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Devlog 1 - What's been brewing

Hey Goblin Gang!

We thought it might be nice to know a little about what we’re working on behind-the-scenes, so we’ll try to put out a few short devlogs when we’ve go interesting stuff to share!

Ever since the demo was released, we’ve been hard at work assessing some of the feedback we’ve received from you guys - and while we appreciate the feet pics, it is “feedback” and not “feetback”

So now that’s in the clear, let’s bring you up to speed on what’s been happening here at the “Bootcamp”.

We’ve had a lot of focus on really bringing out the menacing parts of our combat, while also trying to up the Action-feel of GLUM, so we’re currently testing the following:

We’ve upped the pace of combat by quite a bit.
  • Glum is faster with shorter cooldowns
  • Enemies die faster, and there are a lot more of them (like, A LOT)
  • Encounters have a lot more environmental dangers for you to take advantage off


We’ve also worked on a “style system”, which rewards players for being a real menace!
  • This system rewards more points by more difficult and menacing actions
  • It has cool/funny/edgy/cringey names for actions (a lot of puns)
  • A highscore will in fact give you bragging rights over your less skilled pals - dev-confirmed


As we’re still ironing out some of the kinks, we’ll be looking for testers over at our Discord server, so if you’re interested in following along, please join the Goblin Gang over there!

Thanks for following along!
All the best,
- No, Creative Director