpoOoOky new level with a brand new biome[/p]
- [p] Ghoulish new enemies to punt into oblivion[/p]
- [p] A new boot ability that’s gonna violate some personal space (in the best way)[/p]
- [p] New Menace Actions and boot cosmetics[/p]